NUTS! AAR- Sweep and Clear.

Once again I ran a game for Brian and Evan. The difficulties that we were experiencing with the rules have been resolved by the excellent support of Ed (Runs 2 Hour Wargames) on the 2Hour Wargames yahoo group.

This time a picked an anti partisan action on the Eastern front. 2 Squads of Germans had to check the table for partisans whilst they entered the board to set up an ambush. Both sides were given a map on which they had to plan their initial moves which had to be followed until the enemy is spotted by the squad. Both players seemed to think this was a good thing as it cut down on the god’s eye view from the start so we’ll be using this idea in the future.

The game was a pretty bloody affair with the partisans getting the upper hand early on and coming out best in a vicious melee in the woods; however the slight qualitative edge that the Germans enjoyed came through in the end to pin down the partisans with out them achieving any of their objectives. That and the MG34s always help….

All figures are 20mm including the now sadly OOP Battlefield Schuma…

For the sake of completeness here are the briefings for both sides:

Sweep and Clear 1942.

Axis Briefing.

Date: Autumn 1942.
Location: Baltic.
Situation: Partisan attacks have become a frequent occurrence in your sector disrupting communications and supplies. You have been given command of a small kampfgruppe to clear them from a section of railway.
Victory Conditions: You have to make sure that the railway is clear of demolition charges by walking a squad along its length. Also you have to check the nearby hill and ruin to ensure that these areas are not being used by the partisans, this will take a squad to be at the location one activation.
Initial deployment:You enter from the table corner of your choice. For each squad mark its route on the map provided. These must be followed until the squad spots the enemy.
Special Rules: All men have grenades. Squads should be split into a Rifle group and a LMG group.

Forces:

1- Rifle Squad REP5
1 NCO, SMG (L)
1 JNCO, SMG (L)
1 Machine Gunner, Belt fed LMG & Pistol
1 Assistant Gunner, BA Rifle
5 Riflemen, BA Rifles

2- Rifle Squad REP5
1 NCO, SMG (L)
1 JNCO, SMG (L)
1 Machine Gunner, Belt fed LMG & Pistol
1 Assistant Gunner, BA Rifle
4 Riflemen, BA Rifles

3- Schuma Squad REP4
1 NCO, SMG (L)
1 NCO, BA Rifle (L)
1 Machine Gunner, Clip fed LMG & Pistol
1 Assistant Gunner, BA Rifle
4 Riflemen, BA Rifles.

Railway Sabotage. 1942.

Partisan Briefing.

Date: Autumn 1942
Location: Baltic.
Situation: Your band of partisans has been active in the area staging ambushes and disrupting railway travel. You have been given orders to carry out a little sabotage.
Victory Conditions:Escort a demolition team to the railway line and ensure is destruction. Also assist an observation team to set up on the hill.
Initial deployment: Enter the board below the ruin. For each squad mark its route on the map provided. These must be followed until the squad spots the enemy.
Special Rules: All men have grenades. Teams with more than one leader may be split up as required.

Forces:

1- SMG Team REP 4
1 Partisan, SMG (L)
1 Partisan, Clip fed LMG
1 Partisan Assistant gunner BA Rifle
3 Partisans, BA Rifle

2- Rifle team REP 4
1 Partisan, SMG (L)
1 Partisan , SMG (L).
1 Partisan, Clip fed LMG
1 Partisan Assistant gunner BA Rifle
3 Partisans, BA Rifles.
2 Partisans, SMGs.

3- Rifle team REP 4
1 Partisan, SMG (L)
1 Partisan, SMG (L)
1 Partisan, belt fed LMG
1 Partisan Assistant gunner BA Rifle
3 Partisans, BA Rifles.
2 Partisans, SMGs.

4- Demolition team REP4
1 Partisan, SMG (L)
3 Partisan, Rifle, demo charges

5- Observation team REP4
1 Partisan, SMG (L)
1 Partisan, Rifle

Cheers,

Pete.

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