AAR- Carentan.

It’s normally my job to organize the game for our regular Monday night sessions. As there would be all four of us present (Brian, Chris, Evan and myself) I decided on a nice little urban battle set in Carantan, and everyone loves the Band of Brothers TV series right?

The scenario was simple: each player would control an 8 man squad of paras, 2 German , 2 US Airborne. A limited range of reinforcements would be available too.

Evan and Brian took on the role of the US whilst I started the game with a squad of Fallschrimjager set up half way up the table whilst Chris’ squad enter on turn 2 to support me.

The rules used were NUTS! but with the new in sight test from Chain Reaction 3.

A general view of the table.

An overview of the table with a rough outline of how the game progressed.

My MG42 team set up to cover my right flank. The team didn’t last long as a burst of Brian’s LMG killed the gunner and sent the assistant scurrying back into the building.

The aforementioned LMG team.

Brian’s infantry advance cautiously.

Followed by a repositioning of the LMG team. Both Brian’s and Evan’s advance was pretty much textbook. Both split thier squad in two and advanced in bounds. This rigours approach, combined with good shooting rolls meant that the first half of the game went well for them.

However the activation dice favoured the Germans more often than not. Giving us another FJ squad as reinforcements. These were moved up quickly to take advantage or mine and Chris now greater numbers.

Evan’s LMG team covers his advance.

FJ defend the central corner building.

The state of play at the end of the board.

At this point yet another FJ squad was generated as a reinforcement. The tide had turned. Evan and Brian whilst initially doing well were now outnumbered 2 to 1 and were beginning to take casualties themselves. They decided to withdraw from the field leaving the board to the Germans; so a win for Chris and myself but our KIAs were very heavy 10 men. Again another fun little game for an evening’s entertainment.

All the terrain and FJ figures are from my own collection whilst Evan provided the US paras, all in plastic too.

For those who may be interested I’ve posted the full briefings for each side below:

American Briefing.

Date: 10 June 1944.
Location: The outskirts of Carentan, France.
Situation: Elements of 101st US Airborne Division are approaching the vital town of Carentan. Taking this junction will open the way to cut off the Contentin peninsular.
Victory Conditions: Control more buildings than the enemy at the end of the game.
Initial deployment: Enter from your board edge.
Support Level: 3.
Special Rules: Game length is 10 turns. All men carry grenades. All reinforcements are REP 4 and can only come on once, if rolled a second time you get nothing.

Forces:

Para squad: Sgt REP 6 SMG, Cpl REP 5 SMG, Gunner REP 5 LMG, Assistant REP 5 M1 (SA Rifle), 4 men REP 4 M1s.

Para squad: Sgt REP 6 SMG, Cpl REP 5 SMG, Gunner REP 5 LMG, Assistant REP 5 M1, 4 men REP 4 M1s.

Reinforcements:

1- LMG team of 4 men.
2- Rifle team of 5 men (1 SMG, 4 M1s)
3- Full squad of 6+D4 men
4- Full squad of 6+D4 men
5- Platoon HQ of 4 men (Lt., Senior Sgt., 2 Runners).
6- Bazooka team of 4 men.


German Briefing.

Date: 10 June 1944.
Location: Carentan, France.
Situation: The vital city which underpins the defence of the German right flank is being held in the most part by 6th Fallschrimjager Regiment.
Victory Conditions: Control more buildings than the enemy at the end of the game.
Initial deployment: One starting squad can start up to halfway into the board. The other enters on the start of turn 2.
Support Level: 3.
Special Rules: Game length is 10 turns.All men carry grenades. All reinforcements are REP 4 and can only come on once, if rolled a second time you get nothing.

Forces:

FJ squad: Sgt REP 6 SMG, Cpl REP 5 SMG, Gunner REP 5 LMG, Assistant REP 5 BA Rifle, 2 men REP 4 FG42, 2 men REP 4 BA Rifle.

FJ squad: Sgt REP 6 SMG, Cpl REP 5 SMG, Gunner REP 5 LMG, Assistant REP 5 BA Rifle, 2 men REP 4 FG42, 2 men REP 4 BA Rifle.

Reinforcements:

1- MG42 team of 4 men.
2- Rifle team of 5 men( 1 SMG, 1 FG42, 3 BA Rifles).
3- Full squad of 6+D4 men
4- Full squad of 6+D4 men
5- Platoon HQ of 4 men (Lt, Senior Sgt, 2 Runners).
6- Panzershreck team of 4 men.

Cheers,

Pete.

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One comment on “AAR- Carentan.

  1. Very fun game, had we managed to get some form of reinforcement we could maybe of swung it. As it stood though just too many Germans were comming onto the board.

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