A week ago Monday the usual gang (Evan, Chris, Brian and myself) got together to play another NUTS! game.
I chose the ‘Road to Peenemünde’ game from the War Without End supplement as I wanted to get a handle on the ATGM rules, the game features an X7, as I was working on my modern vehicle stats at the time. Also I’ve got a fair bit of 1946 style what if? kit that hadn’t had an outing in ages. I won’t list the full briefing as it is in the book but basically it was a squad of Germans plus an X7 ATGM with a Maus against a platoon of Soviet infantry, a platoon of T34/85s, a single BA64 and an IS2.
Table size was the usual 6 by 4 foot. The House is by Hovels, Watch tower is a Fujimi plastic, Checkpoint by Grand Manner, One bunker was scratch built and the smaller on is a SOGGY special. The Maus is a Dragon kit.
The German infantry figures are from the TDQ range of alternate WW2 figures. The helmet they are wearing is more or less the same model that was adopted by the East German’s NVA after the war. It was issued in small number to Volksturm units in 1945. Looks like I need to tidy up the edge of that base too.
The X7 missle, carriage and crew all come from FAA.
The game started with Chris’ Soviet infantry advancing up their left flank making best use of the cover available and trying to avoid the line of fire of the 2 MG42s.
Meanwhile the armour moved across the more open right flank using speed to try and close the range (not that the Maus was vulnerable from the front but Brian was hoping for flank or rear shot.
The Ba64 shot forward trying to draw out the fire of my defending infantry. Given it’s diminutive size Evan, controlling the Maus, ignored it…
The game basically came down to whether Evan and I could take out the Soviet tanks before they could get on top of us. Given their speed and small table we both had to make every shot count. Accordingly I let off an X7 missile.
Sadly I missed completely and got High Ex’d in return with predictable results.
Fortunately the Maus was doing much better, the IS2 was hit (good), but was over penetrated (bad) but then failed to pas a clank test and withdrew off the board (good). 2 more T34/85s fell to the massive 128mm gun but not before they had taken out my infantry to the immediate left of the Maus.
Given the activation die didn’t help the Russians, they failed to activate for 2 turns, their remaining T34/85 kept rolling forward.
However Evan couldn’t seem to take it out. To make matters worse my Panzerfaust wasn’t in a position to help either. So the T34 trundled on and quickly got to the a position behind the Maus.
One lucky die roll later the game was over. With the Maus destroyed and a platoon of infantry about to over run, Evan and I conceded. The Maus was too slow to reverse and re position itself to keep the T34 in it’s front arc. I mentioned I’d much rather have 4 Hetzers with a total tonnage of a third of the Maus, rather than the single super heavy. Everyone agreed and it pretty much proved the pointlessness of the design. Unless you have an engagement range only usually found on the steppe or in the desert the power of the 128mm is totally wasted as you can easily be out maneuvered.
However the ATGM rules worked well and I’m looking forward to using them in some sort of counter factual WW3 game soon.