Battle of Grozny- 1995. AAR. Part 2.

Right enough of the briefings and paperwork on to the more fun stuff- pictures of the game:

The table as seen from the Russian entry point. They were to follow the road up the table and then to the left.

The table as seen from the Russian entry point. They were to follow the road up the table and then to the left.

From the Chechen positions just before play. Behind the large ruined building you can see the jeep full of reloads.

From the Chechen positions just before play. Behind the large ruined building you can see the jeep full of reloads.

RPG team in position on a roof top to fire down on the weaker top armour of the AFVs. The tiddlewinks represent RPG warheads.

RPG team in position on a roof top to fire down on the weaker top armour of the AFVs. The tiddlewinks represent RPG warheads.

One of Brian's RPG teams. The orange marker indicates an improved warhead type.

One of Brian’s RPG teams. The orange marker indicates an improved warhead type.

Evan's teams cover the road.

Evan’s teams cover the road.

Chris' RPG team in position on a roof top to fire down on the weaker top armour of the AFVs. The tiddlewinks represent RPG warheads.

Chris’ RPG team in position on a roof top to fire down on the weaker top armour of the AFVs. The tiddlewinks represent RPG warheads.

The first Russian units enter the board. BRDM2 in the from followed by two T80s with a BTR70 bringing up the rear.

The first Russian units enter the board. BRDM2 in the from followed by two T80s with a BTR70 bringing up the rear.

The BRDM2 fell to an RPG but then Brian's  Chechen was killed by follow up fire.

The BRDM2 fell to an RPG but then Brian’s Chechen was killed by follow up fire.

The BTR and T80 push forward, you ccan see in the top right the remains of the RPG gunner- Brian did however manage to recover the RPG.

The BTR and T80 push forward, you ccan see in the top right the remains of the RPG gunner- Brian did however manage to recover the RPG.

The BMD2 arrives on table with a dismounted section arrive on the table, MG fire quickly makes them seek cover in the building to the left.

The BMD2 arrives on table with a dismounted section arrive on the table, MG fire quickly makes them seek cover in the building to the left.

Evan's teams bear the brunt of the Russian return fire. Fortunately the worst result is only a stunned.

Evan’s teams bear the brunt of the Russian return fire. Fortunately the worst result is only a stunned.

The state of the street by turn 5. Firing on to the tops of Tank armour is the most effective way to destroy them. Also the tank's barrel is unable to elevate high enough to return fire.

The state of the street by turn 5. Firing on to the tops of Tank armour is the most effective way to destroy them. Also the tank’s barrel is unable to elevate high enough to return fire.

Same scene from the other side of the table. The road is beginning to get very clogged with burning vehicles.

Same scene from the other side of the table. The road is beginning to get very clogged with burning vehicles.

A rifle squad exits a BTR80 to try and clear some of the Chechens from the ruins.

A rifle squad exits a BTR80 to try and clear some of the Chechens from the ruins.

They quickly become pinned down in a withering MG crossfire and begin to take casualties.

They quickly become pinned down in a withering MG crossfire and begin to take casualties.

The ever industrious Chris works out he can use the pulley to shuttle RPG warheads up to the top floor. Beats running up all those flights of stairs.

The ever industrious Chris works out he can use the pulley to shuttle RPG warheads up to the top floor. Beats running up all those flights of stairs.

The road is getting blocked, the Russians need to find a new way forward.

The road is getting blocked, the Russians need to find a new way forward.

Another BRDM2 tries to lead a T80 and BMP2 through the ruined buildings but they all fall, like those that went previously, to massed RPG fire into their top decks.

Another BRDM2 tries to lead a T80 and BMP2 through the ruined buildings but they all fall, like those that went previously, to massed RPG fire into their top decks.

At this point with road truly clogged and time drawing on we decided to call the game. Brian proved to be the best Chechen commander taking out the most vehicles and men, partly due to positioning well forward.

The vehicle stats seemed to work well. A few adjustments need to be made. Like keeping over penetration in for RPGs/HEAT rounds, they are simply destructive otherwise. More faults will be ironed out in due course when we have more tank v. tank games.

I thought that the game also worked pretty well as a (very) rough representation of the attack into Grozny. What worked in real life, massed RPG fire and shooting onto the top decks of vehicles, worked well here. The low quality of the Russian troops and a lack of coordination didn’t help them either.

All figures and vehicles were from my collection: Under Fire Miniatures, Liberation and S7S for the figures, Liberation, S&S as well as Revell plastics and die cast for the AFVs.

Cheers,

Pete.

Advertisements

6 comments on “Battle of Grozny- 1995. AAR. Part 2.

  1. Mark says:

    Very nice Pete.

    Encouraging me to pull finger out and do this battle.

    Cheers
    Mark

  2. Pete S/ SP says:

    Thanks Mark.

    It’s an interesting battle. Really a case of the Russian forgetting everything they had learnt in WW2 and the poor conscripts paying the price.

    Cheers,

    Pete.

  3. Looks like an interesting game. In Hungary 1956 Soviet T55 would clear rooftops using their AAMG and then blow out the bottom floor to collapse the building. Dismounted infantry or an APC/recon vehicle could be bait. Hungarians tried to get near a stopped Soviet vehicle or make one stop, and then burn it out with Molotov cocktails.

    Did something like this using ARC OF FIRE 1900-2000 skirmish rules and 28mm figures with 1/48 and 1/43 vehicles. Pictures are at this location. http://www.flickr.com/photos/69768863@N00/sets/72157613457588847/

    • Pete S/ SP says:

      Thanks Mike.

      I did run a Hungarian Uprising game myself years ago using Arc of Fire too. Must revisit it. Interesting about the tactics- yet another example of the Russians forgetting…

      BTW- did Ed pass on my vehicle stats to you?

      Cheers,

      Pete.

      • tankguy1 says:

        Petre
        Yes. I have the files and am going through them. What is the size for? Had to get War Without End from Ed for AtGM rules. German X-7 missile was wire guided air to air missile for use against bombers. French took design and developed it into SS11 ATGM
        Will get back to you.

        English? Noticed armour spelling

      • Pete S/ SP says:

        Yes that right, sat here typing away in Yorkshire. 🙂

        Thanks for taking the time to look them over it’s appreciated.

        Cheers,

        Pete.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s