Right enough of the briefings and paperwork on to the more fun stuff- pictures of the game:
The table as seen from the Russian entry point. They were to follow the road up the table and then to the left.
From the Chechen positions just before play. Behind the large ruined building you can see the jeep full of reloads.
RPG team in position on a roof top to fire down on the weaker top armour of the AFVs. The tiddlewinks represent RPG warheads.
One of Brian’s RPG teams. The orange marker indicates an improved warhead type.
Evan’s teams cover the road.
Chris’ RPG team in position on a roof top to fire down on the weaker top armour of the AFVs. The tiddlewinks represent RPG warheads.
The first Russian units enter the board. BRDM2 in the from followed by two T80s with a BTR70 bringing up the rear.
The BRDM2 fell to an RPG but then Brian’s Chechen was killed by follow up fire.
The BTR and T80 push forward, you ccan see in the top right the remains of the RPG gunner- Brian did however manage to recover the RPG.
The BMD2 arrives on table with a dismounted section arrive on the table, MG fire quickly makes them seek cover in the building to the left.
Evan’s teams bear the brunt of the Russian return fire. Fortunately the worst result is only a stunned.
The state of the street by turn 5. Firing on to the tops of Tank armour is the most effective way to destroy them. Also the tank’s barrel is unable to elevate high enough to return fire.
Same scene from the other side of the table. The road is beginning to get very clogged with burning vehicles.
A rifle squad exits a BTR80 to try and clear some of the Chechens from the ruins.
They quickly become pinned down in a withering MG crossfire and begin to take casualties.
The ever industrious Chris works out he can use the pulley to shuttle RPG warheads up to the top floor. Beats running up all those flights of stairs.
The road is getting blocked, the Russians need to find a new way forward.
Another BRDM2 tries to lead a T80 and BMP2 through the ruined buildings but they all fall, like those that went previously, to massed RPG fire into their top decks.
At this point with road truly clogged and time drawing on we decided to call the game. Brian proved to be the best Chechen commander taking out the most vehicles and men, partly due to positioning well forward.
The vehicle stats seemed to work well. A few adjustments need to be made. Like keeping over penetration in for RPGs/HEAT rounds, they are simply destructive otherwise. More faults will be ironed out in due course when we have more tank v. tank games.
I thought that the game also worked pretty well as a (very) rough representation of the attack into Grozny. What worked in real life, massed RPG fire and shooting onto the top decks of vehicles, worked well here. The low quality of the Russian troops and a lack of coordination didn’t help them either.
All figures and vehicles were from my collection: Under Fire Miniatures, Liberation and S7S for the figures, Liberation, S&S as well as Revell plastics and die cast for the AFVs.