As part of my continuing playtesting of my modern vehicle stats a week ago Monday I ran a small game for the usual guys set in the break up of Yugoslavia in the 1990s. Some may consider the war a controversial and distasteful subject for gaming, if any offence is taken I apologise.
I got the rather nice decal sheet from Bison which featured a selection of AFVs from the period a while back and have made a few up, so it was nice to get them on the table.
After a quick history lesson for Chris (he was only a toddler when the war occurred) whilst I set up the board we were ready to play. Chris and Brian played the attacking Serbs; Brian had control of 3 T54s and a T34/85, Chris had a platoon’s worth of infantry and a HMG to play with. The HMG was fixed in place for the duration of the game and was there to provide suppressing fire on to the edge of the village. Evan defended as the Croats with a mixed force consisting of 3 infantry groups, a Sagger ATGM team with T34/85 coming on as a reinforcement. Again all scenery and kit was from my collection.
At this point the Serb T34/85 took out a complete squad of Evan’s with HE fire. Though it may be old a T34 can still be effective. Evan’s only chance of the game to take it out with an RPG ended in failure when he missed. The T54s didn’t play much of a part in the game being understandably nervous to push forward with out infantry support. With all of his infantry either at half strength of below and no hope of pushing the Serbs out Evan conceded.
The game went fairly well. Infantry tank cooperation on the Serbs part proved it’s worth. Evan was badly let down by the Sagger ATGM, not that he even got to fire it. Given the ground scale of NUTS! we didn’t feel ATGMs have much of a place in a game. With long minimum ranges they don’t really fit on a standard 6 foot by 4 foot table. If position to fire in this game they would have had to be put under the bullets of the HMG and shot at the T54s as soon as they entered the table. With luck it would have taken one out but would have been destroyed by return fire by the other two. Remember the fate of the X7 from the previous Peenemunde game..?
One way round this which thought would be worth of playtesting would be to allow the defender to have a limited number of off table shots from a ATGM positioned further back. Something for a future game I feel. We also spent a considerable time of the evening brainstorming a house rule to allow the defender to set up some impromptu ambushes. More on this when the idea has been playtested.