Modern Rules Playtest

Sorry I’m a day late- those who know me would not be surprised that my virtual time keeping is as bad as my real world efforts.

Right, as to where I am with the rules (they really need a decent name so answers on a postcard [or comment] please), the rule amendments are all done and playtested, and I’m working through a campaign, Evan is running a 2010 onwards British platoon for me and hopefully Brian will start a similar one, though this time with Germans later this week.

The games have been platoon sized (where I’ve pitched the game) and I’m trying to get the balance right when it comes to what the PEFs turn into. I want the game to be easy for the Western/ Coalition/ NATO player until something goes wrong then the really challenge starts. That said I’m tempted to add more variation to the reinforcements table already. Another thing I’ve been experimenting with is large numbers of PEFs, the game below featured 16 (to be fair the table was 6 by 4 and I rolled for activation in groups of 4 and that worked fine. However given that the EAL was only 2 the majority turned out to be false alarms… It remains to be seen how this works when the EAL is significantly higher.

‘Right enough waffle Pete’ I’m hearing your say ‘on to the pics’… The basic set up was to have Evan’s platoon set up in the middle of the board and defend the large compound for the required number of turns, 12 in this case. PEFs surrounded him and then didn’t really do much, I was hoping for some viscous assaults from multiple sides to really test his deployment of forces but the dice didn’t choose that path. The activation dice didn’t give the insurgents a chance for 4 turns on the trot at one stage.

The randomly generated table with the defended building in the middle.

The randomly generated table with the defended building in the middle.

Tooled up Brits prepare for what could be their Rorke's Drift.

Tooled up Brits prepare for what could be their Rorke’s Drift.

Taliban appear and move up.

Taliban appear and move up.

A brief firefight ensues.

A brief firefight ensues.

Given the fire power that a modern platoon can bring to bear they were often one sided.

Given the fire power that a modern platoon can bring to bear they were often one sided.

Evan got lucky with the dice and received a squad of ANA as reinforcements.

Evan got lucky with the dice and received a squad of ANA as reinforcements.

Some civilians wander through a field at the edge of the board.

Some civilians wander through a field at the edge of the board.

The ANA adopt a roof top fire position and get the Taliban in a cross fire. Just after this the game ended at the conclusion of turn 12.

The ANA adopt a roof top fire position and get the Taliban in a cross fire. Just after this the game ended at the conclusion of turn 12.

Apologies that there are so few photos, running the game took a fair bit of time. It was a fairly quite engagement really, though it gave Evan a gentle introduction into the mechanisms. Hopefully tomorrows game will provide more excitement.

Cheers,

Pete.

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6 comments on “Modern Rules Playtest

  1. Monty says:

    Great AAR, Pete! Your terrain is excellent too, look forward to more reports in future – nice one 😉

  2. Sean says:

    Looks like a good game. Perhaps you just need to guarantee that the attackers come on at a total 3:1 ratio. Generate enough PEF’s to keep em guessing, have the last one be the bulk of the troops or pre-load the PEF’s and then randomly place them around so that you aren’t totally sure which is which. Just some thoughts.

  3. Pete S/ SP says:

    Thanks for the comments Sean, gives me something to think about- fine tuning the PEF balance is what I’m working on now. It’s a toss up between a large number of PEFs only producing a handful of insurgent figures each or a smaller number but they result in a more powerful enemy… see what happens with next week’s test I guess. They are kind of preloaded with the tables I’m working on at the moment. In a head to head game I always go for preloaded PEFs with dummies too to keep people on their toes.

    Cheers,

    Pete.

  4. coachkropp says:

    thanks for giving us a “heads up” on the two hour wargames forum. very nice work you’re doing here! I was curious if the red body outline markers were casualties or were you marking something
    else?

    • Pete S/ SP says:

      Hi, Yeah the markers I use are a yellow ring for figure stunned, a red ring for Out of the fight and a splat marker for Obviously dead. I prefer to do my book keeping on the table with markers rather than bits of paper off table. Oh and a yello counter next to a figure or group indicated they are ducked back and an oragne one for hunkered down. Hope that helps.

      Cheers,

      Pete.

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