Afghanistan Skirmish AAR.

Here are a few photos from one of my recent games:

It is another playtest of my Afghan take on NUTS!.

Work is progressing on it slowly- I’m finding it slow going to write something that other people will read and use compared to writing a quick scenario specific game rule for use at home. There are bits that I’ve written that work very well but then there a bits that I think could do with some work too… I’ll keep plugging away at it.

Anyway on with the pics:

The table: this was a head to head game. This is the view from the defending Taliban side.

The table: this was a head to head game. This is the view from the defending Taliban side.

Brits take cover behind a low wall.

Brits take cover behind a low wall.

Meanwhile the  ANA advance across a field.

Meanwhile the ANA advance across a field.

A Taliban RPG gunner lies in wait at the edge of the village.

A Taliban RPG gunner lies in wait at the edge of the village.

The Brits take their first casualty- at this point the dynamics of the game change from the mission to CASEVAC.

The Brits take their first casualty- at this point the dynamics of the game change from the mission to CASEVAC.

The Brits have walked into a strong defensive position of the Taliban and are struggling to win the firefight.

The Brits have walked into a strong defensive position of the Taliban and are struggling to win the firefight.

Meanwhile the ANA get pinned down at the edge of the fields and get overrun by a small group of Taliban.

Meanwhile the ANA get pinned down at the edge of the fields and get overrun by a small group of Taliban.

At this point the game was called. The Coalition although started well become bogged down with a position that it couldn’t successfully outflank, with the need to evac a casualty it would have to call on a significant amount of support to extricate itself from that position.

Will tweak a few rules and have another playtest soon hopefully.

Cheers,

Pete.

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2 comments on “Afghanistan Skirmish AAR.

  1. Iain says:

    Hi Pete, I’m curious why you choose to base the game on NUTS rather than FNG or Star Army – NUTS is one of the few THW rules that still use the old, pre-CRFV, version, whereas FNG & Star Army have both been updated.

    This isn’t a criticism, rather a desire to see the rules available as soon as possible, and so wondering if using the new mechanics would help speed up development 😉

    There’s a recent post on the THW forum discussing this topic, see http://site.twohourwargames.com/forum/viewtopic.php?f=8&t=149&start=40#p6028 for more info.

    All the best, Iain

    • Pete S/ SP says:

      Hello Iain,

      Thanks for the comment. Long story short: it will have the new mechanics in, specifically the In sight test. Our group does use a hybrid set of rules bring in bits we like from other 2HW sets… and adds them to NUTS!. This set of rules will be be a more formalized version of that really. Hope that helps. What is taking so long is balancing the campaign system… that and getting it written up to a state that I’d let someone else read it. After that I’m sure the more playtesters I can rope in the faster it will get. Hope that helps answer your question.

      Cheers,

      Pete.

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