Earlier this week I umpired a game of 5core: Brigade Commander (by Nordic Weasel) for Evan and Brian.
I knocked up the following generic scenario:
Soviet Briefing.
Date: 1984.
Location: The Former West Germany.
Situation: The attack into Germany has gone well but the focus has shifted from our sector. Hold the line in the face of the counter attack.
Victory Conditions: Control the North/ South Road.
Initial deployment: Set up any where within 18” of the North/ South road.
Special Rules: The weather is bad until informed otherwise. Max visibility is 24”. No aircraft can fly.
Forces:
HQ Coy.
6 BMP Motor Rifle Coys.
2 Tank (T64 no ERA) Coys.
1 ATGM Coy (may be split into 2 attachments at your discretion).
2 AA Aetachments.
1 Light Recce Attachment.
1 Heavy Recce Attachment
1 Engineer Attachment.
You have the following Assets:
1 one use Stonk
1 Persistent Stonk
1 Persistent Deception
1 one use Shock Operations
1 one use Communications jamming
West German Briefing.
Date: 1985.
Location: West Germany.
Situation: The Soviet offensive seems to have stalled, now is the time to counter attack to regain some lateral movement.
Victory Conditions: Secure the North/ South Road.
Initial deployment: Enter from your board edge.
Special Rules: The weather is bad until informed otherwise. Max visibility is 24”. No aircraft can fly.
Forces:
HQ Coy.
8 Leopard 2 Coys.
6 Marder/ infantry Coys.
2 Heavy Recce Attachments
2 AA Attachments.
3 Engineer Attachments.
You have the following Assets:
2 one use Stonks.
1 persistent Stonk.
1 persistent Intel advantage
1 persistent Coordination
1 one use Shoot and Scoot
1 one use Tactical Withdrawal.
This was the set up:


Whilst we were discussing possible games a bit back Brian made the suggestion to make cards to to played for the assets. These assets are one of my favourite parts of the rule set as they allow you to add a large degree of differentiation between the forces. While a big advantage of the system is that it takes a relative approach to vehicle performance it does mean that some units feel a bit generic. An hour or so on the PC saw these knocked up. I printed them onto thin card then put them in the sleeves that Collectable Card Gamers use.

Next will be the pictures from the game itself.
Cheers,
Pete.