A first try at 5core Skirmish (3rd Edition).

I, like most wargamers I think, am never 100% fully satisfied with any given rule set and so I go through stages of tweaking bits, rewriting others or adding bits in. Also I’m always keen to try a new set of rules to see if the grass is greener on the other side. The obvious answer would be to write my own set but that is always easier said than done.

Given how much I and the others have enjoyed playing Nordic Weasel’s 5core Brigade Commander rules in 6mm I decided to pick up one of their skirmish sets from Wargames Vault and give it a go.

I grabbed what was handy fromthe shed and Brian and I had a quick run through of the rules. I set up a 4 by 4 table (I’ll say here that we played with all measurements doubled) to look a bit like Rhodesia (Zimbabwe). The light green patches were  bits of scrub, mid green defined the edge of woods.

IMG_7046

Brian got 2 four man teams of RLI each with 3 FN FALs and 1 FN MAG:

IMG_7044

Whereas I got 10 assorted ZANLA (5 AK, 2 SKS, 2 PPSh, 1 RPD), all of the figures were from Under Fire Miniatures.

IMG_7045

My ZANLA move up the left flank.

IMG_7047

Whilst others advance into the kraal.

IMG_7048

The RLI move into position at the edge of the woods, this was just before we found out how powerfully an FN MAG is.

IMG_7049

We used a lot of counters (Green= hidden, Orange= fired, White= Panic, Red= Knocked Down, blood splat= out of action) I know that is not to all gamer’s tastes but for me function follows form if it for the sake of game play.

IMG_7052

RLI advancing through the scrub on the ZANLA right flank.

IMG_7053

In my last two turns I managed to combine a scurry followed by a fire fight; I got my men into position weathered the return fire then was in a good place to shoot. I took a few casualties (4 out of the fight) but I gave the RLI a bloody nose (2 out of the fight) which historically they would have found hard to countenance.

IMG_7058

First impression on the game were overwhelmingly positive from both of us- clear rules and it played nice and quickly too, ideal for a mid- week evening. The mechanisms are very similar to the brigade level game but feel right for a smaller level of play. Having three reserve activation dice to use throughout the game is a nice feature, standing in for the asset cards in Brigade Commander. The RLI didn’t do as well as they should have, even with the tactical advantage, but if we re run the scenario I’ll add in some skills to boost their performance. I wanted to keep things simple for a first run through.

The only two minor quibbles would be how to have assault and bolt action rifles on the table at the same time. We decided to just treat the AKs and FN FALs as infantry rifles and the SKS as a single shot rifle to provide some differentiation.

Also I’d have like to see some rules for medics too – but that can be easily house ruled (and that takes us back to the top of the post).

I’m very taken with the set and am already planning future games as well as tie ins with our 6mm Cold Wars games in a mini campaign.

Cheers,

 

Pete.

 

Where we are going we need roads….

As you will have seen from past posts I’ve been getting into 6mm ‘Cold War goes hot’ gaming recently. However I’ve been unhappy with roads I’ve used for my games: I just used the thinnest dirt roads from my 20mm collection. Whilst they did the job I’ve been on the look out for a more suitable replacement and after considering a few options I’ve made my own (kind of).

 

Firstly I purchased this rather nice  PDF from Wargames Vault:

http://www.wargamevault.com/product/196057/Roads-1-285

Being multilayered you can selected the different types of road marking and road surfaces before printing them out. I went for European markings and dirty asphalt dry before getting them printed out (Cheers Brian). I then used the technique I had previously utilized to make megagame counters and stuck them on to self adhesive floor tiles (4 for £1). You can get thicker more durable tiles from places other than pound shops but they need to be cut with a blade and ruler rather than scissors that slows down production.

I went from this:

IMG_7037

To this:

IMG_7038

I tidied up the edges and added a bit of weathering with marker pens and pencil crayons to give a bit of variety:

IMG_7039

I did plenty to give enough variety to the road layouts. The vinyl tiles give them a bit of flexibility but I don’t know how well they’ll drape over hills… Gentle slopes should be OK.

IMG_7040

I made up a quick layout so I could see how they look:

IMG_7042

You get a decent selection of parts although I’d have liked to see a single into dual carriage way connector. I grabbed some 6mm toys to see how they scaled (Heroics and Ros based on 50mm and 30mm squares for 5core Brigade Commander):

IMG_7043

 

Overall I’m really pleased with how they look. I’ll get a game in with them as soon as possible to try them out.

 

Cheers,

 

Pete.

 

Some Bush War figures.

I’ve been painting up some of the various figures  from Under Fire Miniatures for African bush wars and I thought I’d share them with you.

First up: two groups of  assorted Rhodesian African Rifles.

IMG_7023

IMG_7019

Moving geographically westwards and forwards chronologically I’ve done some South African infantry with the later helmet and webbing. They should be good for games set around the time of the Battle of Cuito Cuanavale.

IMG_6986

Cheers,

 

Pete.