Some more Elhiem figures- 50s Cold War Brits, Soviets in Afghanistan and a MENA sniper….

Been getting on with some painting, trying to reduce the lead mountain and more importantly those many boxes of figures I’ve got lying around which are started but not finished. I seem to have developed a habit of cleaning, prepping, basing and undercoating figures then leaving them sat in that state in a box for months. Tidying the shed found lots of abandoned projects in that state today. Additionally the take up far more space than if I’d left them in their packets in the bare metal… any way I digress, on with the pictures.

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First up is a generic insurgent sniper for the Middle East/ North Africa region. I made a little scenic base for him to fit into too to add a bit more interest.

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I painted his trousers in a Russian camo pattern, you can just make that out hopefully.

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Armed with the ubiquitous SVD sniper rifle.

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I’ll use this idea for other figures too as well as trying a rural base.

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Here we have 8 Soviets with a mix of small arms wearing the tropical uniform as seen in Afghanistan in the 1980s.

50s brit platoon

I’m getting drawn by the retro appeal of the 1950s to gaming the Cold War in that era. I painted up a three squads worth of Brits. They are suitable for that short window of time after the introduction of the SLR but before the WW2 still uniforms were withdrawn; so 1954- 1960.

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NCOs have Sterlings the section LMG is the 7.62mm version of the Bren the L4. Section AT weapon is a bazooka (one is slungg on the back of the figure on the left.

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One each of the Rifleman poses in the three squads.

Cheers,

 

Pete.

 

 

20mm Soviet vehicles for the Middle East.

I’m working my way through the last of the cheap diecasts that were available here in the UK a good while back.

 

For a bit of a change I decided to repaint some for the Middle East theatre, I’ve been tempted to expand that way gaming- wise, Arab/ Israeli Wars, maybe even Iran/Iraq War too.

Anyway these were a quick job. Acrylics, sponge weathering, oil pinwash and then pigments to finish.

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A pair of the venerable but potentially still useful SU100s.

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A couple of BTR40s.

 

Cheers,

 

Pete.

A Shot Heard Around the Universe- the megagame.

A couple of weekends ago I was in Leeds for the most recent Pennine Megagame offering ‘A Shot Heard Around the Universe.’ This was an original offereing by Tim set in a universe of his own creation. Imagine a series of inhabited systems at the edge of a galaxy owned by a distant but powerful empire, the systems are feeling hard pressed due to increasing taxes and feel a little forgotten… the whiff of rebellion and secession is in the air.

Being a space game I decided to volunteer my services and provide some 3D props to the game. I thoughht if every team had a model planet it would not just add to the visual element of the day but a physical representation to identify with would help team immersion in the game.

The models were surprisingly simple to do. Once I found some polysterne balls (and one ping pong ball) of the right size I mounted them upon bamboo skewers and primed them with a tick coat of PVA. This was to give the balls a bit of rigidity and well as give the paint something to stick to. Expanded polystyrene can be difficult to get paint to adhere to at times.

I got a list of the descriptions of the planets from Tim and put the base colour and basic continents on with a brush. After that it wasa simple job to shade the planets by dabbing on various complimentary colours with a bit of sponge, blending it all together whilst wet. The final touch was bit of white sponged on those planets with seas to represents clouds. I didn’t go to excess here to keep the underlying detail.

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After another coat of PVA to seal them I made some stands for them with cut down pens and air drying clay.

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Once all set up on the large game map I thought they looked pretty good and added to the day.

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My role on the day of the game was being kept very busy running the espionage map on a side table. The board represented a mixture of physical and conceptual areas on each of the planets and the security agents moved around the nodal map conducting operations. It certainly through up some interesting situations in the game, the system worked fine but some of the values need reworking. One player did out manoeuvre the rest with skillful play- can’t remember the last time I had a player so successfully Machiavellian.

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Cheers,

 

Pete.