Megagmunda: The megagame.

Back in the mid nineties when I was doing my A levels I used to play a lot of Games Workshop’s Necromunda game and over the years I’ve read a bit of Judge Dredd, although I’ve never been a massive 2000AD fan, so when the mash up of both of these SF universes was added to the Pennine Megagames Calendar I definately wanted to play.

Megamunda, a mining planet,  was divded up into four citi tables over which the gangs fought for control of the seedier parts of the economy whilst the miners were in town to spend their hard earned cash. The five gangs (Troggies, Neon Knights, Cosmic Punks, Van Der Saars and Bandidos) had a representative in each citi who had to fight for control on a hex map my placing countrol counters down and fighting for turf. There were a large group of judges who tried to keep law and order on each of the citi tables, above them were the Governor and planatary wide level. To complicate matters further the mysterious Inquisitions were present doing secret things.

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I was asked by Philip, the game designer, if I minded being put with a group of first time gamers to give them a bit of help if they needed it. I didn’t mind at all so was given the role of the deputy gang boss for the Bandidos. At this point you may have noticed that some megagames have adressing up element to them, something that I’ve never really gon for myself but given my miss-spent you as a goth/ rivet head/ industral fan dressing as a SF gangmember was something I could easily do. Sadly most of my clothes from 20 years ago no longer fitted but I still had all my spiked arm bits and what not so I dug them out. I also got a friend of mine to shave my head into a mowhawk  and dye it yellow (The bandidos gang colour), I figured it would be getting into the spirit of things.

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The game went really well. As deputy gang boss I wasn’t fixed to a single table but could chat/ scheme/ form alliances with the other gangs as well as sort out the money for the Bandidos. This meant I collect was the citi level bosses took each turn and then bought resources, different cards, for them to use in the game. These cards were sent through the central hub and there was a chance of them being intercepted by the judges and anything illegal confiscated. Gang members in each different citi could also trade cards this way too. The gang bosses could also hangout in the wastelands and play gamble for game cash. I’m not the betting sort, at least not with games of chance, but when introduced to Liar’s Dice a game of bluff and deception I took to it straight away and found I was quite good at it. I won 2/3rds of my games and got some good stuff for my gang.

The game cards were fun and you could set up some good combinations with them. We were planning an offensive against the Troggies in one of the citis so used card to spy on the assets and steal the best ones before we launched our, successful, attack against them.

We entered an alliance fairly early with the Van Der Saars; we agreed to not fight each other and help out in fights if needed as well as passing along any items that the other side wanted. I’ve read enough H P Lovecraft to be suspicious when they asked for any old books that we came across…. I did get pulled in by the Inquisition for an interrogation to see if I knew anything about the missing governor, any heretic or any xenos on the planets. I didn’t voice my suspicions about the Van Der Saars but after I was let go I wrote down my accusation on a piece of paper. I kept it handy, if I ever felt that we were being betrayed by the Van der Saars I would have slipped it to the Inquisitors.

The team I was with for the most part really enjoyed their day and they wee agreat bunch too. Only one of them seemed not so keen. At the end of the day we had achieve 2 out of the 3 (and probably the 3rd to be fair) objectives we had been given as a gang which was as much as others so that was pretty succesful.

It was a great day, and a nice change to get to play a game too. For a first game it worked very well. A few tweaks could be made to the design but they’d mostly be nitpicking.

 

Apologies for the paucity of pics- my phone camera isn’t the best and most came out blurry.

 

Cheers,

 

Pete.

 

 

 

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18 comments on “Megagmunda: The megagame.

  1. Faust says:

    Ah, Necromunda, the game I can’t wait to start really playing! As soon as I finish…painting…some minis.

    But luckily you have real people instead of minis! 🙂

    Sounds like a lot of fun and kudos on dressing up for the part! The backroom alliances is a cool element to these megagames, as is the roadblock personas, like Inquisitors and Judges.

    • Pete S/ SP says:

      Thanks Faust, was great to play in a game. Was fun to dress up too in a nod to my misspent youth. I kept the hair cut for a couple of weeks, people said it suited me in a surprising way, I’ve gone back to having it cropped short now though.

      I’m slowly working my way through the fiddly plastic Van Saars, 4 parts for one arm gets quite taxing.

      Cheers,

      Pete.

      • Faust says:

        Oh nice, looking forward to seeing how they turn out. I already forgot how they were to put together, painting has been a little more tedious overall.

      • Pete S/ SP says:

        What was your biggest problem with the painting? I’ve just finished the assembly of the first 5 of them this evening. Will tackle the others tomorrow.

        Cheers,

        Pete.

      • Faust says:

        Mainly the armor, they consists of two plates and the edge of them can be pretty thin. Not impossible, but slowed me way down, as I ended up being really careful. Also I’ve been referencing my prototype mini frequently to recall what bits are painted which colors.

        I imagine it’s probably nothing new to those who have painted tons of Space Marine stuff, but has been a bit more tedious for me.

      • Pete S/ SP says:

        I’m out of practice with 28mms so will take it slowly I think.

        Cheers,

        Pete.

    • Pete S/ SP says:

      Thanks TIM- It went down well with the nephews when they saw it- they thought they hada very cool uncle. Everyone else was keen on it too and it got some good comments on the day.

      Cheers,

      Pete.

  2. cptshandy says:

    Wow, gaming with style! Very cool, sounds like a fun game.

  3. Sounds fun mate and I’m glad you got into the spirit with the hairdo and arm bands. 🤘🏼🤘🏼🤘🏼 Once a goth always a goth. Just don’t bite any chicken heads off.

  4. Marvin says:

    I know all about blurry phone camera pics…

    And that’s a great yellow mohawk, good to see you really entered into the full spirit of it. Are you keeping that look for the foreseeable future?

    • Pete S/ SP says:

      No I shaved it off after a fortnight or so, my friend wasn’t particularly acurate when she cut it so I’d grow it again and get a professional to do it if I were to keep it. Next time, maybe if there is a rerun of the game….

      Cheers,

      Pete.

  5. Talk about commitment! Getting a Mohawk and getting it dyed? Holy smokes! Nice write up and the pics are fine!

    • Pete S/ SP says:

      Thanks- was good fun gettting the hair cut. I normally have it cut short so just grew it out for 6 weeks before hand knowing I could just shave it off again and be back to normal again quickly.

      Cheers,

      Pete.

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