I’ve played several games in my Necromunda campaign in quick succession so I have decided to do the write ups in one go.
For the campaigns third game I had to intercept Niall’s gang of Genestealer Cultists who were trying to escort an Imperial agent safely through the underhive.
I did my usual trick of setting up on the high ground to present a firing line of gangers whilst my champions and leader went in on ground level to try and do the damage.
The plan was OK and I had a couple of early success, especially in getting rid of the webgun armed cultist that would have got annoying quickly but overal I found that whilst I wasgetting lots of hits on target I wasreally struggling to convert them into damage.
As a consequence I got quite badly chewed up inthe game and had most of my gang out of action.
My fourth game was a challenge against Marcus and the campaign constant opposition. It would hopefully be an easier game and allow me to regroup before my next campaign fight.
Fighting Fighting genestealer cults again wastough, again I struggled to convert my hits into damage. This is due partly to bad luck and partly to the low power of my guns.
The game saw us trying to defile a relic/ marker belonging to each gang. I played defensively; by trying to make the cultists come to me I was hoping that the high rate of fire I could put out would chew them up.
This didn’t really happen, and after some nasty brushed with the bigger genestealer mutants I cheesed a win by the clock running out on the time we had to play in.
My fith game, and fourth campaign game was against Joe’s Venator (Bounty Hunters) gang. I knew this would be a hard fight as they are a powerful and well equipped gang. This was made harder by the scenario as the game was played in the dark. Line of sighht was limited to 3 inches and 12 inches if you have night vision (as most of mine did). Furthermore isolated figures could be picked of by monsters in the dark
The game was a bit of disaster. My luck was against me and many, many volleys of grenades were thrown in my direction (they could be thrown blind).
Again what hits I did get on targets for the most part failed to convert into any damage.
In the end I voluntarily withdrew from the battlefield… to add insult to injury one of my gangers was captured. My next game will be a rescue mission to try and get him back.
After these games the weaponary for my gangers needs a re-think I’ve got some ideas of what to do plus another box of gangers and some upgrade parts so hopefully next time I should do a bit more damage.