In my last game against Joe’s Venator bounty hunters led by Colonel Reynolds Feathers I had a ganger Lebedev captured, as such I had the right to attempt a rescue mission before he was sold to the guilders. James (running a rival Venators gang: Harkathnut’s Void Pirates) also had a fighter captured. I was approached to see if I was wanting to run a joint rescue mission to free both of our gangers; that sounded like too much fun to pass up so we teamed up in raid into Joe’s territory.
I was a few members down as they were recovering from wounds recieved in the previous fight and James’s Void piratesd were down in number too… still together we just were more powerful than the Colonel and his men.
We set up on a large 6 foot by 4 foot board with the prisoner’s cage in the middle on the back edge. Joe deployed a few of his gangers as sentries and lookouts, the rest being held back as reinforcements.
My plan was to slowly work my way forward until all my gangers were where I wanted them before I made my move. This didn’t work for two reasons: firstly Col. Feathers himself is always accompanied by a mutt of some description which is great at detecting troops and secondly James used his terrain and cards to inflitrate a large portion of his Void Pirates getting them into the fight almost straight away.
We had fun rolling to control Joe’s sentries, moving them randomly and turning their backs’ to face the wrong way, ostensibly to jeer at the prisoners. James and I also used our cards well to switch of the lights, plunging that sector of the underhive into darkness. This was less of a problem for us as we had lots of photo goggles (gave us a 12″ line of sight unlike Joe’s 3″).
One of my gangers was quickly detected by Col. Feathers dog ending the sneaking around part so James used that moment to spring out of cover using his infiltration ability. A few of my men were a bit far away to do much at this point but wewere able to divert some of James’ reinforcements. They spent a bit of time hunting down my gang trying to root me out. This took the pressure of James so he could free both prisoners.
Other than the swirling confused melee around the prisoner cage (Col. Feathers has an Ambot as well as Half- Horn in his outfit meaning we never wanted to get too close of hang around in one spot really) the highlight for me was dispatching the Col. His mutt had bitten the face off two of my gangers (Van Saar are beyond feeble in hand to hand combat) and was bearing down on my leader with the Col. not far behind. The Col. raised his bolter and emptied his clip in the face of my leader missing completely. My leader calmly raised his melta/las combiweapon, and successfuly ignoring the mutt one shotted Col. Feathers taking him and his dog out of the game. Not sure which I was most pleased to see the back of him or his dog….
I was taking gangers off the table as they got to the edge and this meant after freeing my gangers I involuntarily bottled. Still for freeing my man I gained more than I lost. Ending one of the most enjoyable games so far.
In a nice twist of fate my next opponent will be James. I was kind of hoping he would betray me thus giving a nice narrative reason for the next game… will have to see what happens…