After Bailey’s popularity it is only fair that I show you his brother Blue.
They were a pair of rescue cats we took in; we are lead to believe that they are ragdoll crosses. They are a wonderful pair. Bailey is very friendly, albeit a bit nervy and neurotic with it, where as his brother is a big lazy chilled out lump who like nothing more than a good snooze, preferably in a box.
One of the (many) facebook groups I’m on posted a link to a you tube video… it was an old British Army of the Rhine instructional video of how to defend against a Soviet attack in the early 1980s. I’m a sucker for that doctrine/ training type of thing so gave it a watch. It did give me an idea for a 5core: Brigade Commander scenario and, mindful of the current climate, decided to run it for Evan and Bill.
Bailey has inspected the terrain set up and approves.
The video shows the escalating attacks of a Russian division as it contacts a BAOR defensive line. The video ends with the Soviets forming up for a bigger attack in regimental strength. For the scenario I swapped Brits for West Germans (all provided by Evan) and let the Soviets (from the collection of Bill) deploy after the West Germans had set up. Bill picked two points of Evan defensive line and deployed a company, followed by a battalion 6″ back and the rest of the regiment another 6″ behind that at each point selected. If you watch the video you’ll see where I was coming from with this deployment. The objective for the game was the crossroads.
The crossroads were the key terrain of the game.
The Soviets deploy in depth from their chosen routes of attack.
Leopard 1s further back in reserve.
The Soviets push forwards
As usual we used the Brigade Commander rules from Nordic Weasel. We three are big fans of the system and have built up considerable forces between us. We use a 50mm square base to represent a company and a smaller base for a platoon sized attached asset.
The dug in positions protected the vulnerable Leopard 1s from the worst of the fire, but they were slowly forced back.
With anti air support the BMPs push towards the crossroads.
The West German defenders in the BUA.
Airstrike: unfortunately the SU24 was driven of by the Gepard SPAA.
In return the West Germans send in their Alpha jet with impressive results.
The lone mechanised infantry company makes an attack against the German held BUA.
The game swung backwards and forwards with the crossroads changing hands a few times. In the end, although casualties were very light on both sides, Bill had pushed Evan back from the area around the crossroads and had disrupted Evan’s armour so I decided it was a winning draw to Bill’s Soviets.
I may do a urban skirmish game based on the final, defeated assault of Bill’s mechanised infantry company. Something for later on….