Game Report: Cold War action in 6mm.

One of the (many) facebook groups I’m on posted a link to a you tube video… it was an old British Army of the Rhine instructional video of how to defend against a Soviet attack in the early 1980s. I’m a sucker for that doctrine/ training type of thing so gave it a watch. It did give me an idea for a 5core: Brigade Commander scenario and, mindful of the current climate, decided to run it for Evan and Bill.

Bailey has inspected the terrain set up and approves.

The video shows the escalating attacks of a Russian division as it contacts a BAOR defensive line. The video ends with the Soviets forming up for a bigger attack in regimental strength. For the scenario I swapped Brits for West Germans (all provided by Evan) and let the Soviets (from the collection of Bill) deploy after the West Germans had set up. Bill picked two points of Evan defensive line and deployed a company, followed by a battalion 6″ back and the rest of the regiment another 6″ behind that at each point selected. If you watch the video you’ll see where I was coming from with this deployment. The objective for the game was the crossroads.

The crossroads were the key terrain of the game.
The Soviets deploy in depth from their chosen routes of attack.
Leopard 1s further back in reserve.
The Soviets push forwards

As usual we used the Brigade Commander rules from Nordic Weasel. We three are big fans of the system and have built up considerable forces between us. We use a 50mm square base to represent a company and a smaller base for a platoon sized attached asset.

The dug in positions protected the vulnerable Leopard 1s from the worst of the fire, but they were slowly forced back.

With anti air support the BMPs push towards the crossroads.
The West German defenders in the BUA.
Airstrike: unfortunately the SU24 was driven of by the Gepard SPAA.
In return the West Germans send in their Alpha jet with impressive results.
The lone mechanised infantry company makes an attack against the German held BUA.

The game swung backwards and forwards with the crossroads changing hands a few times. In the end, although casualties were very light on both sides, Bill had pushed Evan back from the area around the crossroads and had disrupted Evan’s armour so I decided it was a winning draw to Bill’s Soviets.

I may do a urban skirmish game based on the final, defeated assault of Bill’s mechanised infantry company. Something for later on….

Cheers,

Pete.

31 comments on “Game Report: Cold War action in 6mm.

  1. Chris Kemp says:

    Nice scenario, Pete.

    It looks like a typical soviet attack from the line of march. At least we didn’t have to worry about giant cats when on exercise πŸ™‚

    regards, Chris.

    • Pete S/ SP says:

      Thanks Chris- that was exactly what I had in mind for the game. I did wonder how long it would have taken them to break through the IGB before the Soviet divisions would shake out into such long formations..?

      Cheers,

      Pete.

      • Chris Kemp says:

        I ran a 6mm game at CoW (The Conference of Wargamers) back in the late ’80s to show a Soviet Brigade on the line of March. the table was 1m wide by 6 or 7m long. Phil Barker was the divisional commander sat on a chair in the middle of the lawn outside, commanding through an open window to show the relative distances involved. The defending NATO battalion only occupied a 1m square patch at the end of the board!

        Regards, Chris.

      • Pete S/ SP says:

        A visual display like that is sometimes the best way to get across the scale of something. What was the ground scale used, if you remember? Was it written up in a Nugget?

        Cheers,

        Pete.

      • Chris Kemp says:

        It was written up, Pete.

        I will have a rootle through my old Nuggets to see if I can find it. If I recall correctly, the scale was something like 1:2,500 – much larger than I use nowadays.

        Regards, Chris.

      • Pete S/ SP says:

        Thanks for the extra detail. If you can find which numbers it was published in I’d be very grateful.

        Cheers,

        Pete.

  2. SUPER cute kitty. ❀

  3. Interesting looking game, especially under current circumstances.

    Bailey is beautiful by the way! πŸ˜‰

    Cheers Roger.

  4. Interesting looking game Pete.

  5. Sounds and looks good, Pete! πŸ™‚ Bailey’s a star mind you!

    • Pete S/ SP says:

      Thanks John- wasa great game. I think both Bill and Evan are wanting to swap sides and have a rerun of it.

      Bailey always likes to get involved on game night.

      Cheers,

      Pete.

  6. Guru PIG says:

    Great game and video. Loved them both. Downloaded thew rules and they look great. Almost drag me back into 6mm modern again…. almost. Maree said bailey “is absolutely gorgeous”. I just replied he had to make up for his owner. Loved the post.

    • Pete S/ SP says:

      Thanks Guru. If you want I’ll email you the QRS and other supporting material I’ve made for Brigade Commander?

      Bailey is certainly the most handsome cat… although his brother is a close second.

      Cheers,

      Pete.

  7. Looks good. I keep thinking about doing some kind of Cold War thing in a small scale but never quite get round to it. Iran/Iraq war is currently the itch to scratch.

    • Pete S/ SP says:

      Thank you. Iran Iraq War is a good choice, wide range of kit to choose from. The 4 volume book set published by Helion on the war comes recommended by me.

      Cheers,

      Pete.

  8. ignitedmoth says:

    Awww, your cat is absolutely gorgeous! ❀ Funnily enough, my cat is named Bailey too! πŸ™‚ Great pics!

  9. Sounds like it was a fun one

  10. Azazel says:

    Great looking game!

  11. patmcf says:

    Beautiful cat Pete!! my daughter saw Bailey and said the same, her cat Luna just gave her one of those looks that only cats can!!

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