Balagan Campaign system.

I’ve been following Steven’s Balagan blog for a long while now and I always recommend it. Great game writing and analysis. Especially on Crossfire, one of my favourite games- even if I don’t play it too often.

His latest post here is a great little campaign system for guerrilla warfare. I’ve highlighting it as it ticks loads of my boxes for a fast campaign system. Also, the political game adds context to what would otherwise be a series of light infantry clashes. I’ll make a couple of copies of the game board- I’m thinking of magnetising one so it can be left out without the counters moving over a long period of time.

If anyone else uses the system I’d be interested to see how they get on.



6 comments on “Balagan Campaign system.

  1. brtrain says:

    Yes, interesting indeed. I’ve been using somewhat the same idea for a half dozen or so of my games under the general idea of political support for one side or the other, except instead of a dozen tokens it is two indices from 0 to 99. Because they are independent of each other you can have situations where the constituency is highly polarized (high index on both sides), an apathetic population (low on both sides) or something in between.
    Both systems underline that normally the greater mass of the population is disinterested, uncommitted or wavering. It takes some doing to get a large part of the population entirely behind you.
    Of course his system is a political add-on to engagements on the table top; there are many other things that could affect the constituency balance that aren’t included in that – propaganda, boycotts, strikes, crimes, elections etc.. I’ve heard of miniatures campaigns where the players tried to fill in with that sort of thing, even running to little pretend newspapers full of propaganda!

    • Pete S/ SP says:

      Thanks for the reply Brian. I take all of your points and a lot of them are why I like to play board games that cover the length of a counterinsurgency campaign far better than a table top game does.

      I find that the more complicated the game mechanics are for a long running campaign the less likely it is to be played to a conclusion. It has, after all, to go at the rate of the least interested player. Simple wins out as I don’t know many people who want to run a long campaiogn set in Ireland in the 20s or Vietnam to the same detail that I would.



      • brtrain says:

        My background is almost entirely board gaming; I collect miniatures rulesets (some good ideas in them) and have always had a few minis of various periods lying around, but have never had the time or opportunity to play a sustained campaign with them, with the rules needed to link up the battles and give them context.
        I even had (and still have) a copy of Tony Bath’s long-ago book on running a campaign!
        This system works fine for that kind of thing, I think… didn’t mean to minimize his efforts.

      • Pete S/ SP says:

        Sadly very few gamer seem to have the time to play long campaigns these day… pressures of modern living I think.

        Other than Necromunda I’ve only really managed one long ca,paign set in the 00s Afghanistan. That really needs to be rectified.



  2. It does look a very neat system, thanks for pointing it out.

    Cheers Roger.

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