From the shed: some 20mm scatter terrain.

Yet more comes from the shed, this time for my 20mm/  1/72nd collections.

Bill gave a plastic shed that he didn’t want- he had bought it as a partof a job lot of second- hand railway bits. I quick coat of paint and a bit of weathering resulted in this:

shed

I think it turned out quite nicely, will be nice tucked into the edge of a field in a rural setting or possibly at the end of a garden.

telegraph poles 1

telegraph poles 2

The telegraph poles were designed and laser cut by  friend, based on a picture from a book on the fighting in Sicily in WW2. Not the most exciting of items but they’ll look good lining a road.

 

Cheers,

 

Pete.

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From the Shed: 6mm terrain.

I picked up these bits of terrain from the Leven Miniatures clicky stand at the Fiasco show last year and have just got round to getting them painted.

oil tanks

A nice collection of storage tanks to add to and industrial area.

 

police hq

This is sold as the police station but to my eye it should work as any office block really. I kept the paint scheme neutral for that reason.

tv station

The TV station. The bit with the antenna coming out of it is removable, which adds flexibility to the piece.

porta cabins

I picked up two packs of Portacabins as I figured they’d be useful at add to other bits. I painted up this pair to see what they were like.

oil donkeys

This pair of oil ‘nodding donkey’ pumps were from Perfect 6  miniatures clicky (sold through Leven at shows).

 

All of the pieces were very well cast in resin with a nice level of detail and a pleasure to paint up. They should be good for my 20th century 6mm set ups.

 

Cheers,

 

Pete.

A rescue mission: Necromunda Campaign game 6.

In my last game against Joe’s Venator bounty hunters led by Colonel Reynolds Feathers I had a ganger Lebedev captured, as such I had the right to attempt a rescue mission before he was sold to the guilders. James (running a rival Venators gang: Harkathnut’s Void Pirates) also had a fighter captured. I was approached to see if I was wanting to run a joint rescue mission to free both of our gangers; that sounded like too much fun to pass up so we teamed up in raid into Joe’s territory.

necro 6_1

I was a few members down as they were recovering from wounds recieved in the previous fight and James’s Void piratesd were down in number too… still together we just were more powerful than the Colonel and his men.

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We set up on a large 6 foot by 4 foot board with the prisoner’s cage in the middle on the back edge. Joe deployed a few of his gangers as sentries and lookouts, the rest being held back as reinforcements.

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My plan was to slowly work my way forward until all my gangers were where I wanted them before I made my move. This didn’t work for two reasons: firstly Col. Feathers himself is always accompanied by a mutt of some description which is great at detecting troops and secondly James used his terrain and cards to inflitrate a large portion of his Void Pirates getting them into the fight almost straight away.

necro 6_4

We had fun rolling to control Joe’s sentries, moving them randomly and turning their backs’ to face the wrong way, ostensibly to jeer at the prisoners. James and I also used our cards well to switch of the lights, plunging that sector of the underhive into darkness. This was less of a problem for us as we had lots of photo goggles (gave us a 12″ line of sight unlike Joe’s 3″).

necro 6_5

One of my gangers was quickly detected by Col. Feathers dog ending the sneaking around part so James used that moment to spring out of cover using his infiltration ability. A few of my men were a bit far away to do much at this point but wewere able to divert some of James’ reinforcements. They spent a bit of time hunting down my gang trying to root me out. This took the pressure of James so he could free both prisoners.

necro 6_6

Other than the swirling confused melee around the prisoner cage (Col. Feathers has an Ambot as well as Half- Horn in his outfit meaning we never wanted to get too close of hang around in one spot really) the highlight for me was dispatching the Col. His mutt had bitten the face off two of my gangers (Van Saar are beyond feeble in hand to hand combat) and was bearing down on my leader with the Col. not far behind. The Col. raised his bolter and emptied his clip in the face of my leader missing completely. My leader calmly raised his melta/las combiweapon, and successfuly ignoring the mutt one shotted Col. Feathers taking him and his dog out of the game. Not sure which I was most pleased to see the back of him or his dog….

necro 6_7

I was taking gangers off the table as they got to the edge and this meant after freeing my gangers I involuntarily bottled. Still for freeing my man I gained more than I lost. Ending one of the most enjoyable games so far.

necro 6_8

In a nice twist of fate my next opponent will be James. I was kind of hoping he would betray me thus giving a nice narrative reason for the next game… will have to see what happens…

 

Cheers,

 

Pete.

 

 

From the Shed: 20mm WW2 AB Brits.

I’ve just finished up these figures from AB (now sold by Euerka in Australia and available in the UK from Fighting 15s).

ab brits 1

They are wonderful sculpts; lots of character has been put into the faces. They were fast painted with my usual Vallejo acrylic paints.

ab brits 2

I’m not a big collector of WW2 Brits as both Evan and Bill have extensive collections, still it is nice to have a few about here and there.

ab brits 3

There is a Bren, a 3″ and a 2″ mortar as well as lots of SMGs. It should add to my modest collection well.

 

Cheers,

 

Pete.

Progress Report: 4th quarter 2018 and end of year round up.

In the last three months I have painted 19 28mm figures and 124 20mm figures. I finished 5 1/72ndd scale kits, two 1.144th scale kits and 17 1/3400th scale vehicles. I have also read 36 books.

 

For the year that makes…

123 6mm figures painted,

300 20mm figures painted,

77 28mm figures painted,

51 1/300th vehicles finished,

2 1/144th scale aircraft finished,

12 1/72nd kits wee completed,

I also read 138 books.

 

All in all a pretty good year. Comparable with last year for figures/ kits done but my bext year yet for books.

 

Cheers,

 

Pete.

From the shed: A selection of kits from Anyscale Models

Anyscale Models are a relatively new resin manufacturer who make kits in either 1/72nd or one 1:56, whilst a lot of the range is geared towards railway modellers there is plenty aim at the wargamer. I put in a small order a bit back and have just got round to finishing them all off.

DSCN1533

DSCN1534

This pair of FIAT armoured lorries were made by the Italians and then taken into service by the Germans after the 1943 armastice. They are ideal for partisan games in the north of Italy during the last few years of the war. I painted them in acrylics and gave them a heavy weathering with a sponge.

DSCN1538

A simple field kitchen, ostensibly British and WW2 will do duty everywhere for  those raid on a base camp style scenarios.

DSCN1539

This pipe is meant to be scaled for 1:56/ 28mm wargaming but it is generic enough to be used for either I think. Again painted with a sponge.

I highly recommend looking at Anyscale, a decent range and it is all very competitively priced. I will be certainly ordering from them again soon.

Cheers,

 

Pete.

Mixed fortunes for Tech Noir: Necromunda Campaign games 3, 4 and 5.

I’ve played several games in my Necromunda campaign in quick succession so I have decided to do the write ups in one go.

For the campaigns third game I had to intercept Niall’s gang of Genestealer Cultists who were trying to escort an Imperial agent safely through the underhive.

necro 3_1

I did my usual trick of setting up on the high ground to present a firing line of gangers whilst my champions and leader went in on ground level to try and do the damage.

necro 3_2

The plan was OK and I had a couple of early success, especially in getting rid of the webgun armed cultist that would have got annoying quickly but overal I found that whilst I wasgetting lots of hits on target I wasreally struggling to convert them into damage.

necro 3_3

As a consequence I got quite badly chewed up inthe game and had most of my gang out of action.

necro 3_5

My fourth game was a challenge against Marcus and the campaign constant opposition. It would hopefully be an easier game and allow me to regroup before my next campaign fight.

necro 4_1

Fighting Fighting genestealer cults again wastough, again I struggled to convert my hits into damage. This is due partly to bad luck and partly to the low power of my guns.

necro 4_2

The game saw us trying to defile a relic/ marker belonging to each gang. I played defensively; by trying to make the cultists come to me I was hoping that the high rate of fire I could put out would chew them up.

necro 4_3

This didn’t really happen, and after some nasty brushed with the bigger genestealer mutants I cheesed a win by the clock running out on the time we had to play in.

necro 4_7

My fith game, and fourth campaign game was against Joe’s Venator (Bounty Hunters) gang. I knew this would be a hard fight as they are a powerful and well equipped gang. This was made harder by the scenario as the game was played in the dark. Line of sighht was limited to 3 inches and 12 inches if you have night vision (as most of mine did). Furthermore isolated figures could be picked of by monsters in the dark

necro 5_1

The game was a bit of disaster. My luck was against me and many, many volleys of grenades were thrown in my direction (they could be thrown blind).

necro 5_2

Again what hits I did get on targets for the most part failed to convert into any damage.

necro 5_3

In the end I voluntarily withdrew from the battlefield… to add insult to injury one of my gangers was captured. My next game will be a rescue mission to try and get him back.

necro 5_5

After these games the weaponary for my gangers needs a re-think I’ve got some ideas of what to do plus another box of gangers and some upgrade parts so hopefully next time I should do a bit more damage.

 

Cheers,

 

Pete.