The maps have arrived for Case Blue 🙂
They are fantastic- my friend Simon, his blog here , did a superb job, Matt and I have got him a very fine bottle of Scotch for his troubles.
They are also very big, after checking them to make sure they were correct (they were packaged rather oddly I had to take them outside to photograph as I don’t have enough room in my front room with out moving all the furniature around…
Each of the 4 above maps are approx 6 foot by 8 foot.
The Stalingrad area map is 6 foot by 4 foot.
Can’t wait to see them all laid out with the counters on on game day.
I’be been a bit quiet on the blogging front recently and that is due to my upcoming megagame eating up all my hobby time. The playtesting and writing is over just now got the production side of things to do…
… I have been getting in the odd game here and there. Tonight was a playtest of some Vietnam mods to 5core Company Commander that Evan is working on ( sorry no pictures). The game before that was my Chechen game- the scenario needs tweaking before we play it again but it looked good- and I did take some pictures:
A establishing shot of the table- a road that needed to be cleared going through heavily wooded ground.
Some of my Chechens dug into and ambush position.
A Russian Vodnik armoured car enters the table.
Covered by the guns of the AFVs the Russian infantry begins to advance.
As is usual I took loads of photos at the start but then got wrapped up in the game and forgot to take so many. Still endless photos of my Chechens being gunned down by 14.5mm MG fire wouldn’t be a great reflection on my gaming skills now….
I was doing some reading on the battles that Army Group Centre was in in 1942 on the Eastern Front late in bed the other night and the thought occured to me that I wasn’t enjoying the book… that got me thinking it was perhaps because it was translated from Russian as I’ve never enjoyed reading any book that has been translated from Russian. Whether it is a history book or Dostoevsky and regardless of who the tranlator is they have never sat well with me. Have any of you noticed this?
One more thing of note: I did play in one of those ‘Escape Rooms’ that are very popular at the moment. Basically you are looked in a room and have to solve various puzzles against the clock to win, ours (I went with some of the Pennine Megagames crowd) was submarine themed- that got my vote straight away. We escaped with over 10 mins to spare so we did quite well considering there were lots in our team who’d never played before. Good fun and I’d do one again. No photos from that either as they don’t want to spoil the surprise for subsequent players. The link to the company’s web page is here.
Been getting on with some painting, trying to reduce the lead mountain and more importantly those many boxes of figures I’ve got lying around which are started but not finished. I seem to have developed a habit of cleaning, prepping, basing and undercoating figures then leaving them sat in that state in a box for months. Tidying the shed found lots of abandoned projects in that state today. Additionally the take up far more space than if I’d left them in their packets in the bare metal… any way I digress, on with the pictures.
First up is a generic insurgent sniper for the Middle East/ North Africa region. I made a little scenic base for him to fit into too to add a bit more interest.
I painted his trousers in a Russian camo pattern, you can just make that out hopefully.
Armed with the ubiquitous SVD sniper rifle.
I’ll use this idea for other figures too as well as trying a rural base.
Here we have 8 Soviets with a mix of small arms wearing the tropical uniform as seen in Afghanistan in the 1980s.
I’m getting drawn by the retro appeal of the 1950s to gaming the Cold War in that era. I painted up a three squads worth of Brits. They are suitable for that short window of time after the introduction of the SLR but before the WW2 still uniforms were withdrawn; so 1954- 1960.
NCOs have Sterlings the section LMG is the 7.62mm version of the Bren the L4. Section AT weapon is a bazooka (one is slungg on the back of the figure on the left.
One each of the Rifleman poses in the three squads.
I’m working my way through the last of the cheap diecasts that were available here in the UK a good while back.
For a bit of a change I decided to repaint some for the Middle East theatre, I’ve been tempted to expand that way gaming- wise, Arab/ Israeli Wars, maybe even Iran/Iraq War too.
Anyway these were a quick job. Acrylics, sponge weathering, oil pinwash and then pigments to finish.
A pair of the venerable but potentially still useful SU100s.
A couple of BTR40s.
A couple of weekends ago I was in Leeds for the most recent Pennine Megagame offering ‘A Shot Heard Around the Universe.’ This was an original offereing by Tim set in a universe of his own creation. Imagine a series of inhabited systems at the edge of a galaxy owned by a distant but powerful empire, the systems are feeling hard pressed due to increasing taxes and feel a little forgotten… the whiff of rebellion and secession is in the air.
Being a space game I decided to volunteer my services and provide some 3D props to the game. I thoughht if every team had a model planet it would not just add to the visual element of the day but a physical representation to identify with would help team immersion in the game.
The models were surprisingly simple to do. Once I found some polysterne balls (and one ping pong ball) of the right size I mounted them upon bamboo skewers and primed them with a tick coat of PVA. This was to give the balls a bit of rigidity and well as give the paint something to stick to. Expanded polystyrene can be difficult to get paint to adhere to at times.
I got a list of the descriptions of the planets from Tim and put the base colour and basic continents on with a brush. After that it wasa simple job to shade the planets by dabbing on various complimentary colours with a bit of sponge, blending it all together whilst wet. The final touch was bit of white sponged on those planets with seas to represents clouds. I didn’t go to excess here to keep the underlying detail.
After another coat of PVA to seal them I made some stands for them with cut down pens and air drying clay.
Once all set up on the large game map I thought they looked pretty good and added to the day.
My role on the day of the game was being kept very busy running the espionage map on a side table. The board represented a mixture of physical and conceptual areas on each of the planets and the security agents moved around the nodal map conducting operations. It certainly through up some interesting situations in the game, the system worked fine but some of the values need reworking. One player did out manoeuvre the rest with skillful play- can’t remember the last time I had a player so successfully Machiavellian.
Bill at Under Fire Miniatures [clicky] was generous enough to give me some his new 28mm castings to paint up. Expanding upon his initial Cold War releases for the Germans both East and West he has brought out some Russians in the classic 1970s/ 80s khaki uniform.
The job lot painted up. Plenty to run some small skirmishes with the previously seen West Germans.
At Bill’s request I photographed the figures in the packs that you buy them in. Here with have the PKM pack.
The platoon HQ pack with and SVD armed Marksman.
The RPK pack.
Finally a pack with 1 RPG7 and three riflemen with AK74s.
Painting was done with Vallejo acrylics. The main uniform was Green Brown, Webbing was Khaki and Leather Belt with the NBC pouch in Canvas, the helmet was Russian Green lightened with a little bit of Yellow Olive.
Many thanks to Bill for the figures.
Not my work this time but the partner, Becky, of my co- designer Matt. Adding fancy stuff like QR codes and such like is beyond me.
Still I managed to embed the html code succesfully into the website so payments for the game can now be taken.