Some more Elhiem figures- 50s Cold War Brits, Soviets in Afghanistan and a MENA sniper….

Been getting on with some painting, trying to reduce the lead mountain and more importantly those many boxes of figures I’ve got lying around which are started but not finished. I seem to have developed a habit of cleaning, prepping, basing and undercoating figures then leaving them sat in that state in a box for months. Tidying the shed found lots of abandoned projects in that state today. Additionally the take up far more space than if I’d left them in their packets in the bare metal… any way I digress, on with the pictures.

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First up is a generic insurgent sniper for the Middle East/ North Africa region. I made a little scenic base for him to fit into too to add a bit more interest.

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I painted his trousers in a Russian camo pattern, you can just make that out hopefully.

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Armed with the ubiquitous SVD sniper rifle.

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I’ll use this idea for other figures too as well as trying a rural base.

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Here we have 8 Soviets with a mix of small arms wearing the tropical uniform as seen in Afghanistan in the 1980s.

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I’m getting drawn by the retro appeal of the 1950s to gaming the Cold War in that era. I painted up a three squads worth of Brits. They are suitable for that short window of time after the introduction of the SLR but before the WW2 still uniforms were withdrawn; so 1954- 1960.

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NCOs have Sterlings the section LMG is the 7.62mm version of the Bren the L4. Section AT weapon is a bazooka (one is slungg on the back of the figure on the left.

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One each of the Rifleman poses in the three squads.

Cheers,

 

Pete.

 

 

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20mm Soviet vehicles for the Middle East.

I’m working my way through the last of the cheap diecasts that were available here in the UK a good while back.

 

For a bit of a change I decided to repaint some for the Middle East theatre, I’ve been tempted to expand that way gaming- wise, Arab/ Israeli Wars, maybe even Iran/Iraq War too.

Anyway these were a quick job. Acrylics, sponge weathering, oil pinwash and then pigments to finish.

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A pair of the venerable but potentially still useful SU100s.

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A couple of BTR40s.

 

Cheers,

 

Pete.

Some Elhiem figures.

I’ve painted up some example of Elhiem’s [clicky] work that I’ll share with you. One of the good things about Matt the guy behind Elhiem is that he is very responsive to customer requestsd and suggestions, he has a Facebook page just for to post ideas to. The first group of figures is one that I said I’d be interested in when the idea was broached an a now defunct forum.

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This are men and women in suits, ideal as bodyguards for some VIP. I painted their clothing a fairly light grey to contrast with the dark weapons; unfortunately the silver paint for the mirrorshades didn’t worth that well, I may yet got back over it with black….

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This next group is 12 near future/  SF Amerrican types. Wearing full face helmets and advanced armour, they have exo- skeletons to give them a boost. It is a nice touch that only the LMG gunners have the exo- skeleton extending down their arms.

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To distinguish the different fireteams I painted each group of four’s guns different colours: here we have the ‘greens’…

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… the ‘tans’…

 

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… and the ‘greys’. 

 

There are some suggested rules for near future tech in the recent Osprey rules Black Ops so I will dig those out to. Also revisiting the novel Ghost Fleet should provide some inspiration for games.  I found this video too that gives me some ideas. I’ve got 12 near future Russians too to paint up so they’ll have some potential opposition. 20mm science fiction figures are rather thin on the ground so these area nice addition. I wouldn’t mind some more poses for both ranges, Officer and NCO types would be useful as well as some with rocket launchers of some kind….

 

Cheers,

 

Pete.

Two different types of SAS in 20mm.

First up I’ve painted some of the recently released Under Fire Miniatures’ Rhodesian SAS. Formed from a nucleus of Rhodesian men who volunteered to go to Malaya in the 1950s the Rhodesian SAS served throughout most of the Rhodesian Bush War performing some of the famous external cross border raids. A good read on the men and their operations is Barbara Cole’s The Elite.

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The full range painted up in standard Rhodesian Camo.

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Two more painted in plain green fatigues for external ops.

 

The next SAS figures are from Elhiem’s excellent Cold War ranges. Ever since the publication of Bravo Two Zero there has been a deluge of books on UK special forces, although recent change mean that members of the elite regiment are now barred from writing memoirs; they are so well known for a special forces unit it is hard to separate the good books from the hyperbolic fawning ones but Mark Urban and Leigh Neville have done the topic justice if you want to move beyond the memoirs . I wanted these figures as they have got a wide range of weapons (MP5 SMGs, Shotgun, M79, GPMG, M16, M203) as they’ll be ideal for a raid game I’ve got planned as the first game in a small Cold War campaign I’m planning.

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You’ll next see these figures raiding a Soviet HQ in a Cold War goes Hot game.

Both sets of figures come highly recommended.

http://www.underfireminiatures.com/index.htm

https://www.elhiem.co.uk/

 

Cheers,

 

Pete.

 

Some Middle Eastern Scenery

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Just finished these pieces of terrain – all with a desert theme. I’d popped into the local model shop and bought a 4 pack of OO gauge shipping containers from their model railway ranges. I decided to do 3 for my middle east tables (the fourth is being built into an urban barricade).

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The small adobe building is from Blotz. It was quickly textured with a mix of filler and textured spray paint.

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The last building I’m rather fond of. It was an MDF kit from Sarissa- Precision. It has a more Middle East urban feel to it, I’m planning to pick up more from the same range.

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Cheers,

 

Pete.

http://www.knightwing.co.uk/

http://blotz.co.uk/

https://www.sarissa-precision.com/

Back to Africa with 5core Skirmish.

Last week I hadn’t had the time to prepare a game like I usually do so Evan had an idea for a skirmish based, I think, on the ‘Tears of the Sun’ film he is a fan of… I’m not sure I’ve not seen the film.

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(Apologies for the picture quality as I was using the camera on my phone.)

 

He had a group of 6 SOF (2 M203s, 2 M4 Assault Rifles, 1 Light Machine Gun, 1 Sniper) types whilst I had a group of African militia (Mostly AKs with a RPD, a RPK and a few PPSh SMGs). After entering the village Evan’s figures had to search the buildings until the Doctor was located, I wrote down where I had hidden him.

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This was the table. I set up in a rough circle protecting the centre of the village whilst Evan’s forces could enter from any side.

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Evan moved his men in carefully clearing as the went covered by a sniper he put up a tree.

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I tried to slow their advance with my RPK wielding figure but he was taken out by the sniper.

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At times the fighting degenerated into a violent melee as I tried to force the SOF back. With 12 figures to his 6 I tried to win by a bloody process of attrition.

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At the games end Evan had searched all the buildings which have had their roofs taken off in the above picture. Unfortunately he didn’t find the doctor; I had hidden him in the toilets which is where Evan said he’d have put him too.

My attritional tactics worked in the end just. Evan failed a squad morale roll before I did and withdrew from the field.

In retrospect it was a good fun game but would need tweaking a bit if we were to play it again. Both the SOF types and the African militia had the same chance of shooting each other which seemed wrong given the vast difference in marksmanship skills so I think that more use of the skills and benefits that are in the rules will give a better feel for the game.

The plan is to try a stealth type game next.

Cheers,

 

Pete.

 

A first try at 5core Skirmish (3rd Edition).

I, like most wargamers I think, am never 100% fully satisfied with any given rule set and so I go through stages of tweaking bits, rewriting others or adding bits in. Also I’m always keen to try a new set of rules to see if the grass is greener on the other side. The obvious answer would be to write my own set but that is always easier said than done.

Given how much I and the others have enjoyed playing Nordic Weasel’s 5core Brigade Commander rules in 6mm I decided to pick up one of their skirmish sets from Wargames Vault and give it a go.

I grabbed what was handy fromthe shed and Brian and I had a quick run through of the rules. I set up a 4 by 4 table (I’ll say here that we played with all measurements doubled) to look a bit like Rhodesia (Zimbabwe). The light green patches were  bits of scrub, mid green defined the edge of woods.

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Brian got 2 four man teams of RLI each with 3 FN FALs and 1 FN MAG:

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Whereas I got 10 assorted ZANLA (5 AK, 2 SKS, 2 PPSh, 1 RPD), all of the figures were from Under Fire Miniatures.

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My ZANLA move up the left flank.

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Whilst others advance into the kraal.

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The RLI move into position at the edge of the woods, this was just before we found out how powerfully an FN MAG is.

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We used a lot of counters (Green= hidden, Orange= fired, White= Panic, Red= Knocked Down, blood splat= out of action) I know that is not to all gamer’s tastes but for me function follows form if it for the sake of game play.

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RLI advancing through the scrub on the ZANLA right flank.

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In my last two turns I managed to combine a scurry followed by a fire fight; I got my men into position weathered the return fire then was in a good place to shoot. I took a few casualties (4 out of the fight) but I gave the RLI a bloody nose (2 out of the fight) which historically they would have found hard to countenance.

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First impression on the game were overwhelmingly positive from both of us- clear rules and it played nice and quickly too, ideal for a mid- week evening. The mechanisms are very similar to the brigade level game but feel right for a smaller level of play. Having three reserve activation dice to use throughout the game is a nice feature, standing in for the asset cards in Brigade Commander. The RLI didn’t do as well as they should have, even with the tactical advantage, but if we re run the scenario I’ll add in some skills to boost their performance. I wanted to keep things simple for a first run through.

The only two minor quibbles would be how to have assault and bolt action rifles on the table at the same time. We decided to just treat the AKs and FN FALs as infantry rifles and the SKS as a single shot rifle to provide some differentiation.

Also I’d have like to see some rules for medics too – but that can be easily house ruled (and that takes us back to the top of the post).

I’m very taken with the set and am already planning future games as well as tie ins with our 6mm Cold Wars games in a mini campaign.

Cheers,

 

Pete.