Kill Team Tournament @ Star Stores, Scunthorpe.

A couple of Saturdays ago around lunch time a small group of us met up in the back room of Star Stores for the inaugural Kill Team Tournament… 4 of us were regular players against each other, myself (Plague Marines), Nicola (Death Watch), Adam (Necrons) and Andy (Tau); joining us was Dave (Plague Marines too).

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My Kill Team for the tournament.

Given the odd numbers one of us got a pass through the first round- luckily that was me, so I settled down to watch the first round. My gf Nicola took on Adam, the winner then taking on me.. The Death Watch put up a good fight but the close combat specialists of the Necrons proved too tough.

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Nicola’s Death Watch versus Adam’s Necrons.

The second watch up was Dave versus Andy, this time the Tau suffered badly against the toughness of the Plague Marines giving Dave the win. That meant Dave went on to fight in the final and Andy would play the loser of mine and Adam’s game.

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The Kill Zone for my first game.

When it came to my game against Adam we had to fight for control of 4 objectives. Here my lack of numbers proved to be my undoing, I had the smallest team in the tournament… I couldn’t taken enough ground and put fire down where it was needed so whilst I was trading shots with the ranged Necron models their close combat specialists whittled me down.

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Adam’s Necrons move up.

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My plague Marines locked in combat and doing badly out of it.

This meant I was to face Andy in the battle for Bronze. We played on the dungeon board and had to break through to the opposing board edge. A slow and steady advance played into my hands; this added to some very lucky dice rolls meant I shot away the Tau pretty easily. Deciding to concentrate on the better models first helped too. A fun game that gave me the Bronze.

Meanwhile Dave battled Adam for the win, a brutal game saw Adam scrape a win; this was thoroughly well deserved as he had won three games in a row.

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Adam’s Necrons (Gold).

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Nicola’s Death Watch (5th)

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Dave’s Plague Marines (Silver).

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Andy’s Tau (4th)

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My team and my bronze medal.

A very big thanks too for Adam for being the driving force behind the organisation of the tournament and providing all the Kill Zones we fought over.

The medals were really nice- hefty bits of metal… looking forward to the next competition already.

Cheers,

Pete.

From the Shed: Plague Marine Kill Team.

The aforementioned tournament was to be 125 points so I thought hard about what to take. I decided to go with a small but powerful team dedicated to the Chaos god Nurgle. A terminator leader and 5 marines. The pox walkers proved to be a failure in 2 practice games out of three so I decided not to take them.

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My leader in Terminator armour.

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I painted all the Plague Marines that I owned – seemed the sensible thing to do.

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Plague Marine with Bolter and knife.

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Plague Marine with Blight Launcher- my favourite weapon, it’s rather powerful.

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Plague Champion with power glove.

The figures were a pleasure to paint- their 3D CAD designs made them rather detailed but easy to paint. A coating of the GW technical paint ‘Nurgle’s Rot’ adding a nice finishing touch at the end.

Cheers,

Pete.

Kill Team

Several years ago I played through the PC game ‘Dawn of War 2’ (2009, Relic Entertainment) and said to my friend at the time that ‘if Warhammer 40,000 was this much fun I’d still be playing it’ as it featured the low level infantry battles rather than the bloated, win at all costs, 100s of troops crammed onto a tiny table mess it became as it moved further away from its ‘Rogue Trader’ days…

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… Roll on a few years and I get back into Necromunda on something of a nostaligia trip and to fulfil my love of skirmish games. GW then go and release ‘Kill Team’ allowing skirmish games to be played in the wider 40,000 universe, Brian bought the starter set and we played a few games. Whilst it share some similarities with Necromunda it is a different game but has delivered on a version of 40k that I want to play.

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As a result I’ve assembled a few kill teams and got some scenery together. Given a team is 6-15 models it appeals to the fickle collector in me (I currently have 4 different teams in various stages of construction…)

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Games are nice and short and have a small footprint allowing them to be easily fitted in an evening, even allowing a couple to be played in an evening. With this in mind I’ve plans for a narrative campaign brewing. The online tool Battle Scribe makes creating and managing your Kill Teams a breeze too.

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Better still everyone seems to have been getting involved too- either digging out old models or buying new ones. My girl friend has been collecting some teams too, it has been really nice helping her with her painting. The local to her games shop ran a tournament that we both entered a bit back too.

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Next: my tournament kill team.

Cheers,

Pete.

Inquisimunda game 1, narrative 40k

J, who had invited me down to the game, was in charge of the scenario for the game. The basic proviso was his Inquisitor character had stared into the abyss too long and had been drawn to chaos, in the last game- involving combat set on a damaged space ship – he had come to grief that resulted in him being rebuilt with a snake body/ tail for his lower half by dark Adeptus Mechanicus who were also tainted by chaos. This group had a gate to the chaos realm that they were trying to open to unleash all sorts of demonic entities into the world. My cultists were local muscle that were brought in to help defend the chaos gate. Against us were Grey Knight Space Marines, two Rogue Trader bands as well as some Dark Eldar who had been betrayed by J’s crew in the previous game. At least that is my understanding of the starting points, I think it was the fifth game for the others in the campaign… oh and parts of the damaged- now blown up – space ship were falling on to the planet’s surface randomly throughout the game.

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The table. The globe in the middle was the chaos gate I was to help defend.

I built a 1500 point force using the yaktribe website, going for the quantity rather than quality approach. In the end I was able to field 13 of the 15 cultist I own, I just left out the webber and one of the autogun armed ones.

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The scenario dictated a close in defence of the gate- it did leave us a little exposed.

The chaos aligned forces set up around the chaos gate in the centre, whilst the varied opposition entered from the board edges. Pretty quickly I was assailed by the Dark Eldar, tearing through my lightly armed cultist, still I figured I was there to provide the cannon fodder so was happy with that. Joe’s Rogue Trader force entered from my left; using the more freeform roleplay aspects of the game he tried to make radio contact with any faction on the board, he got me, going with the theme I claimed to be local forces/ planetary defence force and needed help against a xenos incursion. This succeeded and meant I didn’t have to fight two forces at once.

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Chaos Cultist and dark Ad Mech start to fall from being assailed by the various forces.

This reprieve only lasted a turn as contact was made between the two Rogue Trader teams and the really situation explained.

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The casualties mount, sacrficed to protect the precious thing.

Given the 2 to 1 outnumbering and exposed position we started in my and J’s forces dropped like flies. His attempts to open the chaos gate came to nought when his leader figures dropped. At this point he tried to persuade my forces to sacrifice ourselves whilst he fled. However, as he failed this roll I decided for narrative purposes to take umbrage with this and attempt to open the chaos gate myself.

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The Dark Eldar witch makes it to the centre and dispatches the chaotic leader.

This I did, but rather incompetently, spew dangerous energy everywhere and having one my fighters sucked into it. It seems that my cultist keenness is in inverse proportion to their competence.

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However the follow- up att ack into my heavy stubber amed cultist didn’t go as well. He promptly turned around and killed the witch.

With the main chaos personalities down and the gate open dangerously spewing random effects into the area the other forces beat a retreat. Thus, the game ended with my cultist in possession of the gate. It will make for an interesting jump off point for the next game. It was suggested that I come up with the next game which will be fun.

 

Again, it was another great game down at the clubs. I really enjoyed getting my chaos force on the table; I wouldn’t mind expanding it a bit with some of the new plastics from the Blackstone Fortress boxset that GW have just put out. Playing a narrative, non- competitive 40k where you could go deep into the backstory/ fluff and create your own is something that has been on my to do list for a while now and it didn’t disappoint.

 

Cheers,

 

Pete.

From the Shed: 40k Chaos Cultists.

A bit overa week ago I was asked by J (one of the guys that I played the necromunda campaign with) if I wanted to bring my Chaos Cultists along to a narrative 40k/ Inquisimunda game being run at the club. Obviously I said yes… then realised although I had 5 cultists painted the other were still on the sprues. Still I had time…

… I speed painted the Iraqis (see previous post) whilst I worked out what to do with the cultists. The GW set only has 5 poses and I already had a set of them, Brian had very kindly given me some Genestealer Cult and Skitari parts which I was thinking of using for conversion purposes, I also found some very old (1980s) parts so I got out the scalpel, clippers and plastic glue and got going.

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Here are the converted but unpainted figures: the light grey parts are from Genestealer Cults and the red plastic bits from the Skitari. The Heavy Bolters (will count as heavy stubbers) are scraps left from my now AWOL  circa 1991 Squat army and the flamer conversion was made with parts from the RT01 set of Space Marines.

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Here are the 10 painted.

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I’m pleased as this now makes 15 unqiue cultist models in my collection, thus making a second gang for use in Necromunda.

 

As for the game I’ll post that tomorrow.

 

Cheers,

 

Pete.

Speed paints and a fail from the shed.

I’ve been hit with the painting bug recently so have been trying to get stuff finished off in the shed.

I quickly knocked out these Pegasus Vietnam US marines see review here I really liked them. Good sculpts and a wide range of weaponary being fielded.

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With the recent games of 5core: Brigade Commander that we have all been enjoying I’ve bought some more 6mm/ 1/285th / 1/300th aircraft to add some variety. The most recent ones to be painted up are:

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An IL28 ‘Beagle, model from Scotia Grendel.

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A Su7 ‘Fitter’, again from Scotia Grendel.

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A Skyraider painted in Vietnam era US Navy colours. Model is from Raiden bought via Magistermilitum when they were getting rid of their stock.

Panther

A Korean War USN era Panther again from Raiden.

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Last of the aircraft was an early 1960s USAF F100 Super Sabre, also from Raiden.

 

When I bought the GW 40k Chaos Cultists that I blogged about a bit back I also bought some poxwalkers the Nurgle Zombie type things. In my minds eye I had an idea of what I wanted then to look like… rotting green appendages going into pale sickly looking skin. Accordingly I didn’t think that my usual speed painting methods were suitable so I tried to paint them ‘properly’ you know, washes, shading, highlights and so on. I spent ages on them and I don’t think the end results justify the time invested. I mean they look ok but still a long way from what I wanted to achieve. Still, it serves me right for being clever I guess.

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pox walkers 2

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So for my Van Saar Necromunda gang that I’ve currently got on the painting bench I’ve gone back to my tried and trusted methods….

 

Cheers,

 

Pete.

And now for something completely different: 40K Chaos Cultists.

I mentioned in a previous post that I had been gifted a box of the rather nice new Van Saar gang figures for Games Workshop’s Necromunda. I want to do a good job painting them so I thought I’d get my eye in on some other GW figures first. To this end I bought one of the cheap packs of Chaos Cultists and gave them a go.

 

You’ll notice I based them on washers- I’m not a fan of the big lipped bases.

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I’m pleased with how they turned out; I went for drab muddy colours trying to get some feel of the whole ‘blanchitsu’ things. Was good fun paining Sci Fi figures- like being 12 again. In fact I’m looking forward to doing some more.

 

Cheers,

 

Pete.