The End of the Road for the Cellar Dwellers..?

To say that the events of the last 18 months have been transformational is a gross understatement. As we in the UK seem to be coming out of lockdown, hopefully for one last time, what we are coming out to remains to be seen. The high street for one thing won’t be the same, walking through my, now desolate, home town and seeing all of the shutdown shops is rather sobering. What will become of the hostelry trade I hate to think…

… on the gaming front the building in which Cellar Dwellers reside, the club in which I’ve played the epic Necromunda campaigns over the years, has been sold and the club won’t be able to meet there any more. It is a big shame as it was possible to leave tables set up there. There have been some discussions online on what wll happen to the club now. There is a big games shop in town where some people will go but the terrain can’t be left up. A gaming centre in the next town has offered to host the terrain and let it be set up so that is where Mark, who own most of it, is putting it. I guess that the time spent travelling will be the equivalent to what would be spent at the town centre venue setting it up and breaking it down but either way it is sub optimal. I know that some of the players who had quite a travel to get to the club are less keen to drive further* but what players we lose for potential campaign players we should hopefully pick up in the new place.

I thought I’d share some pictures of the Necromunda finale that I hadn’t posted here before. It was a race up to the top of the tower to switch off the chaos gate- represented by the plasma ball- with a restricted gang roster. There was much backstabbing, grasppling hooks and long falls with high damage in the game. Most of all however, it was a great evening with a great bunch of lads, all of us enjoying the game. It was the kind of gaming I’d missed, and was looking forward to getting back to after restrictions were lifted but that won’t be, or at least not in the old format. Still when gaming returns I’ll be able to try out all the new rules and models that have been relased throughout lockdown.

With the club having to move some of the clubs property has been sold off. I picked up these very nice mouse mat style neoprene mats – each one three foot square- from Urban Matz for 20 quid each. They should come in really useful for loads of skirmish games.

Cheers,

Pete.

  • The move is only 6 miles, nothing to the American and antipodean gamers amongst you but it would add a good half hour given the traffic at the time of day.

From the Shed: Servants of the Abyss. TAKE TWO

As it appears yesterday’d blog post was a faliure I’ll have another go at it….

I’ve just finished painting up the Servant/ Cultists of the Abyss from GW. They originally came in the Blackstone Fortress boxed game but were available seperately for a short while. Extra Chaos Cultists are always welcome round these parts and the Negavolt Cultist are rather nice, being as they are the first offical dark mechanicus figures that Gee Dub have produced, despite them being referenced in the lore/ fluff for years. Great to see more beastmen too, I remember the good old days when you could take them in Imperial Guard armies, it does seem that GeeDub are putting these little hints to the past in the box games recently, fan service for the long service gamers I guess, In recent months we’ve seen Zoats return as well as Squats and Beastmen as hired guns in Necromunda.

I’ve given these figures a quick run out with Kill Team, they weren’t particularly good but fun to play. Given I mostly go for narrative games rather than meta- chasing ultra competitative stuff.

Cheers,

Pete.

From the Shed: More additions to my Death Guard Forces….

Been a busy month this month so I’ve not got as much donews as I wanted still. I’ve finished the penultimate back of my death guard forces.

There is the new Lord of Virulance, a selection of Plague Marines and finally a Rhino that I resuced from scrap and detailed with parts from the bits box, I think it looks the part. Furthermore it should get my slow moving troops across the table a bit quicker too.

Cheers,

Pete.

From the shed: Kill Team terrain.

A quick post here to round off the month… I finished painting the last of my kill team terrain that I got from the Sector Sanctoris kill zone.

All were painted in acryllics then given an oil wash to bring out the details. A chaos cul;tist made his way intosome of the photos from a sense of scale. I may go back and add some zombie arms poking through one of the grates yet… undecided on that as it would involve basing it.

It will be good to game with fully painted terrain now.

Cheers,

Pete.

PS- here is a picture of me in my favourite Tshirt for IRO’s March challenge….

From the Shed: Servants of the Abyss for Kill Team.

GW briefly sold the sprue of the chaos models from the BlackStone Fortress game seperately. I picked a set up to use as a Kill Team as it has some interesting models in they should play different to what I already have. The mix of figures you can have really appeals to my in fluff/ lore terms as it seems to encapsulate the idea of a Chaos Warband really well in a way that hasn’t been done before.

I’ve just finished up the first half of that box.

The Rogue Psyker and Chaos Space Marine.

The Traitor guard (lovely figures these- wish more poses were available).

I’ll start work on the Beastmen and Negavolt Cultists as well as the bigger pack of cultist to go with them

Cheers,

Pete.

From the Shed: Alpha Legion Chaos Space Marines.

I was kindly given some of the old chaos Spaqce Marines by a friend so decided to paint them up as the infamous Alpha Legion. Notorious for the cunning and deceit, and the subject of many a meme, they look quite fancy in teal and silver. Also in the game lore they make extensive use Chaos cultists which is something that appeals. I also bought the commander from the Blackstone Fortress set seperately to go with them.

Within the squad I have a leader with power fist, a heavy bolter, a flamer, a standard and then a mix of bolters and chainswords with bolt pistols.

I thinking of getting a box of the fallen to convert and paint up in robes to play on their in universe nature.

Either way what I have now will make for a good Kill Team force.

Cheers,

Pete.

Game and Painting Projects for the next few months…

During lockdown I’ve had a bit of a think about what I want to work on as I’ve got loads of half- finished projects lying around. So I wrote a list…

… and found it was a bit longer than anticipated. Still it should keep me focussed and get the backlog of unpainted bits cleared quicker than I have been doing. This is what I either have on order or have in the shed in varying levels of pre paint preparation. One of my new drives is to get forces in both 6mm and 20mm so I can do a campaign where games can be run at different levels, I started doing this with printing out the two different sized watch towers. I’ll start with my Cold War forces first before moving back to Vietnam then World War Two and before.

6mm:

Helicopters and Rules: During a bout of insomnia I wrote some helicopter rules for gunships versus tanks in the cold war. I’ve a few helicopters and suitable ground targets to paint up so I can begin testing the rules.

Cold War US: Got enough to do several 5core: Brigade Commander battalions of Cold War Americans with M60 tanks and M113 APCs.

Early Cold War Brits and Soviets: As I have these in 20mm I’ve got a few useful bits spare that I can make a start with in 6mm.

African: This will be based around the later 80s battles with the SADF 61 Mechanized Battalion.

Afghanistan: So much of my Soviet stuff will cross over here that it should be fairly easy to pull some extra Taliban stuff together. Will look at basing for both 5core: Company Commander and Hind and Seek as the 6mm infantry is so cheap. Vehicles will be good for both.

Riverine stuff: Based on a magazine article I read and my interest in Colombian military history from playing Andean Abyss I’m considering getting a few bits for 1990s South American brown Water Navy games.

20mm:

Winter Brits: I’ve wanted some Brits for ages and as several of my gaming friends already have Summer infantry, I went for a platoon’s worth in the winter issue windproofs for the very end of the war. I may even do some in all white too. Some Brit vehicles in winter whitewash could look good too. I’ll also do some Bren Carriers for them as they always strike me as a quintessential British WW2 vehicle.

Winter War Finns and Soviets: I’ve had some bits of winter Finns lying about the shed for ages, but I finally ordered enough for a game and some Soviets to oppose them. There is a Skirmish Campaigns scenario book available, so I’ll concentrate on building forces to play through those games.

Crossfire/ Megablitz based WW2: Having played a bit of Crossfire at the historicals club I decided that it was time I got my own suitable based forces for the game. To keep things flexible, I’ll arrange things so that I’ll be able to use them in other games such as Megablitz. I dug out some old plastic figures and made up a Soviet and Hungarian force- they just need painting now.

Boer War: A random buy of a box of rather nice plastic figures started this project. I think I’ve got some Boers in the shed too that I can add in.

Cold War US: I’ve already got the vehicles done so I’ve got a platoon of infantry based and undercoated to go with by two scale Cold War project.

IDF vehicles: I’ve got the infantry done and I’ve found some nice 3d files so this will be a job for the printer. Be a big cost saving printing these out given the price of Israeli Army vehicles these days.

28mm:

Necromunda: Apart from the lovely new Van Saar models that have been released that I’ll be getting for my main gang I’ll just concentrate on getting the Goliath, Delaque and extras I’ve had in the shed for ages painted.

40k: Finish Death Guard Army, continue Chaos Space Marines (I have some Alpha Legion on the painting tray at the moment), Start Ad Mech force I need some opposition, right? Will start with a Kill Team sized force then expand out from there.

Cyberpunk: As a child of the later 80s/ early 90s Cyberpunk was my favourite science fiction sub- genre and now the new TTRPG is out I’ll revisit this. Also, there are some nice new skirmish games out there for table- top battles. Any scenery needed will be 3d- printed, I think.

Zone Alpha: I’ve been really quite taken with this little ruleset. It is the sort of narrative driven skirmish wargaming that I enjoy so much as well as having a great aesthetic too. I’ve got a few bits for this in both 28mm as well as lots suitable in 20mm. The Copplestone Future War partisans are next on the painting table so watch out for those soon.

My small-scale air war and naval haven’t made this list as they are all pretty much done. So really this represents less what I’ll be playing and more what I’ll be painting. Given that games are relatively few and far between painting is what I tend to do most of at the moment. As much as I’ll try to keep to this list there will doubtless be something shiny to distract me- which these days is mostly finding an interesting file to print….

Cheers,

Pete.

From the Shed: Nurgle Daemon Prince

This is going to be the leader and centrepiece for my army- I really enjoyed painting him up and went to town with the washes and detailing. I imagined him as a Chaos Marine who has achieved his aim of becoming a Chaos Champion, rather than ending up as a Chaos Spawn, as seen in the previous post. Those 40k fans of a certain vintage will remember the Chaos campaigns you could run from the Realms of Chaos books. I alwasys fancied that sort of narrative driven skirmish campaign. I guess Necromunda fulfills that need now but I may yet go back to the old Rogue Trader ideas.

Cheers,

Pete.