Some more 6mm reinforcements.

I’ve been busy expanding my 6mm Cold War collection again.

First up we have a very mixed bag for my Americans: M60, M109s, M551 Sheridans, A battalion’s worth of troops in HMMWVs, some recon and anti- tank HMMWVs and finally some leg infantry.

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The models are unknown for the M60, Heroics and Ros for the Sheridans and M109s and Scotia for the HMMWVs. All of the infantry and HMGs are from Irregular.

 

Moving onto the Russians we have a handful of vehicles: a ZSU23-4 and 4 MTLBs, 2 portee-ing the ZSU23-2 AA gun and 2 the Vaselik auto mortar.

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The ZSU23-4 is from Irregular and the 4 MTLBs are Scotia models.

Finally lots of infantry and support weapons (HMGs and mortars).

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All from Irregular this time.

 

I’ve based everything for use with Nordic Weasel’s 5core: Brigade Commander rules. I use a 50mm square base for a company stand and a 30mm square base to represent a platoon sized attachment.

 

Cheers,

 

Pete.

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A small Cold War game.

I recently played a quick game of 5core: Brigade Commander with Bill. He had recently finished some late 80s Brits that he hadn’t had on the games table yet so it was a good excuse to have a game.

Bill brought a British tank Brigade consisting of 8 companies/ squadrons of Challenger I tanks and 4 companies of mechanised infantry in Warrior IFVs plus a HQ company and a flight of Lynx helicopters, these were backed up with supporting platoons of Scimitar and Scorpion recce tanks, Blowpipe MANPADs and Swingfire ATGMS.

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I fielded a Soviet armoured regiment with the divisional recce battalion. This amounted to 7 companies of T64s with 5 companies of mechanised infantry in BMPs and a flight of Hinds. These were backed up with 4 recce platoons, 2 AA platoons and 3 Engineer platoons.

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I figured given that our forces were roughly equal we should have a simple encounter game, we set up the table with plenty of woods and a big urban area in the middle. I lost the set up roll and deployed over the full 4 foot frontage I had. Bill favoured his right flank.

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To add doctrinal differences to armies 5core uses tactics cards that can be played to give a slight advantage or to hinder the enemy. To counter Bill’s strength on my left flank it was to one of these cards I turned: ‘Commandos’. I placed they at the end of my first turn in the woods in the front of Bill’s units hindering their movement in the early turns. This gave me enough time to rush plenty of units forwards to the urban areas at the middle of the table. Losses were fairly equal for most of the game. Bill made good use of his ‘Scoot and Shoot’ tactics card and his Lynx helicopter- I was lucky not to lose both units to the ATGMs it carried. My artillery was slightly more effective than his; it didn’t kill anything but was good at pinning units in place. On the Soviet right flank Bill launched a devastating close assault by a mechanised infantry on a damaged T64 company stuck in the open and wiped it out, my Commandos too fell to a determined close assault by infantry and Warriors in the woods. I only managed to pull things round when I had 2 consecutive good turns, taking advantage of some re-positioning moves, my tanks opened up and with 4 shots killed 4 units. At this point Bill called the game as I’d taken out over 2/3s of his armour and his left flank had folded. Unusually for our games both helicopters survived to the end; I only moved mine once and never fired it.

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All in all it was a great way to while away a couple of hours, Bill only lost due to my luck being so good. He has been busy painting up FV432s and Chieftains so hopefully we’ll have a rematch soon.

 

Cheers,

 

Pete.

Back to Africa with 5core Skirmish.

Last week I hadn’t had the time to prepare a game like I usually do so Evan had an idea for a skirmish based, I think, on the ‘Tears of the Sun’ film he is a fan of… I’m not sure I’ve not seen the film.

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(Apologies for the picture quality as I was using the camera on my phone.)

 

He had a group of 6 SOF (2 M203s, 2 M4 Assault Rifles, 1 Light Machine Gun, 1 Sniper) types whilst I had a group of African militia (Mostly AKs with a RPD, a RPK and a few PPSh SMGs). After entering the village Evan’s figures had to search the buildings until the Doctor was located, I wrote down where I had hidden him.

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This was the table. I set up in a rough circle protecting the centre of the village whilst Evan’s forces could enter from any side.

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Evan moved his men in carefully clearing as the went covered by a sniper he put up a tree.

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I tried to slow their advance with my RPK wielding figure but he was taken out by the sniper.

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At times the fighting degenerated into a violent melee as I tried to force the SOF back. With 12 figures to his 6 I tried to win by a bloody process of attrition.

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At the games end Evan had searched all the buildings which have had their roofs taken off in the above picture. Unfortunately he didn’t find the doctor; I had hidden him in the toilets which is where Evan said he’d have put him too.

My attritional tactics worked in the end just. Evan failed a squad morale roll before I did and withdrew from the field.

In retrospect it was a good fun game but would need tweaking a bit if we were to play it again. Both the SOF types and the African militia had the same chance of shooting each other which seemed wrong given the vast difference in marksmanship skills so I think that more use of the skills and benefits that are in the rules will give a better feel for the game.

The plan is to try a stealth type game next.

Cheers,

 

Pete.

 

A first try at 5core Skirmish (3rd Edition).

I, like most wargamers I think, am never 100% fully satisfied with any given rule set and so I go through stages of tweaking bits, rewriting others or adding bits in. Also I’m always keen to try a new set of rules to see if the grass is greener on the other side. The obvious answer would be to write my own set but that is always easier said than done.

Given how much I and the others have enjoyed playing Nordic Weasel’s 5core Brigade Commander rules in 6mm I decided to pick up one of their skirmish sets from Wargames Vault and give it a go.

I grabbed what was handy fromthe shed and Brian and I had a quick run through of the rules. I set up a 4 by 4 table (I’ll say here that we played with all measurements doubled) to look a bit like Rhodesia (Zimbabwe). The light green patches were¬† bits of scrub, mid green defined the edge of woods.

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Brian got 2 four man teams of RLI each with 3 FN FALs and 1 FN MAG:

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Whereas I got 10 assorted ZANLA (5 AK, 2 SKS, 2 PPSh, 1 RPD), all of the figures were from Under Fire Miniatures.

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My ZANLA move up the left flank.

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Whilst others advance into the kraal.

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The RLI move into position at the edge of the woods, this was just before we found out how powerfully an FN MAG is.

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We used a lot of counters (Green= hidden, Orange= fired, White= Panic, Red= Knocked Down, blood splat= out of action) I know that is not to all gamer’s tastes but for me function follows form if it for the sake of game play.

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RLI advancing through the scrub on the ZANLA right flank.

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In my last two turns I managed to combine a scurry followed by a fire fight; I got my men into position weathered the return fire then was in a good place to shoot. I took a few casualties (4 out of the fight) but I gave the RLI a bloody nose (2 out of the fight) which historically they would have found hard to countenance.

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First impression on the game were overwhelmingly positive from both of us- clear rules and it played nice and quickly too, ideal for a mid- week evening. The mechanisms are very similar to the brigade level game but feel right for a smaller level of play. Having three reserve activation dice to use throughout the game is a nice feature, standing in for the asset cards in Brigade Commander. The RLI didn’t do as well as they should have, even with the tactical advantage, but if we re run the scenario I’ll add in some skills to boost their performance. I wanted to keep things simple for a first run through.

The only two minor quibbles would be how to have assault and bolt action rifles on the table at the same time. We decided to just treat the AKs and FN FALs as infantry rifles and the SKS as a single shot rifle to provide some differentiation.

Also I’d have like to see some rules for medics too – but that can be easily house ruled (and that takes us back to the top of the post).

I’m very taken with the set and am already planning future games as well as tie ins with our 6mm Cold Wars games in a mini campaign.

Cheers,

 

Pete.

 

6mm Cold War- the collection so far.

I’ve been busy trying to get as much as possible of my 1/300th, 6mm collection ready as quickly as possible. The few tryout games we’d played meant that when I had some free time they were the first things that I painted.

I’ve gone for a quick painting style that will hopefully look good en masse rather that individually. To be honest the infantry are too small for me to paint well.

They have been based for 5core- Brigade Commander on 50mm square company bases with 30mm square platoon bases for the attachments.

Last night I laid them all out on my table for the group photos.

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Foucusing on each Brigade/ Regimental sized unit we have the following:

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A Soviet Motor Rifle Regiment in BMP1s.

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A Tank Regiment with BMP2s.

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Some extra tank companies- both T72 and T62 as well as 2 companies to represent the Divisional recce element.

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An amphbious ferry, a company of infantry as well as some post Cold War company bases.

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Four companies of VDV parachustists and some support for them.

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For opposition I’ve this motley mix of US companies. Covering quite a large time frame I have M60A3 and M60A2 ‘Starship’ companies as well as M1 A1s and Bradley. I intend to rationalise this part of my collection with a few extra purchases.

 

Also missing form these photos are any aircraft or helicopters. They are currently on the work bench and should be finished soon.

 

Cheers,

 

Pete.