I tend to work better to a deadline so was more than happy to run a game of Zona Alfa for friends with a week’s notice, even though I still had nearly 30 models to paint in that time. Firstly I needed to finish off the various zone hostiles that I had collected, these are the various monster/ fauna that inhabit the zone and make life difficult for the players. I had a mix of zombies from Mantic, Copplestone and Pig Iron. All were painted in a similar muted palette and complement each other. The Mantic and Copplestone ones go well together as they look like the reanimated corpses of previous expiditions to the zone….
I also had a small selection of Reaper Bones models to represent the mutants, both large and standard size, that can also appear in the game. Nicola very kindly painted these three for me.
I also wanted to round out my collection of military types witha few more figures. I got some of the Under Fire Miniatures cold war camo suited Soviets and added Pig Iron Productions gas mask heads and backpacks to give them more of a STALKER vibe. Whilst the hardness of the metal that both companies used made drilling them tough on the fingers I’m really pleased with how they turned out.
For the game at the club I wrote a brief intro to the game (which I can post if people want) and made up four forces for the players to use: two military, one scientist and one bandit. After a quick run through of the rules they teams set off to revover the protyped weapon left cached by a previous expedition into the zone. I purposely ignored the Allies and Enemies rules for this game, mainly as it was a one off zero sum mission it would added more combat to get the players better used to the rules.
Set in a level one zone I placed the two hot spots so that the players would be able to interact with at least one lot of zone hostiles each.
In the end the Scientist and the Military player ended up trading shots and finding out how bloody the combat syestem can be whilst the Bandits crept forward clearining a hotspot and then cunningly used electric juice to speed forward to snatch the mission objective, after the Military team had dispatched the rats it had spawned the previous turn. The scientist cleared the hotspot closesst to them, again hiding a rat swarm before finding an anomily there and getting a rare artifact. At the point the Bandits were attracting a lot of attention so began to take a lot of fire as the other two teams attempted to snatch the weapon for themselves… at the expense of most of their team they did manage to get it off the table. However, I did point out to the players that in a campaign game they’d need to watch their casualties more and that finding a rare artifact could mean that whilst you don’t win the game the money it earns your team may be more beneficial in the long run.
The game went down really well and there are a couple more players who wish to try it so hopefully there will be enough interest to get a campaign going. I’m sure I did some of the rules wrong but it has been a long time since I ran the game, pre COVID19 infact. As always I enjoy running the game and seeing how the players interact as much as I do playing.
Ages ago I bought 4 toy trucks from one of the Pound shops in town; they bear an uncanny resembalance to the US M939 6 by 6 truck. I thoughht I’d do a recap of my earlier posts and bring things together. A few other gamers on forums I visit had also bought lots of them too- noticing like many cheap toy vehicles the wheels are the weakest part of the kit; this inspired Sand S models to do a replacement wheel set. I ordered enough replacement wheels for the trucks I had bought (at this point I wished I had bought considerably more of them) and propmtly stashed them in the shed a semi- forgot about them. Recently I was having a clear up in there and found the box again, so after several months delay I got round to making them up. A big inspiration in my project was this rather nice photo book: http://www.tankograd.com/cms/website.php?id=/en/index/publikationen/american_spezial/gun_trucks_irak.htm I can definately recommed it if you fancy trying something similar yourself.
The basic truck with the tilt removed and the replacement white metal wheels addded.
The gun truck was converted witha spare .50 cal Machine Gun I had in the spares box as well as pieces of plasticard to represent the add on armour plates.
The basic paint jobs. 3 were painted in NATO 3 colour camo, the last in a MERDC scheme (which according to my photo references could still be seen in Iraq in 2003).
The next post should see them finished…. Cheers, Pete.
Back view of the same, the extra rubble was made up of budgie grit, cat litter (clean of course) and Linka casting in plaster.
A pair of Dutch styled buildings based together.
Back view: I’ve tried to find a compromise between putting on a realistic amount of rubble and keeping areas clear for game-ability.
Given that I got all three building at 50% of RRP I’m quite pleased with them. They paint up well and I don’t think you can have too many building in an Urban Skirmish set up.
The Italian Impero, a Littorio class Battleship (never completed in WW2 though). 1/200th kit by Revell.
45 minutes later I had finished it. I find ship kits to be quite enjoyable to build.
I’m slowly working through my ship collection, I’m aiming to use them for both Fletcher- Pratt style games as well as Air to Surafce attack games with 1/600th planes.
I decided to try my hand at a quick conversion: I wanted to make some US SOF figures with the short lived XM25 grenade launcher (see the wiki page for a quick overview of its developmental history: http://en.wikipedia.org/wiki/XM25_CDTE ). To try and keep some sort of continuity I used parts from the same sculptor but 3 different companies: Figures by Under Fire Miniatures, heads by Vepa Miniatures and the backpacks were left overs I had from the TDQ/ CP Miniatures Falklands range.
Tools of the trade, pretty simple really IO don’t know why I put off trying it before for so long.
The end result: pretty pleased with it for a first try.
One figure will be painted in Multi- Cam the other in the slightly older ACU scheme.