Kill Team Tournament @ Star Stores, Scunthorpe.

A couple of Saturdays ago around lunch time a small group of us met up in the back room of Star Stores for the inaugural Kill Team Tournament… 4 of us were regular players against each other, myself (Plague Marines), Nicola (Death Watch), Adam (Necrons) and Andy (Tau); joining us was Dave (Plague Marines too).

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My Kill Team for the tournament.

Given the odd numbers one of us got a pass through the first round- luckily that was me, so I settled down to watch the first round. My gf Nicola took on Adam, the winner then taking on me.. The Death Watch put up a good fight but the close combat specialists of the Necrons proved too tough.

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Nicola’s Death Watch versus Adam’s Necrons.

The second watch up was Dave versus Andy, this time the Tau suffered badly against the toughness of the Plague Marines giving Dave the win. That meant Dave went on to fight in the final and Andy would play the loser of mine and Adam’s game.

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The Kill Zone for my first game.

When it came to my game against Adam we had to fight for control of 4 objectives. Here my lack of numbers proved to be my undoing, I had the smallest team in the tournament… I couldn’t taken enough ground and put fire down where it was needed so whilst I was trading shots with the ranged Necron models their close combat specialists whittled me down.

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Adam’s Necrons move up.

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My plague Marines locked in combat and doing badly out of it.

This meant I was to face Andy in the battle for Bronze. We played on the dungeon board and had to break through to the opposing board edge. A slow and steady advance played into my hands; this added to some very lucky dice rolls meant I shot away the Tau pretty easily. Deciding to concentrate on the better models first helped too. A fun game that gave me the Bronze.

Meanwhile Dave battled Adam for the win, a brutal game saw Adam scrape a win; this was thoroughly well deserved as he had won three games in a row.

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Adam’s Necrons (Gold).

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Nicola’s Death Watch (5th)

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Dave’s Plague Marines (Silver).

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Andy’s Tau (4th)

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My team and my bronze medal.

A very big thanks too for Adam for being the driving force behind the organisation of the tournament and providing all the Kill Zones we fought over.

The medals were really nice- hefty bits of metal… looking forward to the next competition already.

Cheers,

Pete.

From the Shed: Plague Marine Kill Team.

The aforementioned tournament was to be 125 points so I thought hard about what to take. I decided to go with a small but powerful team dedicated to the Chaos god Nurgle. A terminator leader and 5 marines. The pox walkers proved to be a failure in 2 practice games out of three so I decided not to take them.

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My leader in Terminator armour.

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I painted all the Plague Marines that I owned – seemed the sensible thing to do.

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Plague Marine with Bolter and knife.

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Plague Marine with Blight Launcher- my favourite weapon, it’s rather powerful.

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Plague Champion with power glove.

The figures were a pleasure to paint- their 3D CAD designs made them rather detailed but easy to paint. A coating of the GW technical paint ‘Nurgle’s Rot’ adding a nice finishing touch at the end.

Cheers,

Pete.

Kill Team

Several years ago I played through the PC game ‘Dawn of War 2’ (2009, Relic Entertainment) and said to my friend at the time that ‘if Warhammer 40,000 was this much fun I’d still be playing it’ as it featured the low level infantry battles rather than the bloated, win at all costs, 100s of troops crammed onto a tiny table mess it became as it moved further away from its ‘Rogue Trader’ days…

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… Roll on a few years and I get back into Necromunda on something of a nostaligia trip and to fulfil my love of skirmish games. GW then go and release ‘Kill Team’ allowing skirmish games to be played in the wider 40,000 universe, Brian bought the starter set and we played a few games. Whilst it share some similarities with Necromunda it is a different game but has delivered on a version of 40k that I want to play.

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As a result I’ve assembled a few kill teams and got some scenery together. Given a team is 6-15 models it appeals to the fickle collector in me (I currently have 4 different teams in various stages of construction…)

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Games are nice and short and have a small footprint allowing them to be easily fitted in an evening, even allowing a couple to be played in an evening. With this in mind I’ve plans for a narrative campaign brewing. The online tool Battle Scribe makes creating and managing your Kill Teams a breeze too.

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Better still everyone seems to have been getting involved too- either digging out old models or buying new ones. My girl friend has been collecting some teams too, it has been really nice helping her with her painting. The local to her games shop ran a tournament that we both entered a bit back too.

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Next: my tournament kill team.

Cheers,

Pete.

Not from the Shed: Teaching my Nephews to paint.

Given it has been the summer holidays for school kids across the UK I have been doing my ‘Uncle Pete’ bit and have started to teach my nephews (11, 9, 6) how to paint.

The oldest has wanted to get into Warhammer recently after playing it with friends at school and his younger brothers have expressed and interest too. So I dragged my paint across town to help them paint some figures they have picked up.

 

The oldest has started collecting Space Marines and did this character figure.

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The middle one prefers fantasy and work on this Lizardman.

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The youngest just wanted to do the ‘cool bad guy a cloak’ so painted this Nurgle Plague Marine.

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I did this Age of Sigmar figure whilst I was there to show them some techniques.

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A great day introducing the next generation into the hobby.

 

Cheers,

 

Pete.

Necromunda Campaign 2: Game 3

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After the last, rather disastrous, game I needed to rebuild my gang and get it back up to strength. In the campaign game most fighters who ‘die’ in the game tend to miss the next game, each fighter that is taken out during the game has to roll on an injuries table, very few results are beneficial, most result in missing the next game or worse, ability losses…. In the campaign that we are playing in you are allowed to challenge that cycle’s GM once every 2 games either to have a quick game getting out early to rebuild your gang or to push your luck and try to get a win.

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I was going for the former option. I was going to play until the earliest opportunity to quit came up then flee the battlefield, I told J this, so he wasn’t expecting a long game- he had already thought as much and has arranged another game for the evening.

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For a bit of a change we played on a different set of boards made up of tight corridors; the scenario was a simple one too, I just had to defile a shrine belong to his Cawdor gang.

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I set up as close as I could, I wanted to get a few shots in for dignity’s sake if nothing else but the dice really favoured me. J’s men dropped quite quickly or else ran around on fire due to my flamer whilst my guys stayed on their feet. His leader tried to sneak up on mine to take him out in close combat but some judicious card play and a melta blast put paid to that.

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Although I never came close to the shrine objective it ended up taking me a full 7 turns to lose the game. So much so that J didn’t have time for his other game.

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It was a pretty tense game, I wasn’t having it easy, and didn’t expect to, so tried to give as good as I got. It was a close fought game, helped that I managed to redirect some of J’s reinforcements but most importantly it was great fun.

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Even though I lost (a tactical decision if you will) it set me up nicely for the next campaign game.

Cheers,

Pete.

Necromunda Campaign 2: Games 1 and 2.

The next Necromunda campaign has started at the club, I decided to build on what I learnt from the previous campaign and run a Van Saar gang again. I decided to go with a completely new gang rather than bring anyone over from the last one so it is a case of good- bye Tech Noir, hello Korova… Based upon how the previous games went down I decided to buy more hard hitting short ranged weapons, lasguns are cheap and I could get a lot of gangers with them but I struggled to covert the hits I got with them into damage given the low weapon strength. Also, anything with the blaze trait is worth taking so my gang has both a hand flamer and a standard flamer in it. Having been on the receiving end of flame- based weapons many times myself I wanted to dish it back out this time.

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This time there are 9 of us in the campaign so it will take longer to play out, I expect it will last almost until xmas time. Each cycle I’ll be paired off with another gang to fight out that cycle’s scenario; every other cycle you will be allowed to fight a challenge game, useful to build your gang back up if you need to after a defeat. The difference between this campaign and the last one is that each cycle a different player will take the lead and decide upon the scenario everyone will play, this stops one person just running the whole thing and missing out on the chance to run a gang too.

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Game 1:

Mark was the first up to decide the scenario and given the campaign was kicking off just after Easter he came up with an appropriate game: an egg hunt. The board was set up with three clusters of xenos eggs which we were to collect for the cash as a researcher wants them. Obviously, it wouldn’t be as straight forward as that. Every time a figure approached within 2” of the egg cluster they had a 50/50 chance of getting an egg or of being attacked (1-6 attacks of low strength), this also applied to everyone within the 2” radius too.

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I was drawn against Jonathan for my first match again, he was running House Cawdor this campaign rather than the Goliaths he ran last time. In the rules Cawdor gangers are cheap, very cheap so even his starting gang had 16 gangers against my 10. I fully expected to be on the receiving end of a lot of autogun hits this game.

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Fortunately, my opponent got greedy and thought with his massive gang he would be able to grab a large amount of eggs… this didn’t work out well. Whilst his gangers collected 12 eggs or so far more were felled by their attacks, I think 10 in all. Accordingly, I stood back and shot him up as he ran to the eggs, right at the end of the end of the game I rushed forward a few of my well armoured gangers to grab a few eggs, after seeing the unarmoured Cawdor fall like flies I learnt from this and sent the heavies to grab them.

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With all these losses the Cawdor gang bottled and gave me the win, picking up a nice bone shrine territory. I spent my earnings of a pair of extra gangers and awaited the next game.

 

Game 2:

Now it was the turn of Jonathan to be the arbitrator of the campaign, his scenario was for one gang to be tasked with escorting a group of pilgrims through the hive whilst another gang attacked them.

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I was drawn against Joe and his Ork Venators gang, you may remember was my nemesis in the last campaign, we randomly determined who the attacker would be and who would escort the pilgrims. I drew the short straw and had to escort the party of 5 religious zealots from one edge of the board to the others. The game started badly when Joe played a tactics card and sent my Leader home, missing the fight completely.

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I set up either side of the pilgrims with a pair of lasgun armed gangers above on a walkway to provide some covering fire, Joe then set up very close in ambush positions, which made me little nervous as I knew he be going straight into close combat which isn’t a Van Saar specialty.

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The first turn was little short of a massacre with his gangers outshooting me and slaughtering me in the melee combats. The second turn was worse, and all my best gangers and champions were down, so when I ended the turn with only 3 men of the starting 9 still standing I voluntarily bottled as it was the sensible thing to do.

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Interestingly when the other gamers were played the defender escorting the pilgrims only won once, with the longest game only go 3 turns… The scenario in all honesty needed some fine tuning but at least it was unfair to everyone.

With so few gangers I quickly arranged a challenge game with Jonathan to rebuild my gang….

Cheers,

 

Pete.