A bit ago Bill and I went to see his friend Nick to playtest the latest army lists developed for Nick’s ruleset ‘Bush Horizons’. See the earlier game here.
There was a new amphibious assault army list as well as an air assault list; Bill went for the naval options whilst I was left with the helicopters. We both generated our forces and then got Nick’s wonderful toys organised.
We didn’t bother with any of the campaign systems as we wanted to just test the combat.
The helicopters allowed me the sieze the airfield objective in a coup de main assault very early. After that I just used my helicopters and aircraft to try and whilttle down Bill’s units as he approached… to be fair there wasn’t that much he could do be slowly approach and weather the storm, opposed beach landings are never good for the attacking troops.
A bit more cover on the table would have helped but Bill was unlucky not to down anything with his AA as I pushed my attacks quite aggresively.
As usual it wasa pleasure to use Nick’s models and i look forward to getting another chance to play.
Last week I took a trip with Bill of Under Fire Miniatures to vist his friend Wing Commander Luddite aka Nick to playtest his African campaign/ battle system that he is developing called Bush Horizons. Also it was nice to see the Wing Commander’s model collection and be able to game with it. All models and terrain in the photos are his.
We were joined by Jerry and Kev to run through a full campaign turn and play out any resulting battles.
Basically the game was set in a fictional African country sometime in the 1970s/ 1980s. You create an armed/ political party: Kev and I formed B.O.P.M to take on P.R.O.F. run by Bill and Jerry. You then have 40 ‘elements’ to split between 6 different abstracted territories of the country. Once both side have committed their forces for the turn it is revealed to both sides. Any contested areas are played out. If you are massively outnumbered you can always conceed the territory to your opponent.
Once a battle has been decided upon both side roll a number of D6 equal to the number of elemnts that they committed to that battle to see what actually turns up. These elements are then grouped into units for the battle.
We managed three battles of various sizes in an afternoon so fighting a campaign to its conclusion wouldn’t take that long.
The tactical battle system is fast and elegant and gives you a definite result with hte minimum of fuss. I’m looking forward to being able to get another turn of the campaign done. I’ve not given away too much in terms of the mechanisms of the campaign or battle systems are they aren’t mine to do so with but it would be great to see the rules reach a wider audience someday. Playing the games got me thinking about other, historical, areas it could be used for. The South Africans fighting the Angolans and Cubans wouyld be an obvious one. You could play up the quantity versus quality difference there. Also I thought that the campaign system with a few tweaks would work well for the various wars that have broken out in the area around the Great Lakes, particularly the Kagera War between Tanzania and Uganda (I know its fairly obscure but I’ve been reading a lot of the Helion African at War series recently clicky ).
Wing Commander Luddite’s 6mm modelling skills are amazing and as the photos show it is something to aspire to. I will try to up my scenery game in 1/300th now.