(With apologies to KRS-One)
Elhiem Figures has recently released two version of the (in)famous East German Trabant car: one civilian, one police. These are 3D prints and are rather nice, much better than the Shapeways ones I bought several years back.
The pair of little Trabants.
Believe it or not over 3 million of them were made.
This Police one should really have lettering on it but I didn’t fancy trying out my freehand on it so left it off.
Both were painted in acyrlics before being weathered with oil paints. The blue police lights were done with Games Workshops range of gem paints; they look OK but I don’t think they were really worth the extra effort. Still given how little paint I used they should last for years.
They make a nice little pair and should be some nice set dressing if I ever set a Cold War game in East as opposed to West Germany.
Given the quality job Pix Art Printing clicky did with the game maps for my recent Case Blue megagame I decide that I put some more business their way. Several years ago I bought a few game maps from Wargames Vault clicky with the intention of printing them out onto paper and assembling them as a jigsaw. This didn’t work so well for various reason… but now there is Pix Art I decided to send them there to be printed. Using MS Publisher I added all the images together into one massive file and then waited for a special offer to be on to maximise my savings.
In the End I got a 130cm by 350cm vinyl at printed for £30 including delivery from Italy.
I got a 120cm square wasteland mat that will be ideal for any game set in the Middle East/ North Africa, as a point of comparison the going rate for a comparable sized mat by itself seems to be about £25.
This 120cm by 60cm costal strip will be great for ampibious landing be it in WW2 or the Dark Ages, the textures should work for both 20 and 28mm sized figures.
I added a few maps from my Print and Play board game collection- here we have maps for the Russo- Japanese War, WW1, fictional WW3 and right up to date with the War in Donbass.
A slightly smaller urban mat- should be useful for some of the 40K figures I’ve painting recently.
Finally I printed the map for use in Brian Train’s free urban COIN game: Maracas clicky
All in all I’m really pleased with this. They should last for ages and as they are easy to roll storage isn’t a problem either.
I have just finished some of Under Fire Miniatures recently released Angolan Government troops [clicky]
They represent soldiers from the FAPLA (Peoples Armed Forces for the Liberation of Angola) who were the armed wing of MPLA (Peoples Movement for the Liberation of Angola) who had fought against the Portuguese up until 1974 when Portugal granted independence to its African colonies. After this MPLA formed a government and started moving Angola to a single party Marxist state. (The Soviet Union/ Warsaw Pact and Cuba send military aid as advisors). This led to a civil war in Angola between the MPLA/FAPLA and the National Union for the Total Independence of Angola (UNITA) as well as the FNLA (National Liberation Front of Angola). This ended up as a something of a Cold War proxy battleground between East and West. Furthermore South African forces frequently crossed into Angola due to MPLA’s support of SWAPO (South West African People’s Organisation: a guerrilla force fighting in what is now Namibia against the South Africans). It makes for a rather long and complicated war that didn’t really end untill the 2000s.
With military aid coming from the Warsaw Pact and Cuba I’ve painted the figures to reflect this.
This group of figures has been painted in a Cuban Lizard pattern camo. They are armed with the usual mix of Soviet weaponary.
This second smaller group are in the East German Rain pattern (fiddly to do on 20mm figures and the zoom of a digital camera isn’t kind to my so so painting), three of them wear the DDR’s NVA helmet.
For support they have a Recoilless Rifle.
As well as a Plamya AGS17 Automatic Grenade Launcher.
Great figures that will make for nice opponents to the South Afrtican Defence Force figures I painted some time back.
I’ve been busy expanding my 6mm Cold War collection again.
First up we have a very mixed bag for my Americans: M60, M109s, M551 Sheridans, A battalion’s worth of troops in HMMWVs, some recon and anti- tank HMMWVs and finally some leg infantry.
The models are unknown for the M60, Heroics and Ros for the Sheridans and M109s and Scotia for the HMMWVs. All of the infantry and HMGs are from Irregular.
Moving onto the Russians we have a handful of vehicles: a ZSU23-4 and 4 MTLBs, 2 portee-ing the ZSU23-2 AA gun and 2 the Vaselik auto mortar.
The ZSU23-4 is from Irregular and the 4 MTLBs are Scotia models.
Finally lots of infantry and support weapons (HMGs and mortars).
All from Irregular this time.
I’ve based everything for use with Nordic Weasel’s 5core: Brigade Commander rules. I use a 50mm square base for a company stand and a 30mm square base to represent a platoon sized attachment.
I know that in some circles ‘What if?’ get a bad press (and certainly in the case of the Nazi fan boys obsessing about Maus tanks it is justified) but I’ve always been drawn to them. I think thios is because know why something wasn’t used tells you a lot about why other things did get used. I find that knowing about what technological blind alleys were peered into fascinating. Like my old math teacher said don’t go straight to the answer, show your working out…
On that theme here are a few vehicles that didn’t really exist (in one case) or see service (in an other) that I’m looking forward to adding into my 6mm Cold War games of 5core: Brigade Commander. [Edit- both models are available from Scotia ]
First up we have some 130mm Russian self propelled guns. These ‘existence’ of these were first revealed to the west by the controversial Cold War defector Viktor Suvorov who made a career of exaggerating the strength and martial prowess of the Russians.
Supposedly they were to equip Motor Rifle Division to give them some long range firepower. (In fact a similar vehicle was made in the 1950s in very small numbers the Su-122-54. There is a very good article in Armor if you can find a copy). Either way a copmany or a couple of supporting platoons are now available for my Soviet forces.
Secondly, and most importantly to Twilight 2000 players, we have the
LAV75, I mean, RDF light tank. This little thing was a possible US Army acquistion as an air transportable light tank; it was armed with a long barrelled high velocity 75mm gun. Although the project got to prototype stage it progressed no further.
Again, I got enough so that I can field either a company or supporting platoons.
I’be been a bit quiet on the blogging front recently and that is due to my upcoming megagame eating up all my hobby time. The playtesting and writing is over just now got the production side of things to do…
… I have been getting in the odd game here and there. Tonight was a playtest of some Vietnam mods to 5core Company Commander that Evan is working on ( sorry no pictures). The game before that was my Chechen game- the scenario needs tweaking before we play it again but it looked good- and I did take some pictures:
A establishing shot of the table- a road that needed to be cleared going through heavily wooded ground.
Some of my Chechens dug into and ambush position.
A Russian Vodnik armoured car enters the table.
Covered by the guns of the AFVs the Russian infantry begins to advance.
As is usual I took loads of photos at the start but then got wrapped up in the game and forgot to take so many. Still endless photos of my Chechens being gunned down by 14.5mm MG fire wouldn’t be a great reflection on my gaming skills now….
I was doing some reading on the battles that Army Group Centre was in in 1942 on the Eastern Front late in bed the other night and the thought occured to me that I wasn’t enjoying the book… that got me thinking it was perhaps because it was translated from Russian as I’ve never enjoyed reading any book that has been translated from Russian. Whether it is a history book or Dostoevsky and regardless of who the tranlator is they have never sat well with me. Have any of you noticed this?
One more thing of note: I did play in one of those ‘Escape Rooms’ that are very popular at the moment. Basically you are looked in a room and have to solve various puzzles against the clock to win, ours (I went with some of the Pennine Megagames crowd) was submarine themed- that got my vote straight away. We escaped with over 10 mins to spare so we did quite well considering there were lots in our team who’d never played before. Good fun and I’d do one again. No photos from that either as they don’t want to spoil the surprise for subsequent players. The link to the company’s web page is here.
Been getting on with some painting, trying to reduce the lead mountain and more importantly those many boxes of figures I’ve got lying around which are started but not finished. I seem to have developed a habit of cleaning, prepping, basing and undercoating figures then leaving them sat in that state in a box for months. Tidying the shed found lots of abandoned projects in that state today. Additionally the take up far more space than if I’d left them in their packets in the bare metal… any way I digress, on with the pictures.
First up is a generic insurgent sniper for the Middle East/ North Africa region. I made a little scenic base for him to fit into too to add a bit more interest.
I painted his trousers in a Russian camo pattern, you can just make that out hopefully.
Armed with the ubiquitous SVD sniper rifle.
I’ll use this idea for other figures too as well as trying a rural base.
Here we have 8 Soviets with a mix of small arms wearing the tropical uniform as seen in Afghanistan in the 1980s.
I’m getting drawn by the retro appeal of the 1950s to gaming the Cold War in that era. I painted up a three squads worth of Brits. They are suitable for that short window of time after the introduction of the SLR but before the WW2 still uniforms were withdrawn; so 1954- 1960.
NCOs have Sterlings the section LMG is the 7.62mm version of the Bren the L4. Section AT weapon is a bazooka (one is slungg on the back of the figure on the left.
One each of the Rifleman poses in the three squads.