Clausewitz’s library

Being book obsessed I do like a good article on other people’s books, not what they wrote themselves necessarily but what they own(ed).

 

Therefore when I found this article I was all over it…:

 

https://thestrategybridge.org/the-bridge/2018/8/6/clausewitzs-library-strategy-politics-and-poetry

 

Interesting stuff… plenty of leads to follopw up to get into the thinking of one of the more influential thinkers in military history.

 

Cheers,

 

Pete.

Update : The roaring 20s. . . ?

Firstly a Happy New Year to everyone. Also I hope you all had a good xmas holiday. Mine was very relaxed down in Kent at my partner’s Mum’s… that has been my big improvement of 2019 getting a wonder new partner.

This xmas the generosity of my presents from friends and family has been very humbling and has really been heartwarming.

In terms of hobby stuff the big item was a PLA Anycube 3D printer. I’ll post pictures of it once I’ve assembled it. It is not something I want to rush. I’ve loads I’m planning to do with it – a SF corridor set first I think as my first big project maybe some other SF terrain to get me started…

 

I also got loads of 40k stuff- my Death Guard Kill Team will be raised up to full army level. Additionally I got the box set of Imperialis Aeronautica so watch out for that too.

 

The other big thing for me in 2020 is that I’ll be starting my PhD- plan ‘D’ worked out so come March I’ll be at studying under Bath Spa University looking into Asymmetric warfare simulation models and their use in military training. Yup, a PhD in wargames. I’m really looking forward to it- I’m sure it will be lots of hardwork and some difficult times too though. Again watch this space as the game side of things will be blogged here too.

 

2019 saw lots of gaming but not as much megagaming- I think I was getting a bit burnt out with it tbh- will have to see what this year brings…

 

One last thing:

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Where has all the time gone? It didn’t seem that long ago I would roleplay this every week in my early teens in the 90s….

 

The future is already here — it’s just not very evenly distributed.“- William Gibson.

 

Cheers,

 

Pete.

 

 

 

 

 

 

 

 

 

8 year anniversary and an Update.

My WordPress app informed me today that it is my 8th year of running this blog so I thought it would be a suitable time for an update as things have been a bit quite round here.

 

Firstly I’m in a new relationship with a wonderful lady, a gamer too. Secondly it looks like PhD plan ‘D’ is coming to fruition (I don’t want to jinx anyything yet by giving out more details), more on that later hopefully.

 

I’ve been getting a bit of gaming in that will be featured on the blog in due course. Both my GF and I have really got into GW’s Kill Team recently, my adventures in 6mm continue and I managed to play a megagame this year after missing two in a row due to illness. The Necromunda campaign is continuing but I’ve got behind on my game write ups. All a case of watch this space.

 

Cheers,

 

Pete.

Gaming… be careful who you tell….

 

I’ve just got back from a rather good day’s gaming in Sheffield (I’ll blog on the two games I played later on) but whilst I was there I was made aware of this video:

 

Scary stuff in a way and it is terrible that his family’s health has suffered too.

Nonetheless it gotr me thinking about how open people are about their hobby. I know that in recent years ‘geek culture’ for want on a better term has increased in prominance and exceptance but it is still not something that I readily volunteer that much… Through my misspent 20s I still gamed but I hardly told anyone; I figured that very few people I met through my DJ-ing and writing in the goth/ industrial/ experimental scene would care and anyway other things could be discussed. Now that I have stepped back from that and most of my social circle consists of gamers I am obviously far more open about it. It did get me wondering how everyone else felt about it?

I’d be interested to hear your views….

 

Cheers,

 

Pete.

 

Update… Feb 2019

 

I thought I’d do a quick post as something of an update…. Especially as I’ve not posted in 3 weeks.

 

Long story short the black dog has been visiting… nothing I can’t deal with as I’m used to his company these days but it has knocked my productivity a bit.

 

As some of you may or may not know I’ve been trying to get my history PhD up and running, I (thought I) had funding in place (for Plan B) to start in January but due to an admin balls up it got pulled. I’ve been working on a Plan C recently and I can see a way forward now so things are looking up.

 

As such I’ve not done a ‘plans for 2019’ style post. I guess I’ll just continue on as I have been, there is no new projects I want to start and lots to do with what I have got on the go. So keep watching the space.

 

Thanks for reading so far on what is a rather self- indulgent post….

 

Cheers,

 

Pete.

The Great War: The French Expansion Kickstarter has arrived.

The Great War is a game inthe Command and Colours family by Richard Borg which I got into when it was first kickstartered (is that a verb now? I kickstarter, you kickstarter, we all kickstarter?) a few years ago. The Great war as a conflict can be tricky to game, especially the Western Front in its trench warfare phase; whilst low level games of trench raiding may work gaming the actual attacks across the no man’s land can be problematical.*

Richard Borg has made a very fun game that uses managing two hands of cards to allow you to ‘enjoy’ the frustrations of the war. It is very difficult to set up a good run of things, tanks break down all the time and you never have enough artillery but when you can coordinate everything it is very satisfying. As a result when the 3rd, French, expansion (based around the battle of Verdun, was announced I backed it straight away.

I picked it up from the Post Office on Saturday and got it opened up.

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The main box with the modest extras I got, I managed to restrain myself and not go overboard with buying everything this time.

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The back of the box telling you what you get.

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The contents- lots of scenarios, a full set of figures for the French and extras for the Germans and British.

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The figures again separated by type.

One nice feature is that this exapansion adds loads of specialists to the mix (spotters, officers, extra ammo carriers, flamethrowers… that kind of thing) as well as rules to add them into the previously published scenarios. By using a list to see how many to add into each game and then cross referencing a table to see what was available in each year of the war you have, for the first time, a personal choice in the make up of your force in a scenario.

Talking of scenarios: I’ve played this game at least 20 times now and am yet to repeat a game. Now with this expansion bringing the number of different scenarios up to 62 I reckon I’ve still got about a hundred game left at least before I repeat myself (I’m counting playing the same scenario from different sides as different games).

In other news, and featured here because she sat in the box the game expansion came in, I’d like to introduce my new cat: Ticker.

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I had been with out a pet for a couple of years after my last cat Mickey (huge b&w Tom) had to be euthanised after developing tumours and was waiting until a cat needed a home came along. Ticker was the cat of a friend of a friend of my Mu7m’s who sadly passed away and she needed rehoming. She has been a little timid and standoffish but she is partly, or probably mostly, siamese and I’ve heard they can be like that and take a long time to bond so I’m giving her plenty of space and affections while she settles in.

 

Cheers,

 

Pete.

 

*Though not impossible see Martin Rapier’s work here: http://tgamesweplay.blogspot.com/2018/08/amiens-1918-2.html

Future plans… ideas brewing.

Now that a couple of weeks has past since my Case Blue ’42 megagame I have recovered and can start looking to future projects.

I’ve hada chance to look at the feedback from the game and, with one exception, it is all positive. That is really gratifying that so many people enjoyed the game. As for the less than glowing feedback I know what went wrong and how to fix it in the future. Either way it hasn’t put me off running more games. I’m not sure if I’ll do another big game next year by myself or as co-designer but I’d like to help in a supporting role to someone else; a few ideas have been mentioned that I’m looking forward to helping out with… watch this space. The year after I’m looking at developing a 1919 post WW1 German Freikorp  game with the nascent Wiemar republic struggling with both internal and external threats. I was rooting through a pile of books today looking for something else and found a few that will be useful for research purposes so have left them somewhere accesible (OK there are currently a trip hazard).

I was thinking that given all the resources that I have made up for Case Blue it would be a shame just to have them sat in a box for ages so I put my mind to thining what I could use them for. The feedback on the game said that the core mechanics are solid but just need a few rough edges rounding off, a second or third large scale run should do that. The obvious thing would be to use the maps to game Operation Uranus (the Soviet winter attack that encircled Stalingrad) and possibly let the Germans attempt to relieve Paulus and his troops stuck in Stalingrad.

The decision to be made would be should the game start with a roughly historical set- up or one extrapolated from the end of the megagame? Given that players on both sides were arguing over who exactly won it could be a controversial choice… Doing it has a half sized game with 20 or so players would be an easy enough proposition.

Another option for using the components could be do stage something of a prequel: Karkhov in May 1942. Most of the units could do duty there but I would need a new map. It has a lot to offer in that it saw a large and argueably overambitious Soviet attack that caught the Germans unaware that resulted in some very large tank battles. The Germans did rally and inflict a heavy defeat on the Soviets but would it go that way in a re- run. I should dig out the excellent David Glantz book I’ve got on the battle and have a think.

Given that none of the players or units got onto the Stalingrad map in Case Blue ’42 I thought of a nice way to use the map. I’ll develop a Stalingrad urban combat game to take round the local wargames shows to drum up some interest in Pennine Megagames and what we do.

Moving away from megagaming I’ve some other plans too: a VBCW game set within Huddersfield with all the players nominally on the same side but with hidden agenda; this will probably end up being  a RPG/ commitee/ map game mash up. I’ve written up a scenario for a multiplayer game of 5core: Brigade Commander that I’d like to try, nothing too big- probably 7 players or so. We’ve all collected so much stuff in a short period of time it would be nice to see it all being used at once. I’d like to run a Vietnam campaign at a skirmish level based on actions against the Ho Chi Minh trail, be nice if I could integrate low level air and ground gaming in that one.

I cat sat for friends of mine last weekend (seven rescue cats, some with health issues, and a snake) and they very generously got me some Necromunda figures as a thank you so that will be a project for the next few weeks. I hope that I enjoy the new version as much as I did the original. I bought some GW Chaos Cultists to have a practice with so I can get back into the swing of painting that stule of figures again. I’ve had a hankering for doing some sci fi gaming recently so the Van Saar figures scratch that itch nicely. I’ll mix them in with some of the nice Copplestone sculpts that are still available from Moonbase and North Star that I’ve long coveted.

Well, that turned out to be a longer post than expected guess I had more ideas than I thought. Best get cracking.

 

Cheers,

 

Pete.