Gifts from Gamers.

One of the best things about being a gamer is the real sense of community that there is, one of the best things about the internet is that it connects people together who share interests but otherwise wouldn’t meet due to geographical separation. Thanks to the generosity of two bloggers I’ve got some more goodies to play with.

 

Man of Tin was kind enough me a sheet of stickers that I was unable to locate in my home town. These will be turned into signs for Zombie apocalypse games as soon as I’ve stocked back up on plasticard.

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Maenoferren generously gave me some bits that he has made with his 3D printer that he has no use for.

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I had some spare foamcore and an MDF base lying around so knocked up this quick compound with the two houses.

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I also put some paint on the Sci Fi terrain bits, specifically the chemical tank too.

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These sorts of gestures really are the best and both brightened my day immeasurably when they arrived- many thanks to both bloggers, It is something I fully intend to pay forward.

 

As an aside the quality of the prints is really good, far better than the stuff I bought from Shapeways some years ago. So good in fact that I’m going to save up for my own printer- I really think it will be the future of the hobby (amongst other things) so it will be good to get in early for once I think.

 

Cheers,

 

Pete.

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Necromunda Campaign 2: Games 1 and 2.

The next Necromunda campaign has started at the club, I decided to build on what I learnt from the previous campaign and run a Van Saar gang again. I decided to go with a completely new gang rather than bring anyone over from the last one so it is a case of good- bye Tech Noir, hello Korova… Based upon how the previous games went down I decided to buy more hard hitting short ranged weapons, lasguns are cheap and I could get a lot of gangers with them but I struggled to covert the hits I got with them into damage given the low weapon strength. Also, anything with the blaze trait is worth taking so my gang has both a hand flamer and a standard flamer in it. Having been on the receiving end of flame- based weapons many times myself I wanted to dish it back out this time.

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This time there are 9 of us in the campaign so it will take longer to play out, I expect it will last almost until xmas time. Each cycle I’ll be paired off with another gang to fight out that cycle’s scenario; every other cycle you will be allowed to fight a challenge game, useful to build your gang back up if you need to after a defeat. The difference between this campaign and the last one is that each cycle a different player will take the lead and decide upon the scenario everyone will play, this stops one person just running the whole thing and missing out on the chance to run a gang too.

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Game 1:

Mark was the first up to decide the scenario and given the campaign was kicking off just after Easter he came up with an appropriate game: an egg hunt. The board was set up with three clusters of xenos eggs which we were to collect for the cash as a researcher wants them. Obviously, it wouldn’t be as straight forward as that. Every time a figure approached within 2” of the egg cluster they had a 50/50 chance of getting an egg or of being attacked (1-6 attacks of low strength), this also applied to everyone within the 2” radius too.

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I was drawn against Jonathan for my first match again, he was running House Cawdor this campaign rather than the Goliaths he ran last time. In the rules Cawdor gangers are cheap, very cheap so even his starting gang had 16 gangers against my 10. I fully expected to be on the receiving end of a lot of autogun hits this game.

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Fortunately, my opponent got greedy and thought with his massive gang he would be able to grab a large amount of eggs… this didn’t work out well. Whilst his gangers collected 12 eggs or so far more were felled by their attacks, I think 10 in all. Accordingly, I stood back and shot him up as he ran to the eggs, right at the end of the end of the game I rushed forward a few of my well armoured gangers to grab a few eggs, after seeing the unarmoured Cawdor fall like flies I learnt from this and sent the heavies to grab them.

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With all these losses the Cawdor gang bottled and gave me the win, picking up a nice bone shrine territory. I spent my earnings of a pair of extra gangers and awaited the next game.

 

Game 2:

Now it was the turn of Jonathan to be the arbitrator of the campaign, his scenario was for one gang to be tasked with escorting a group of pilgrims through the hive whilst another gang attacked them.

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I was drawn against Joe and his Ork Venators gang, you may remember was my nemesis in the last campaign, we randomly determined who the attacker would be and who would escort the pilgrims. I drew the short straw and had to escort the party of 5 religious zealots from one edge of the board to the others. The game started badly when Joe played a tactics card and sent my Leader home, missing the fight completely.

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I set up either side of the pilgrims with a pair of lasgun armed gangers above on a walkway to provide some covering fire, Joe then set up very close in ambush positions, which made me little nervous as I knew he be going straight into close combat which isn’t a Van Saar specialty.

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The first turn was little short of a massacre with his gangers outshooting me and slaughtering me in the melee combats. The second turn was worse, and all my best gangers and champions were down, so when I ended the turn with only 3 men of the starting 9 still standing I voluntarily bottled as it was the sensible thing to do.

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Interestingly when the other gamers were played the defender escorting the pilgrims only won once, with the longest game only go 3 turns… The scenario in all honesty needed some fine tuning but at least it was unfair to everyone.

With so few gangers I quickly arranged a challenge game with Jonathan to rebuild my gang….

Cheers,

 

Pete.

From the Shed: More Van Saar

With the start of the next Necromunda campaign at the club I decided to get my remaining Van Saar figures painted. I didn’t like using unpainted minis last time but needs must mid campaign.

I bought a second box of Van Saar models to use some of the Forge World arms. They add some great new weapon options and they allow me to give my new gang a better mix of weapons; one of the lessons I learnt from last time was short range and heavy hitting was the way to go.

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The 11 figures I’ve finished- same colour scheme as last time The rest of the photos are close ups showing them off in their speed painted glory- I should really go back and tidy up some of the eyes….

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A pair of Lascarbines.

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Plasma pistol and shield, Hand Flamer and knife, twin Las Pistol (added a Skittari head for a bit of a change).

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The heavy hitters: Rad Cannon and a Meltagun/ Shock Stave combo.

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A Radgun and a Juve with twin Las Pistols.

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A flamer (worth it for the blaze trait) and a Suppression Laser.

 

I didn’t use all the Forge World arms, and have a had a present of some more, so I think a third box is in order… The change to get more models with energy shields is too good to pass and a champion with a multimelta will be great for taking down all the monsters/ brutes people seem to be buying in this time.

 

Cheers,

 

Pete.

From the Shed: bits and pieces (WW2, Science Fiction and Terrain).

Some more from my shed- some assorted bits that I had lying around finally finished, all in 20mm too…

 

Firstly:

 

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A set of WW2 British Commandos, these are from Wartime Miniatures (seemingly defunct now). These ones are wearing the Denison camo jacket, a similar pattern to the airbourne one, making them emminently suitable for a game set on Walcheren Island as part of the operations to clear the Schelt esturary. Shame that it looks like more poses with different weapons won’t be forthcoming.

Sticking with WW2 we have these:

strelets hungarians

A small group of Honved (Hungarian Army) from this set of plastics. I did these as paint testers for a bigger Crossfire/ Megablitz project, more of which later. Not the best sculpts in the world but they paint up very nicely.

Staying with plastics I have done these:

stalker figures

A set of figures by Dark Alliance inspired by the popular S.T.A.L.K.E.R. PC games. I’ve got several of each pose in the box so for the first lot I picked out a few poses to do with a winter theme (I’ve a fondness for winter basing at the moment). Not sure what I’ll do with them but they make their way into a game some how.

 

Sticking with PC games I made this:

firing range targets

A set of firing range targets after seeing similar ones in the co-op shooter Insurgency that I played with friends a while back. Bits of foam, ground texture and scrap from the bits box went into making this. Should be good to suggest a camp or base somewhere in MENA.

 

Cheers,

 

Pete.

Inquisimunda game 1, narrative 40k

J, who had invited me down to the game, was in charge of the scenario for the game. The basic proviso was his Inquisitor character had stared into the abyss too long and had been drawn to chaos, in the last game- involving combat set on a damaged space ship – he had come to grief that resulted in him being rebuilt with a snake body/ tail for his lower half by dark Adeptus Mechanicus who were also tainted by chaos. This group had a gate to the chaos realm that they were trying to open to unleash all sorts of demonic entities into the world. My cultists were local muscle that were brought in to help defend the chaos gate. Against us were Grey Knight Space Marines, two Rogue Trader bands as well as some Dark Eldar who had been betrayed by J’s crew in the previous game. At least that is my understanding of the starting points, I think it was the fifth game for the others in the campaign… oh and parts of the damaged- now blown up – space ship were falling on to the planet’s surface randomly throughout the game.

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The table. The globe in the middle was the chaos gate I was to help defend.

I built a 1500 point force using the yaktribe website, going for the quantity rather than quality approach. In the end I was able to field 13 of the 15 cultist I own, I just left out the webber and one of the autogun armed ones.

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The scenario dictated a close in defence of the gate- it did leave us a little exposed.

The chaos aligned forces set up around the chaos gate in the centre, whilst the varied opposition entered from the board edges. Pretty quickly I was assailed by the Dark Eldar, tearing through my lightly armed cultist, still I figured I was there to provide the cannon fodder so was happy with that. Joe’s Rogue Trader force entered from my left; using the more freeform roleplay aspects of the game he tried to make radio contact with any faction on the board, he got me, going with the theme I claimed to be local forces/ planetary defence force and needed help against a xenos incursion. This succeeded and meant I didn’t have to fight two forces at once.

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Chaos Cultist and dark Ad Mech start to fall from being assailed by the various forces.

This reprieve only lasted a turn as contact was made between the two Rogue Trader teams and the really situation explained.

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The casualties mount, sacrficed to protect the precious thing.

Given the 2 to 1 outnumbering and exposed position we started in my and J’s forces dropped like flies. His attempts to open the chaos gate came to nought when his leader figures dropped. At this point he tried to persuade my forces to sacrifice ourselves whilst he fled. However, as he failed this roll I decided for narrative purposes to take umbrage with this and attempt to open the chaos gate myself.

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The Dark Eldar witch makes it to the centre and dispatches the chaotic leader.

This I did, but rather incompetently, spew dangerous energy everywhere and having one my fighters sucked into it. It seems that my cultist keenness is in inverse proportion to their competence.

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However the follow- up att ack into my heavy stubber amed cultist didn’t go as well. He promptly turned around and killed the witch.

With the main chaos personalities down and the gate open dangerously spewing random effects into the area the other forces beat a retreat. Thus, the game ended with my cultist in possession of the gate. It will make for an interesting jump off point for the next game. It was suggested that I come up with the next game which will be fun.

 

Again, it was another great game down at the clubs. I really enjoyed getting my chaos force on the table; I wouldn’t mind expanding it a bit with some of the new plastics from the Blackstone Fortress boxset that GW have just put out. Playing a narrative, non- competitive 40k where you could go deep into the backstory/ fluff and create your own is something that has been on my to do list for a while now and it didn’t disappoint.

 

Cheers,

 

Pete.

From the Shed: 40k Chaos Cultists.

A bit overa week ago I was asked by J (one of the guys that I played the necromunda campaign with) if I wanted to bring my Chaos Cultists along to a narrative 40k/ Inquisimunda game being run at the club. Obviously I said yes… then realised although I had 5 cultists painted the other were still on the sprues. Still I had time…

… I speed painted the Iraqis (see previous post) whilst I worked out what to do with the cultists. The GW set only has 5 poses and I already had a set of them, Brian had very kindly given me some Genestealer Cult and Skitari parts which I was thinking of using for conversion purposes, I also found some very old (1980s) parts so I got out the scalpel, clippers and plastic glue and got going.

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Here are the converted but unpainted figures: the light grey parts are from Genestealer Cults and the red plastic bits from the Skitari. The Heavy Bolters (will count as heavy stubbers) are scraps left from my now AWOL  circa 1991 Squat army and the flamer conversion was made with parts from the RT01 set of Space Marines.

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Here are the 10 painted.

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I’m pleased as this now makes 15 unqiue cultist models in my collection, thus making a second gang for use in Necromunda.

 

As for the game I’ll post that tomorrow.

 

Cheers,

 

Pete.

From the Shed: ‘Ghosts of Gaia’ 5 Post Apocalyptic figures.

I’m still on my Sci- Fi/ Cyberpunk nostalgia trip at the moment (current TV series is ‘The Expanse’ and I’ve got David Drake’s ‘Hammer’s Slammers’ on my bedside table) so I thought I get these figure from Bad Squiddo clicky  painted up from the kickstarter last year.

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They are great sculpts, loads of detail and I’m sure I’ll work them into a game at some point soon. Bad Squiddo do some great figures I’m definately going to add more to my collection soon.

 

Cheers,

 

Pete.