From the Shed: Modern and near Future Russians.

As I’m sure that you have noticed I’ve been really getting into the Zona Alfa game recently and I had the idea of getting some of the Empress Miniatures modern Russians with gas mask heads to add to me collection. However, I wanted to practice the camo they’d be in first so I dug out these modern Russians from Elhiem to try.

The new digital flora pattern (as seen onthe little green men of Crimean infamy) took a lot of layers to get that mottled effect but was fairly quick to do in the end. Whilst I was at it I decided to paint up the Near Future Russians I had laying around in the same scheme. These are the companion/ opposition figures to the near future US figures I painted some time back.

I also , as they were lurking in the same box, got these modern Russian special forces figures finished off. Clad in a copy of multicam they are based on the operatives that have been present in Syria and again finish off stuff I have painted earlier. They add a selection of LMGs, sniper rifles and RPGs.

Elhiem has expanded the ranges of both the near future Russian anmd US forces- extra support weapons, snipers and leadera to expand upon the original assault rifles and LMGs I’ll be interested to get them as these new figures are digital sculpted, printed in resin then cast in metal as opposed to the original figures being sculpted in the traditional manner in putty. Comparing the two styles will be a pointer to the future of the industry as 3d design processes will become more and more common.

I have thought about getting a full platoon of the modern Russians in the digital flora camo but the current tension in the Ukraine makes this less appealing somehow (here is hoping it doesn’t develop into a major shooting match). I’ll have to think on….

Cheers,

Pete.

From the Shed: Some 40k odds and sods.

As I had the lightbox set up I thought I’d take a few pictures…

First up is some of the old 90s Necxromunda Orlock figures.

I also painted up a box of the objectives that came out around the launch of 9th ed.

I do like bits like this as they can act as inspirastion for a scenario… tempted to make an Imperial archeological dig for them like when the Necrons were first introduced to 40k, also back in the 90s.

Cheers,

Pete.

From the Shed: Even more Stalkers for Zona Alfa.

I wanted to paint up some Stalkers in a specific camo pattern, namely the Russian ‘Partizan’ scheme… that was all the excuse I needed to get a set from Pig Iron Productions that I had been coverting.

Here they are again in threes. I went for a sniper rifle a light machine gun and three AK style assault rifle, the dog is so I can try out some of the optional rules I got from facebook.

I also had a few more Cold War figures from Under Fire Miniatures that I converted- again using Pig Iron parts.

You may have noticed that I didn’t take these pictures outside on my backdoor step… I got a light box for xmas and this has made taking the photos much easier, especially in these wetter and darker months. I did print out a stone texture picture from google to use as a backdrop which I think works quite well.

Cheers,

Pete.

Zona Alfa: From the Shed to the table.

I tend to work better to a deadline so was more than happy to run a game of Zona Alfa for friends with a week’s notice, even though I still had nearly 30 models to paint in that time. Firstly I needed to finish off the various zone hostiles that I had collected, these are the various monster/ fauna that inhabit the zone and make life difficult for the players. I had a mix of zombies from Mantic, Copplestone and Pig Iron. All were painted in a similar muted palette and complement each other. The Mantic and Copplestone ones go well together as they look like the reanimated corpses of previous expiditions to the zone….

The horde of zombies.
Pig Iron Production zombies
Mantic zombies
Copplestone zombie troopers.

I also had a small selection of Reaper Bones models to represent the mutants, both large and standard size, that can also appear in the game. Nicola very kindly painted these three for me.

Reaper Bones used as mutants.

I also wanted to round out my collection of military types witha few more figures. I got some of the Under Fire Miniatures cold war camo suited Soviets and added Pig Iron Productions gas mask heads and backpacks to give them more of a STALKER vibe. Whilst the hardness of the metal that both companies used made drilling them tough on the fingers I’m really pleased with how they turned out.

The converted Under Fire miniatures Soviets.

For the game at the club I wrote a brief intro to the game (which I can post if people want) and made up four forces for the players to use: two military, one scientist and one bandit. After a quick run through of the rules they teams set off to revover the protyped weapon left cached by a previous expedition into the zone. I purposely ignored the Allies and Enemies rules for this game, mainly as it was a one off zero sum mission it would added more combat to get the players better used to the rules.

My Zona Alfa collection in it storage box.

Set in a level one zone I placed the two hot spots so that the players would be able to interact with at least one lot of zone hostiles each.

The game table, the objective was in the cached ammo crate, the skulls are hotspots. Most of the terrain was from my 3D printer.

In the end the Scientist and the Military player ended up trading shots and finding out how bloody the combat syestem can be whilst the Bandits crept forward clearining a hotspot and then cunningly used electric juice to speed forward to snatch the mission objective, after the Military team had dispatched the rats it had spawned the previous turn. The scientist cleared the hotspot closesst to them, again hiding a rat swarm before finding an anomily there and getting a rare artifact. At the point the Bandits were attracting a lot of attention so began to take a lot of fire as the other two teams attempted to snatch the weapon for themselves… at the expense of most of their team they did manage to get it off the table. However, I did point out to the players that in a campaign game they’d need to watch their casualties more and that finding a rare artifact could mean that whilst you don’t win the game the money it earns your team may be more beneficial in the long run.

The Bandits emerge from the edge of the woods.

The Military team pinned down behind the ruins.

The game went down really well and there are a couple more players who wish to try it so hopefully there will be enough interest to get a campaign going. I’m sure I did some of the rules wrong but it has been a long time since I ran the game, pre COVID19 infact. As always I enjoy running the game and seeing how the players interact as much as I do playing.

Cheers,

Pete.

From the Shed: Blackstone Fortress’ Ur Ghuls.

I picked up a further four of these monopose plastic models from ebay. Given that the game that they are from is out of production they are getting a little bit more expensive and rarer so I decided to get them sooner rather than later.

I painted then to match the previous pair that I did- I used a mixture of GW’s Nihlak Oxide and some homemade glazes so they were a really quick job.

I plan to mostly use them as mutant for my Zona Alfa games but they’ve already been on the gaming table in Nicola’s Drukhari force.

Cheers,

Pete.

From the Shed: War Dogs – 40k Chaos Knights.

I got these for xmas last year and have finally got them finished… wanted them for long range support for my Death Guard army – I’ll use them in a second detachment.

Really enjoyed painting these. I was nice to work on a larger piece and one with relatively bright colours too. I tried a bit of heat discolouration on the exhausts and melta gun muzzle too- it looks better in real like than in these photos. I’m also pleased that my usual chopped up sprue for basing works OK on a larger base too.

Cheers,

Pete.

From the Shed: 40k Inquisitor models.

I ortiginally bought these for an Inquisimunda campaign that was running at Cellar Dwellers that I started to get involved in… although now I am unsure what the state of that campaign is. Either way they are nice example from the early and mid 1990s 40k universe. I’m sure I’ll be able to work them into some games in the future.

From left to right we have a Missionary, an Inquisitor in Terminator armour and, a Preacher.

Cheers,

Pete.

From the Shed: Salamanders Kill Team.

Using the GW quick build figures of Intercessor and Reiver Primaris space marines I’ve put together this little Kill Team. Coming in at just under 100 points they are pretty bijou but quite tough. Still the one time I tried them out I lost badly to Drukhari… hopefully they’ll do better for me now they are painted.

It will be interesting to see how they fare when the next addition of the game drops in a few months.

They really could do with some transfers for the shoulder pads as I’m not up to freehanding that kind of thing.

Cheers,

Pete.

From the Shed: Nurgle Daemon Engines… take two.

I don’t know what is happening to my posts. Things aren’t saving in drafts properly. I create a post then when it gets published there is nothing there. Will be a user error I’m sure… no matter.

I’ve painted up a Mythitic Blight Hauler (r) and a Fetid Bloat Drone (l) for my Death Guard 40k army. THey are the easy build models so were quick to build and fun to paint. Should be good to use in the game as they are surprisingly fast for my force yet still pack quite a punch.

Cheers,

Pete.

The End of the Road for the Cellar Dwellers..?

To say that the events of the last 18 months have been transformational is a gross understatement. As we in the UK seem to be coming out of lockdown, hopefully for one last time, what we are coming out to remains to be seen. The high street for one thing won’t be the same, walking through my, now desolate, home town and seeing all of the shutdown shops is rather sobering. What will become of the hostelry trade I hate to think…

… on the gaming front the building in which Cellar Dwellers reside, the club in which I’ve played the epic Necromunda campaigns over the years, has been sold and the club won’t be able to meet there any more. It is a big shame as it was possible to leave tables set up there. There have been some discussions online on what wll happen to the club now. There is a big games shop in town where some people will go but the terrain can’t be left up. A gaming centre in the next town has offered to host the terrain and let it be set up so that is where Mark, who own most of it, is putting it. I guess that the time spent travelling will be the equivalent to what would be spent at the town centre venue setting it up and breaking it down but either way it is sub optimal. I know that some of the players who had quite a travel to get to the club are less keen to drive further* but what players we lose for potential campaign players we should hopefully pick up in the new place.

I thought I’d share some pictures of the Necromunda finale that I hadn’t posted here before. It was a race up to the top of the tower to switch off the chaos gate- represented by the plasma ball- with a restricted gang roster. There was much backstabbing, grasppling hooks and long falls with high damage in the game. Most of all however, it was a great evening with a great bunch of lads, all of us enjoying the game. It was the kind of gaming I’d missed, and was looking forward to getting back to after restrictions were lifted but that won’t be, or at least not in the old format. Still when gaming returns I’ll be able to try out all the new rules and models that have been relased throughout lockdown.

With the club having to move some of the clubs property has been sold off. I picked up these very nice mouse mat style neoprene mats – each one three foot square- from Urban Matz for 20 quid each. They should come in really useful for loads of skirmish games.

Cheers,

Pete.

  • The move is only 6 miles, nothing to the American and antipodean gamers amongst you but it would add a good half hour given the traffic at the time of day.