From the Shed: Scatter Terrain.

I’ve used my 3D printer to run off some useful modern bits of scatter terrain. Not the most exciting bits, definately not in colour terms, but they should be good for set dressing on the table. All of them were printed from free stl files from either Wargaming3D or thingiverse.

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First up we have a set of 6 sewer entrances. As I’ve already got a sewer system, the resin one from Ainsty, these should prove very useful.

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Secondly I ran off a load of Jersey barriers. Great for modern games.

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Finally I did some anti- tank obstacles… well not quite. The eagle eye amongst you might recognise these as concrete beach anti- erosion defences. Whilst they have been popularised in the alt WW2 game DUST Tactics they have also been used in the real world too. The Ukrainians used them successfuly as road blocks to stop an armoured thrust towards Mariopol by Russian/ Sepratist forces.

Once lockdown is over I’ll be able to add these to some games.

Cheers,

 

Pete.

From the Shed: A bit more terrain.

First up is the compound that I made with the parts from Maenoferren which he had 3D printed. I’m really pleased with how this one turned out. Should get lots of use from Colonial through to 21st century. A big thanks to him again.

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I also got some paint on the last bits of Ainsty Casting‘s Sewer section that I had sat about undercoated for at least a couple of years.

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It is a nice system don’t get me wrong but it has been a bit of a white elephant costs wise. Today, knowing what I now know I’d go for printed mats but there is still an tangible tactile fun manipulating the resin blocks, not dissimilar to Lego really.

 

For a couple of things I’ve done in the past with it see here and here.

 

Cheers,

 

Pete.

Down and dirty Sewer fighting.

Or scatological combat spelunking.

Over the years I’ve been buying up the Ainsty produced sewer section, I’m pretty sure I’ve bought them off all three of the companies different owners. A while back I got round to drafting some rule amendments specifically for their use. Evan had come round for game night so we got the blocks out came up with a few different layouts and ran through a couple of different scenarios.

The first one was a Stalingrad affair with plenty of SMGs and each side using lanterns (with gave a pool of light) or torches/ flashlights (a cone of beam) to light their way. The second game was slightly more fantastical as it was a Berlin 45 set up. It was chosen so I could use a handful of my IR equipped figure to test out those rule modifications too.

Sorting out the bits and pieces: I had made sure I had kept a note of the paints I had used to ensure continuity.

Sorting out the bits and pieces: I had made sure I had kept a note of the paints I had used to ensure continuity.

Layout one. Each side approached the other from a ladder entrance.

Layout one. Each side approached the other from a ladder entrance.

Soviets advance forwards.

Soviets advance forwards.

The Germans move up too.

The Germans move up too.

The Soviets (me) come off worst in the ensuing exchange of fire.

The Soviets (me) come off worst in the ensuing exchange of fire.

As the Germans had torches they could turn them off and just shoot into the areas illuminated by the lanterns of the Soviets. A wise tactic which completely halted the Soviets advance.

As the Germans had torches they could turn them off and just shoot into the areas illuminated by the lanterns of the Soviets. A wise tactic which completely halted the Soviets advance.

At this point we quickly reset the layout and moved forward a few years to Berlin 1945.

Layout two. This time I took the Germans and Evan the Soviets.

Layout two. This time I took the Germans and Evan the Soviets.

This time the Soviets had flashlights of their own as well as heavy steel plate body armour.

This time the Soviets had flashlights of their own as well as heavy steel plate body armour.

The Germans had come prepared with state of the art weaponry.

The Germans had come prepared with state of the art weaponry.

The Germans rushed forward and with the IR sights slotted the Soviets as they appeared.

The Germans rushed forward and with the IR sights slotted the Soviets as they appeared.

The second game was rather one sides so only ran for a couple of turns. To be fair as games the 2 scenarios were rather unbalanced though that wasn’t the point of them. Given that they were to test some rule modifications they worked well, though the rules seems to favour which ever side has the technological edge. I did balance that by having the ‘home’ or defending side be the only force who could move quickly through the tunnels, representing local knowledge so it did go some way to balance this.

I never really intended to sewers to be a game within themselves rather than an adjunct to an above ground game, literally adding an extra level to fight across. Future candidates for this will be Stalingrad and Berlin as well as Warsaw. If you haven’ t seen Kanal http://www.imdb.com/title/tt0050585/?ref_=fn_al_tt_1 you are really missing out on a classic. Also I’m pretty sure I’ll work in some modern counter- terrorist action int to. Pulp games would be option too. I’ll get round to working out some scenarios and getting them played over the summer- given the action will be on two tables I’m pretty sure they’ll be good for multiplayer games too.

Cheers,

Pete.

PS- apologies for the extended gap between this post and the last. A period of ill health has meant I directed what energy I had into my studies.