2015- a few project ideas

Looking back on my plans from this time last year I can see that I only achieved one of those goals and that was only in the final week of 2014… still I consider those projects still on the go. However some new things have caught my interest….

Firstly I’ve really enjoyed both painting and gaming with the Gladiator figures so I think I will get a few more ancients figures for some skirmish games, no more than 20 a side to keep it simple. I’m drawn to Thracians as they are my favourite tribe and they have plenty of potential for gaming scenarios. Will pick up them and some Celts first probably.

Secondly I’d like to play in more campaigns. The Gladiator one was great fun and I’m keen to start the Ludos one (previously we only played a single gladiator). I’m running a PBEM WW2 game for Brian and Evan and hope to do some more in the future- possibly with other people too.

Thirdly I’d like to do more SF gaming- quite what and how remains to be seen, probably skirmish games possibly RPG, I’ve always had a fondness for the Post Apocalyptic genre but I seem to be revisiting the Cyberpunk literature of my teenage years so maybe something along those lines.

That should keep me going for a while. See what I pick up when I sell some old stuff and visit the forthcoming shows.

Cheers,

Pete.

Invasion from Mars Megagame, Leeds 13th April.

Last weekend, Brian, Chris, Evan and I headed off early to Leeds’ Royal Armouries Museum for another of Jim Wallman’s excellent megagames.

This time the scenario came from ‘The Universe’ a setting that Jim and others have developed out of a continuous 18 years of game play. The colony of New Cydonia, home to 5 island group and corresponding factions, has been at war for some time with the militaristic ‘Democratic Republic of Cydonia (a militaristic dictatorship) had started a two front war against the ‘Diggers and Miners Collective’ and the ‘New Cydonia Colony’, to the north the ‘Independent Development Association’ and ‘North Continental Company’ watched with concern as the conflict threatened to escalate. The escalation was in the form of the Martians who were heading to the colony to sort the situation out for their colonist in the form of the ‘New Cydonia Colony’.

For more detail see the ‘history’ page here: http://www.theuniverse.org.uk/

Brian, Evan (in his first megagame) and I all played military commanders from the DRC, rounding out are team was the President for life- played fantastically by Tim Campbell. Chris was orbiting the planet in the space station that functioned as the colonies trade link to the rest of the galaxy.

The central game map.

The central game map.

Evan and I started the game engaged on two different continents with somewhat depleted armies, whilst Brian stayed on the home island as our reserve. The game played very simply, plan write orders, then carry out all moves on the main map simultaneously supervised by the control team. Evan and I started fairly aggressively trying to expand our initial gains with a view to a better position for our President in the anticipated peace talks. Evan pulled of a clever outflanking move by using his Sea lift assets and did quite well though without making contact. I however ran straight into the NCC counter attack and in the ensuing encounter battle came out very badly (Whilst stronger on paper I was weaker in air assets especially Air Superiority fighters with shot down all my CAS assets.

Whilst I was licking my wounds the Martian fleet had been sighted in Orbit, knowing I was number one target I withdrew my forces, giving up some ground admittedly, to the cities to protect my logistical tail.

Organized chaos on the DRC table.

Organized chaos on the DRC table.

Whilst this was going on the President was running around doing some pretty crucial deals and agreements with the other player factions, none of us were privy to what was going on, we simply briefed him on the situation, planned, then tore up the plans when he came back after negotiating an advantage for us which meant our planned offensive had to be scrapped as it would upset his deal… all good fun.

However he couldn’t do enough to stop the Martians invading in force. Using Orbital bombardment they attacked all three of our forces and landing en masse to face mine, cutting me off from my escape route.

The massive Martian invasion force, you may be able to make out the discrepancy between our relative strengths on the counters.

The massive Martian invasion force, you may be able to make out the discrepancy between our relative strengths on the counters.

At this point with my forces cut off, out of supply and having suffered heavy losses I was offered terms of surrender by my opponent on the NCC. The defence Minister offered free passage for all of my men if I left all my heavy equipment behind. whilst I tried to nail down the specifics of the deal the offer was withdrawn (I was stalling as I didn’t want him to take all my AFVs which I knew he didn’t have). Still like I said at the time we are playing a war game not a surrender game. Therefore my alternative was to conduct my own little ‘Operation Dynamo’, as my three naval flotillas had escaped the initial Martian attacks.

I managed to get two tank divisions and one mechanized division off in my boats, the rest off the men who couldn’t make it off in the boats, stripped all the light weapons from their vehicles, blew up what they couldn’t carry and headed to the hills as Partisans to harry the NCC’s supply lines and allow the rest of the army time to escape.

My own Dunkirk

My own Dunkirk

In all I hadn’t done very well- the Martians were several orders of magnitude more powerful than I, I had gone in with a Corps and came out with little more than a brigade… As I sailed back to my home island, being attacked from orbit, I pondered my fate, with my army in tatters I was effectively out of the game. The invasion of my home Island was a distinct possibility but one that was out of my control, would the remnants of my force be used as a last ditch defence? It was some comfort that I had managed to dint the Martians, against all odds my Guerrillas had shot down some of their ultra high tech fighters.

Meanwhile, as I floated back feeling despondant, President for life had pulled of anamzing piece of bluff and diplomacy and managed to get us off the hook by compling a dodgy dossier that blamed the Diggers… sound familiar, which neatly deflected from the fact that we had launched an unprovoked war of aggression….

Hostilities were wound down and the Martian stopped trying to wipe us off the map from Orbit, we almost got away with it but we were rumbled on our faked evidence. Sent home with our tails between our legs we had to re build our country and economy. Both us and the NCC paid a heavy price in treasure in our exertions.

As far as the game Universe is concerned we played an infinitesimally small part, and a part of the game’s history that had been and done. Some 50 years after this scenario was set the planet becomes a full colony of the Martians.

Oh any my Guerrillas that I left behind? They were such a stubborn thorn in the side of the NCC that they were eventually paid off and bribed to leave their continent.

All in all another classic day’s gaming. All the players and control team made the day great fun, with an interesting scenario mixing high level military planning with political dealing. I’m looking forward to the next one later in the year… WW2 in the desert.

Cheers,

Pete.

A quick overview of my projects so far.

As stated I’ve set up my blog to try and get my projects in order. They’ve grown quiet organically over the years and have got slightly out of hand…. Over the years I’ve kept a list of all the figures I’ve got (fortunately I started when my collection was pretty small) as an aide to writing scenarios; this was when I moved from playing Rapid Fire to skirmish level games. Additionally I’ve managed to keep almost everything in 20mm/ 1:76/72 scale. That way I can get the most use out of the scenery I’ve amassed.

Rapid Fire was the rule set that got me back into play historicals after years of GW games and dabbling in Napoleonics. It’s a decent system but it plays better the bigger the game you have. As I’ve never got the chance to have a table bigger the 6 foot by 4 it turned out not to be the best system for my needs, hence me moving to more skirmish based games: first Crossfire, then Red Poppy White Feather, then Arc of Fire now we seem to be giving Nuts a try.

One of the early decisions I made was to concentrate on the Eastern front- I figured it would give me more gaming options than any other theater: you can get infantry, armour, amphibious, winter, urban and partisan etc actions all with one set of figures. over time this has been expanded to include some of the minor nations too. However I couldn’t leave it there- so I started to look at the Italian theater too, some late war Brits and Americans to go with that. The late war stuff I’ve got plus the Russian vehicles and guns will also work for Korea so recently that’s been an area I’ve been looking into. Talking of Korea I’ve got a modest collection of 1/600th aircraft.

Vietnam films have always been a big favourite of mine So I’ve got a modest collection. I’ll be using the new Force on Force rules to game that.

My modern collection is quite disparate- plenty of stuff for Chechnya, bits for the cold war, lots of stuff for Afghanistan (1979- present really). Modern gaming really seems to be growing at the moment lots of new companies are releasing ranges for it – most seems to be based around the aforementioned FOF rules, though bigger games with a modern modification of Rapid Fire seemed to be being played too.

Other than that I seem to be getting a WW1 collection going too- the Emhar tanks are lovely, and the early battle before the trenches were dug appeal too.

Following work I did on my BA I’ve developed an interest in the Franco Prussian War- I’ve picked up some figures cheap but I’ve yet to really decided what I’m going to do with them.

Also in 28mm I’ve got a cheap German Army for Secrets of the Third Reich, and my old Necromunda gang Is lurking somewhere in the Shed….

so this is where I’m up to so far. Like I say it really needs some organizing and direction.Especially as I’ve got more ideas fermenting away too.