From the Shed: Blackstone Fortress’ Ur Ghuls.

I picked up a further four of these monopose plastic models from ebay. Given that the game that they are from is out of production they are getting a little bit more expensive and rarer so I decided to get them sooner rather than later.

I painted then to match the previous pair that I did- I used a mixture of GW’s Nihlak Oxide and some homemade glazes so they were a really quick job.

I plan to mostly use them as mutant for my Zona Alfa games but they’ve already been on the gaming table in Nicola’s Drukhari force.

Cheers,

Pete.

From the Shed: War Dogs – 40k Chaos Knights.

I got these for xmas last year and have finally got them finished… wanted them for long range support for my Death Guard army – I’ll use them in a second detachment.

Really enjoyed painting these. I was nice to work on a larger piece and one with relatively bright colours too. I tried a bit of heat discolouration on the exhausts and melta gun muzzle too- it looks better in real like than in these photos. I’m also pleased that my usual chopped up sprue for basing works OK on a larger base too.

Cheers,

Pete.

From the Shed: 40k Inquisitor models.

I ortiginally bought these for an Inquisimunda campaign that was running at Cellar Dwellers that I started to get involved in… although now I am unsure what the state of that campaign is. Either way they are nice example from the early and mid 1990s 40k universe. I’m sure I’ll be able to work them into some games in the future.

From left to right we have a Missionary, an Inquisitor in Terminator armour and, a Preacher.

Cheers,

Pete.

From the Shed: Salamanders Kill Team.

Using the GW quick build figures of Intercessor and Reiver Primaris space marines I’ve put together this little Kill Team. Coming in at just under 100 points they are pretty bijou but quite tough. Still the one time I tried them out I lost badly to Drukhari… hopefully they’ll do better for me now they are painted.

It will be interesting to see how they fare when the next addition of the game drops in a few months.

They really could do with some transfers for the shoulder pads as I’m not up to freehanding that kind of thing.

Cheers,

Pete.

From the Shed: Nurgle Daemon Engines… take two.

I don’t know what is happening to my posts. Things aren’t saving in drafts properly. I create a post then when it gets published there is nothing there. Will be a user error I’m sure… no matter.

I’ve painted up a Mythitic Blight Hauler (r) and a Fetid Bloat Drone (l) for my Death Guard 40k army. THey are the easy build models so were quick to build and fun to paint. Should be good to use in the game as they are surprisingly fast for my force yet still pack quite a punch.

Cheers,

Pete.

The End of the Road for the Cellar Dwellers..?

To say that the events of the last 18 months have been transformational is a gross understatement. As we in the UK seem to be coming out of lockdown, hopefully for one last time, what we are coming out to remains to be seen. The high street for one thing won’t be the same, walking through my, now desolate, home town and seeing all of the shutdown shops is rather sobering. What will become of the hostelry trade I hate to think…

… on the gaming front the building in which Cellar Dwellers reside, the club in which I’ve played the epic Necromunda campaigns over the years, has been sold and the club won’t be able to meet there any more. It is a big shame as it was possible to leave tables set up there. There have been some discussions online on what wll happen to the club now. There is a big games shop in town where some people will go but the terrain can’t be left up. A gaming centre in the next town has offered to host the terrain and let it be set up so that is where Mark, who own most of it, is putting it. I guess that the time spent travelling will be the equivalent to what would be spent at the town centre venue setting it up and breaking it down but either way it is sub optimal. I know that some of the players who had quite a travel to get to the club are less keen to drive further* but what players we lose for potential campaign players we should hopefully pick up in the new place.

I thought I’d share some pictures of the Necromunda finale that I hadn’t posted here before. It was a race up to the top of the tower to switch off the chaos gate- represented by the plasma ball- with a restricted gang roster. There was much backstabbing, grasppling hooks and long falls with high damage in the game. Most of all however, it was a great evening with a great bunch of lads, all of us enjoying the game. It was the kind of gaming I’d missed, and was looking forward to getting back to after restrictions were lifted but that won’t be, or at least not in the old format. Still when gaming returns I’ll be able to try out all the new rules and models that have been relased throughout lockdown.

With the club having to move some of the clubs property has been sold off. I picked up these very nice mouse mat style neoprene mats – each one three foot square- from Urban Matz for 20 quid each. They should come in really useful for loads of skirmish games.

Cheers,

Pete.

  • The move is only 6 miles, nothing to the American and antipodean gamers amongst you but it would add a good half hour given the traffic at the time of day.

From the Shed: Servants of the Abyss. TAKE TWO

As it appears yesterday’d blog post was a faliure I’ll have another go at it….

I’ve just finished painting up the Servant/ Cultists of the Abyss from GW. They originally came in the Blackstone Fortress boxed game but were available seperately for a short while. Extra Chaos Cultists are always welcome round these parts and the Negavolt Cultist are rather nice, being as they are the first offical dark mechanicus figures that Gee Dub have produced, despite them being referenced in the lore/ fluff for years. Great to see more beastmen too, I remember the good old days when you could take them in Imperial Guard armies, it does seem that GeeDub are putting these little hints to the past in the box games recently, fan service for the long service gamers I guess, In recent months we’ve seen Zoats return as well as Squats and Beastmen as hired guns in Necromunda.

I’ve given these figures a quick run out with Kill Team, they weren’t particularly good but fun to play. Given I mostly go for narrative games rather than meta- chasing ultra competitative stuff.

Cheers,

Pete.

From the Shed: More additions to my Death Guard Forces….

Been a busy month this month so I’ve not got as much donews as I wanted still. I’ve finished the penultimate back of my death guard forces.

There is the new Lord of Virulance, a selection of Plague Marines and finally a Rhino that I resuced from scrap and detailed with parts from the bits box, I think it looks the part. Furthermore it should get my slow moving troops across the table a bit quicker too.

Cheers,

Pete.

From the Shed: Servants of the Abyss for Kill Team.

GW briefly sold the sprue of the chaos models from the BlackStone Fortress game seperately. I picked a set up to use as a Kill Team as it has some interesting models in they should play different to what I already have. The mix of figures you can have really appeals to my in fluff/ lore terms as it seems to encapsulate the idea of a Chaos Warband really well in a way that hasn’t been done before.

I’ve just finished up the first half of that box.

The Rogue Psyker and Chaos Space Marine.

The Traitor guard (lovely figures these- wish more poses were available).

I’ll start work on the Beastmen and Negavolt Cultists as well as the bigger pack of cultist to go with them

Cheers,

Pete.