Necromunda Campaign Game 2

Yesterday I went down to the club for my second outing with ‘Tech Noir’. I was drawn against Mark’s Escher which I knew would be a tough fight as they have poisoned weapons. Lots of poisoned weapons. The only real counter to them is to be tough, tougher the better… something my pencil- necked techno geeks aren’t.

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Tech Noir lined up before deployment on to the table.

For the second cycle of the campaign the scenario was predetermined to be ‘The Hit’ with elements of the stronger gang trying to take out the leader of the weaker gang. Reading through the set up details I thought it was as good as it could be. The Escher would have to come to me and I would just try to put as many shots as I could at the as the advanced.

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We played in the bottom half of this 4 foot by 8 foot table. I set up in the tallest tower roughly in the middle of the full table.

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Taking the high ground and deploying in all round firing positions.

I set up on the high ground as is my preference and waited the onslaught. Mark being the canny player that he is pegged my Rad Cannon armed Champion, Popov, as the biggest threat on the table so took him out with the first shot of the game with his sniper. Slumping wounded Popov fell off his lofty perch and plummented downwards. In the rules you take damage for falling, and falling 10″ would hurt most people. Fortunately one of the upgrades I bought after my first game was grav shutes for key personnel. This meant- although seriously injured he suffered no further damage from the fall.

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My ganger, Egor’ev,  who came on as reinforcement tries to take out the pesky sniper. Whilst he could pin him it never converted into any damage.

I moved a ganger, Ferzen, down to aid Popov’s recovery as the posioned wapon shots gradually took out my gangers. The Rad Cannon Champion and the assisting ganger were both taken out of the game by a poisoned knife. However Smirnov, my other Champion, took out one of his opposite numbers with a well aimed shot.

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Here you can see the Escher (Mark is using Dark Elsar as proxies) about to charge two of Tech Noir.

At the top of the tower Ozerov, my leader, realising that the Escher Gang was gunning for him decided that it better the run away and live to fight another day moved out of the way of the sniper who was itching for a shot. The ganger I’d left up their to defend him proved to be pretty effective in keeping the Eschers from getting up to that level of the tower.

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At game end- the middle sees my remaining champion stuck in melee whilst at top left Ozerov hides whilst protected by the ganger Rodionov.

I was getting plenty of hits on Mark’s gang but getting that converted to taking people out of the game is something I struggled with my low powered weaponary. As it was both Mark and I needed to take bottle tests to see if we would continue fighting. Careful use of a tactics cards gave me the edge and I passed my roll.; Mark failed his which meant he called off the hit on my Leader. I scraped a win, I had 4 fighters down so it was something of a pyrrhic victory.

That said the cash, reputation lift and Rogue Doc that has now joined my gang will be useful for future fights. I think a challenge match is in order though to get some more experience for my gang as though I’m two wins for the campaign my gang is small compared to the others.

I will have to see what I can get sorted for next week.

 

By the way I took a shot of the club space. As you can see it has plenty of room and tables. Currently four are given over to Necromunda, with two for Infinity and one for the Batman game.

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Cheers,

 

Pete.

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Back to Africa with 5core Skirmish.

Last week I hadn’t had the time to prepare a game like I usually do so Evan had an idea for a skirmish based, I think, on the ‘Tears of the Sun’ film he is a fan of… I’m not sure I’ve not seen the film.

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(Apologies for the picture quality as I was using the camera on my phone.)

 

He had a group of 6 SOF (2 M203s, 2 M4 Assault Rifles, 1 Light Machine Gun, 1 Sniper) types whilst I had a group of African militia (Mostly AKs with a RPD, a RPK and a few PPSh SMGs). After entering the village Evan’s figures had to search the buildings until the Doctor was located, I wrote down where I had hidden him.

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This was the table. I set up in a rough circle protecting the centre of the village whilst Evan’s forces could enter from any side.

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Evan moved his men in carefully clearing as the went covered by a sniper he put up a tree.

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I tried to slow their advance with my RPK wielding figure but he was taken out by the sniper.

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At times the fighting degenerated into a violent melee as I tried to force the SOF back. With 12 figures to his 6 I tried to win by a bloody process of attrition.

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At the games end Evan had searched all the buildings which have had their roofs taken off in the above picture. Unfortunately he didn’t find the doctor; I had hidden him in the toilets which is where Evan said he’d have put him too.

My attritional tactics worked in the end just. Evan failed a squad morale roll before I did and withdrew from the field.

In retrospect it was a good fun game but would need tweaking a bit if we were to play it again. Both the SOF types and the African militia had the same chance of shooting each other which seemed wrong given the vast difference in marksmanship skills so I think that more use of the skills and benefits that are in the rules will give a better feel for the game.

The plan is to try a stealth type game next.

Cheers,

 

Pete.