A quick post here to round off the month… I finished painting the last of my kill team terrain that I got from the Sector Sanctoris kill zone.
All were painted in acryllics then given an oil wash to bring out the details. A chaos cul;tist made his way intosome of the photos from a sense of scale. I may go back and add some zombie arms poking through one of the grates yet… undecided on that as it would involve basing it.
It will be good to game with fully painted terrain now.
PS- here is a picture of me in my favourite Tshirt for IRO’s March challenge….
Nicola and I have started to play the excellent new Viking skimish game from Little Wars TV Ravenfeast. I figured we would need a few houses to make the game more interesting and go with the one Dark Age building I already had from War Bases in MDF.
A quick browse on thingiverse found this file of an A frame house, so I ran 2 off and we painted one each.
A quick print on the coarsest setting and it has turned out great. Here is a 28mm plastic figure for scale.
I previously posted a couple of examples of the Zuk van that I printed out in 20mm, this time I simply rescalled the 3D model file and reprinted them to match my 28mm models. As you have probably guessed these are heading into my Zone Alpha terrain collection.
I did one van a military green colour whilst the other is more beat up with different coloured doors and more rust.
The bit of scatter terrain is also 3D printed and should make a nice bit of setting for a bandit camp.
I’ve been rather busy of late and have got a backlog of completed items to photograph and blog about. Painting for 20 mins a day is working out well and is getting quite a bit done so I am working through things. The 3D printer is out of commission at the moment sadly as it all need recalibrating (if that doesn’t work something more drastic may be required) but I’ve plenty to paint that I’ve already printed.
The basic building came from a thingiverse file here and was shrunk down to roughly fit in with my 6mm scale stuff. I made up a base with an old CD, the basic hill was made with scraps of foamcard and them a couple of plaster rock castings were added in, the whole lot was blended in with celluclay and then painted. The final touch was to add some grit for extra texture.
It should make for a nice objective in my 6mm Afghan games, I’m thinking it would be ideal for heliborne troops to assault.
From the 3D printer we have a 28mm figure sized junk pile and 20mm scaled abandonded car. Quick little prints that I did ages ago when I was getting the hang of my machine. Thought I’d get some paint on them as they will add a bit of character to a table top, not much else to say about them.
I picked up a rather battered HO (1/87th) scale German house in a job lot from ebay a while back. It has been knocking about my work bench for ages so I’ve taken the oppertunity to give it a spruce up and finish it off.
It is a little small but mixed in at the edge of the board I’m sure it will be fine, sods law means that the battle will be focused around in in all likleihood.
Another quick post today. Been working on more bits of scatter terrain which will probably end up being mostly used for Zone Alfa. They are enjoable to paint and are ‘quick wins’ in terms of getting things finished. All of these bits were printed on my 3D printer.
First up we have an ammo cache… abandoned some where in the Zone it will make a nice objective marker.
I printed out some more of the tank traps too but this time I based them up and made them a little more over grown. It should make for a bit of hard cover in the game.
I’ve used my 3D printer to run off some useful modern bits of scatter terrain. Not the most exciting bits, definately not in colour terms, but they should be good for set dressing on the table. All of them were printed from free stl files from either Wargaming3D or thingiverse.
First up we have a set of 6 sewer entrances. As I’ve already got a sewer system, the resin one from Ainsty, these should prove very useful.
Secondly I ran off a load of Jersey barriers. Great for modern games.
Finally I did some anti- tank obstacles… well not quite. The eagle eye amongst you might recognise these as concrete beach anti- erosion defences. Whilst they have been popularised in the alt WW2 game DUST Tactics they have also been used in the real world too. The Ukrainians used them successfuly as road blocks to stop an armoured thrust towards Mariopol by Russian/ Sepratist forces.
Once lockdown is over I’ll be able to add these to some games.