Partizan Wargames Show.

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Yesterday (Sunday) Paul and I headed down the A1 to Newark Showground for the first of the Partizan shows of the year. We like to go to the local wargames shows to spread the word about Pennine Megagames and hopefully attract more players. Whilst Newark is not really part of the Pennines it is pretty close to Sheffield; hopefully we’ll get more gamers to the games we run there.

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The game we took with us was Stalingrad: Block by Block, a mini game born out of two previous games. Given I had a very nice 6 foot by 4 foot map of Stalingrad from my Case Blue game that didn’t get used I thought it would be a good excuse to use it. Paul is running a game in September, Hold the Line, based on the invasion of Poland; the mechanisms of which he used for last years Czech Mate game. I thought to myself it would be nice idea to run a game with his mechanisms based around the city fight.

Paul was kind enough to give me the polystyrene cubes and stickers needed so I got to work and knocked up what was needed. We ran the scenario as a participation game, so players could try out the mechanisms in advance to give them a taste of what to expect if they attend out events.

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The game proved very popular with the attendees of the show, lots of people were asking questions and taking photos, so much so that the two of us were hard pressed to run the game and chat to everyone at the same time at one point… We were the only none toy soldier based game there so we stood out as doing something a little different. Paul game design was described as ‘inspirational’ and I was pleased to see several people bring their friends over to show them saying ‘This is the game I was telling you about, I’ve played one and it was really good’.

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The game should get a few more run outs this years and there are a few tweaks I want to it, some of the rules need tightening and it would be nice to come up with a set of scenarios for the board that are suitable from anywhere from 2 to 6 players so we can be more flexible about the size of game we can run in the day. It would be nice to be able to give people a taste of the layers of command that the megagames have, one of their stand out features for me, but it is difficult to do in small scale for obvious reasons. I have some ideas of how to do it but it will need more work.

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I managed to do a little bit of shopping for myself (oddly no books) and managed to chat to some gaming friends I hadn’t seen in years. The newer venue for Partizan is much better than the stygian gloom of the old one too. All in all a great day and both Paul and I agreed it was the best reception Pennine Megagames has had at a show.

I’m quite looking forward to the next show for us which will be the Phalanx show at St. Helens in June.

 

Cheers,

 

Pete.

A busy few days: Recon show, Necromunda, The Great War and Wargames magazines.

Last weekend I, with Paul, flew the flag for Pennine Megagames by taking the demo version of ‘Harrying of the North’; it is a simple map movement and battle board participation game.

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The Normans have to hoover up supplies whilst Saxons under Edgar the Etheling try to stop them. It is mainly to show off the combat mechanisms I plan to use in the future megagame. Be honest about it, whilst the game works, it take too long for what would be available in a megagame turn so it needs streamlining more. However, with Fall Blau on the horizon I am devoting my energies into that. I plan to take a demo version of it to the Hammerhead show at Newark and possibly Chillcon in Sheffield. Pleasingly the paper figures that I cut out seemed to be very popular with the punters at Pudsey. Given how little time they took to construct I’m really pleased with how they turned out.

A couple of posts ago I mentioned that my sense of nostalgia had been tweaked by Games Workshop’s reissue of Necromunda. Well my friend Jonathon has a copy so I popped round to have a game.

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Having got such fond memories of the original and gaming in my teenage years I was hoping that it lived up to the hype.

I quickly came up with a Goliath gang and got on with it, I’m pretty sure a few of the subtleties of the rules were missed but it was good to get a feel of the new version.

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The production quality is outstanding, as it should be for such a company, and the new figures are miniature works of art. My choices for the gang weren’t ideal and as the Escher were so very good at ranged combat I took heavy casualties until I got into close combat. Still it was a learning experience and I know what I’d do differently next time.

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I’m really tempted to get the game- sadly running out of space means I may not. I’d love to make a detailed vertical board for it but the question is where to put it… I guess I really should sort out my shed. It may be the impetus I need. Either way I may start with a Goliath gang of my own for a starter; it shouldn’t be too hard to find space for ten figures.

I also played a quick game of PSC’s The Great War with Evan. Given the kickstarter I mentioned has been funded it was good to get it on the table again. The scenario we chose to play was based on the famous action of a tank named ‘Fray Bentos’ at Passchendaele:

http://www.telegraph.co.uk/history/world-war-one/10358335/WW1-The-siege-of-Fray-Bentos-at-the-Battle-of-Passchendaele.html

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My Germans, despite getting off to a good start, failed to achieve much. Aggressive infantry backed up by the immobile but still shooting tank completely outclassed me. Another game I’ll do better at next time….

I also picked up two of the three big wargaming magazines, it is not something I often do but they both had articles that looked interesting, the differences between the two are quite marked though.

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Wargames Illustrated has by far the better production but the depth of the articles left something to be desired: the Russo-Japanese one, whilst featuring some lovely photos was a bit shallow so to speak. The campaign on the fighting in Prussia in WW2 was interesting but could have done with some better editing. Great eye candy though but little in I’d refer back to later beyond the campaign.

Miniature Wargames has undergone a few changed from when I used to buy it; it looks far more professional now. It always had the best articles in but was often let down by poor photos. Under new owners and editorship that has changed. The reason I bought the magazine was that it featured an article on the Warsaw battle 1944 by Jim Webster, he is much under rated as a games writer in my opinion. I’ve always found his writing to be worth the price of admission alone. His ideas on gaming urban warfare are no exception and something I’ll try out on my own table top soon hopefully.

 

Cheers,

 

Pete.

 

 

 

Triples, Sheffield, 2013.

I’ve just spent the weekend in Sheffield at the Triples show. Not a bad weekend- though it did seem a bit quieter than last year.

I didn’t take any pictures- mainly because I’m terrible at photography, however there are many good photo sets in the blogging community out there.

I was particularly taken with a large scale Mad Max participation game that re create the classic assault on the oil tanker that makes up the climatic ending of the second installment. Shame I didn’t find the time to have a go myself- kicking myself now. Loved the film inspired costumes too.

That said I did spend a very pleasant half hour playing the Wargames Development’s participation game called Ten Rounds Rapid. Based on an abstracted grid the game saw a brave Battalion of the BEF try to hold off the advancing Picklehaube’d Germans.

Even with my typically bad dice rolling the game was closer than I expected. The seemingly endless Germans advanced as I tried to pin them (to slow their advance) or kill them before they got to my hastily dug scrapes that formed my defence line. Extra machine gun fire and artillery for each side was determined by a random card draw. The game came to a conclusion as the Germans were assaulting my defence line, the Colonel, representing me, was sent into the line to personally lead a counter attack, this held the line until the end of the game but turned out to be a posthumous victory as me/ the Colonel was killed in the counter attack.

All great fun but given the 100 year anniversary of the start of WW1 is next year I couldn’t help but have the sober reflection that I was now one of the many names carved on the war memorials in practically every village in the country….

Other games looked good too- another WW1 themed game- this time biplane dogfights proved very popular as did a Stalingrad game in 15mm. An game set in 1920s Central America got my attention too- unusual periods always appeal and the execution of the game was good. A modern Iraq game proved interesting with some rather ingenious card terrain.

I bought a bit- I had some cash from a recent birthday: I picked up a couple of books, some resin terrain, WW2 Hungarians for a Budapest project (more of that later) and a few support weapons for a WW2 Polish platoon I’m raising. I picked up a few 1/600th aircraft for Evan and got a few for myself- 1995 Cenepa War- seem what I mean about liking obscure periods.

Cheers,

Pete.