Trench Raiding- a new project perhaps.

On Tuesday Evan and I had game session of PSC’s The Great War, its a cracking game and always fun to play. It did lead to a conversation over a cup of tea post- game about gaming WW1 in general, this lead to us both wanting to do some trench raiding. Obviously the biggest requirement for trench raiding is a trench system itself and this is the usual stumbling block for me as I’ve not more room for major terrain projects. Whilst in an ideal world I’d invest in a set of the great vac- formed trench systems from Early War miniatures link . I then remembered seeing a blog post on a Russo Japanese War trench raid here and thought that it looked like a decent solution. The trench tiles can be foundĀ here . I printed out a couple of pieces; one full size which would be fine for 28mm (I am tempted as there some very nice 28mm ranges but again there is a storage issue) and a couple scaled down a bit for 20mm, these last two I mounted in my usual vinyl tile and clear sticky backed plastic style.

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I grabbed a couple of 20mm figures from the shed (UFM’s RAR as it happens and I think it looks spot on.

I’ll put in an order with Frontline Wargaming for some suitable WW1 figures link : Brit, French, German trench raiders as well as bombers, some basic riflemen to act as opposition and possibly some mortars to act as objectives for the raids.

It should be a fairly cheap project and also make a game that it good to while a way a spare hour or so too.

 

Cheers,

 

Pete.

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TANKS! The Kickstarter has arrived.

I mentioned some months ago that the first expansion for Richard Borg’s Great War had been kickstarted by Plastic Soldier Company, well today it finally arrived. I say finally but I wasn’t bothered by the delays, the backers were kept informed all the way through so I wouldn’t want it thought that I was moaning.

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For a very reasonable price I got 13 1/100th tanks and 2 artillery pieces to play an extra 20 scenarios. The box comes with all the extra rules needed as well as a few extra terrain tiles too.

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The prepainted tanks are lovely- lots of Mark IVs (male, female and beute), 2 A7Vs and 3 Whippets. I am trying to resist the temptation to paint the tracks and add a litlle weathering though.

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Given how much I (and everyone I’ve played with) have enjoyed the base game I can’t wait to get started with this.

 

Cheers,

 

Pete.

The Great War- Kickstarter boardgame arrival.

Today my copy of Richard Borg’s new boardgame arrived.

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I backed the kickstarter and am really pleased that it arrived in the time frame stated. The game came with the stretch goals that formed part of the funding campaign- namely an extra two scenarios, plastic artillery pieces and white metal command figures.

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I haven’t had the time to have a proper look in the box but all the parts seem to be a decent quality and plenty of figures too. As they are in 15mm I’m tempted to swap them out for 20mm versions so they match the rest of my collection (and flog the 15s) though this may well depend if Plastic Soldier Company upscale the sprues as they have done with their other releases.

Either way I’m looking forward to giving the game a go- hopefully it will be easy enough for younger members of the family to play it too.

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Cheers,

Pete.

More WW1 tanks.

I’m still collecting 20mm WW1 tank kits with no real purpose in mind other than I like it, though I often consider some sort of Plan 1919, the ideas were there for the genesis of modern mechanized warfare but (fortunately) the war ended before they had to be implemented.

These two are from Early War Minitures: http://earlywarminiatures.com/

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We have a Mark V female which made its debut at the Battle of Hamel and a Mark IX supply/ personnel carrier tank, a few were finished by the time of the armistice but did not any service.

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The last Mark IX can be found in the Bovington Tank Museum.

I did find this short video of a Mark IX being used for amphibious trials post- armistice.

Cheers,

Pete.

‘The Price of Victory’- Somme Megagame, Royal Armouries, Leeds.

Last Saturday I, along with Brian, Chris and Evan went over to the Royal Armouries for another megagame. This time it was was designed by Dave Boundy and was based on the opening part of the Somme Battle (or is it better considered a campaign- discuss below I guess). The players were split into pairs mainly commanding Corps, though 3-4 Corps were controlled by a pair of players acting at the Army level, 2 Armies for the Brits 1 for the Germans. Brian and I were in charge of III Corps, whilst Chris and Evan were further South from us. After a bit of planning , a player from each Corps went to the main map to play out the move, much like a standard board game.

Pre game organization, sorting out counters and delineating Corps/Army boundries.

Pre game organization, sorting out counters and delineating Corps/Army boundries.

More of the same but looking up the table, it was in a 'L' shape with Brian and I playing at the corner.

More of the same but looking up the table, it was in a ‘L’ shape with Brian and I playing at the corner.

The Army commanders just had this small map to work from, they had to imaging that they were in a Chateau themselves.

The Army commanders just had this small map to work from, they had to imaging that they were in a Chateau themselves.

Our initial starting forces, counters were mostly Brigades, the small blocks representing artillery targets- these were reduced in number as the day went on.

Our initial starting forces, counters were mostly Brigades, the small blocks representing artillery targets- these were reduced in number as the day went on.

Over the top lads, attempting to break into the German first line.

Over the top lads, attempting to break into the German first line.

At this point in the game our Army had got through to the second line of the German's defences but the other Army hadn't been as successful (it had taken some very heavy casualties in the opening stages. As a result during a lull the Germans had dug an additional line of trenches conntecting the two offering up an awkward position to attavk, right on the Army boundary too (just to add to the difficulties).

At this point in the game our Army had got through to the second line of the German’s defences but the other Army hadn’t been as successful (it had taken some very heavy casualties in the opening stages. As a result during a lull the Germans had dug an additional line of trenches conntecting the two offering up an awkward position to attavk, right on the Army boundary too (just to add to the difficulties).

Another view of the Army map, they weren't allowed to visit the main table but only had to rely on the reports for the various Corps. A difference in definition between the two Armies didn't help matters much either.

Another view of the Army map, they weren’t allowed to visit the main table but only had to rely on the reports for the various Corps. A difference in definition between the two Armies didn’t help matters much either.

At the end of the game- just about to reach the Second (by now heavily reinforced) line of trenches. So near but so far.

At the end of the game- just about to reach the Second (by now heavily reinforced) line of trenches. So near but so far.

One thing that gave the game a WW1 flavour and made it a rather (realistically?) frustrating experience was the need to keep a continuous line linking all of the Brigade, this meant the any local success had to be abandoned for the most part and and isolated pockets couldn’t be bypassed. This meant that, in practical terms, that everyone had to do well or else we were all pushed back to where we had come from. From that you can see how different the tactics of the Stosstruppen.

On a slightly critical note the planning level at Corps level seemed a bit redundant, I never did any given we were playing face to face. Still it was a good day, the gamers there are always a good crowd and it was nice to put another name to a ‘Universe’ face.

Next one is in October and it is Classical Greece- I’m threatening to go in costume too.

http://www.megagame-makers.org.uk/

Cheers,

Pete.

New toys for the coming year….

http://www.primeportal.net/whats_new.htm

The above is a link to a series of pictures from Nuremberg Toy Fair- a good glimpse to what the major manufacturers are going to release in the forthcoming year.

Stuff I’m looking forward to include Modern German kits from Revell, WW1 artillery from the perennial Airfix and the super sized Topol SCUD from Zvesda (it’s of no really practical use but it’s too cool not to have http://en.wikipedia.org/wiki/RT-2PM_Topol )

In other news my posts may be a little less frequent as the good/ bad news is I’m back to being a spoddy student. In any case I’ve still been playing games and have a bit of a backlog of game pics to post.

Cheers,

Pete.