On the 17th November Brian (Count Zero), Chris, Paul and I headed off to the Royal Armouries for a megagame based around zombies. Like last years game (Operation Goodwood) it was put on by Jim Wallman/ Megagame Makers.
The Briefings had arrived the preceding week in the post so after a quick briefing we were all ready to get down to business. The game was set in Romero City (any similarities between this fictional place and Detroit are just pure coincidence) in ‘the State’ which bordered ‘North Land’. Brian took the role of Deputy Mayor. Chris controlled the Emergency Services- Fire and Ambulance. Paul was part of the sinister corporation ‘Necrotech’. I had a slightly easy role- that of part of the Federal Reserve- 101st Airborne liaison Officer. I considered my position to be like the US cavalry in an old western film- ride in at the right moment and save the day….
Other players roles were the State Government, State Police, Media, National Guard and the Local Police. The last two groups made a real effort in terms of fancy dress, matching dress, fancy hats, mirror shade and even Police badges and a pile of donuts for the Police table.
The game started fairly slowly for us sat on the Federal table, my fellow teammates were Carl and Simon, both decent guys and a pleasure to game with, as we could only be called in after a request from the State Governor. As a result we spent the first few turns contingency planning- I went through nine different drafts, and going through our rather extensive and powerful assets list. In fact a lot of our strategy revolved around what we hadn’t used yet. We did get various reports filtered up through the various agencies about what was going on, which with then had to evaluate and possibly advise the President of. Rumors of the annihilation of the police, outbreaks of zombies elsewhere in the state and border tensions with ‘North Land’ were all discussed and plans were altered. The lad who took on the role of the media- ‘Stoat New Network’- was our main news source. In fact I’d happily nominate him for the man of the match; almost every turn he produced a full A4 front page of news from the game, a result of running around interviewing the protagonists. Occasionally play was stopped so a full new conference could be called.
When we were finally deployed I decided on no half measures- Companies of Paras with armour support pushing back into the city. By this time the Local Police had been evacuated, the State Police were setting up and administering refugee camps outside the city. The National Guard were in the city holding the center, judicious use of helicopter gunships and artillery kept the zombies at bay whilst they evacuated civilians.
At this point my favourite part of the game occurred; Chris wanted some support to get his firefighters through (a man on a mission protecting life and property); where the fires were was deep in infested territory so the only thing I could offer him was a few helicopter gunships. I was skeptical, the umpire skeptical but I thought what the hell, the Government is here to help. Next turns Chris said it worked like a dream so for the rest of the game the RC Fire Department had gunships on top cover.
Whilst the battle for Romeo City was ranging, Necrotech had come up with a possible chemical solution to the problem, with a bit of federal help. Any rumors that SOF troops snatched live ‘samples’ is completely unfounded… 😉 A small scale test went well, after that is was just a matter of spreading the love across the city, that and tidying up a few last areas with Fuel Air explosives from the Federal arsenals.
Looking towards the National Guard.
Whoop Whoop, Dat’s da sound of da Police.
At this point head umpire Jim Wallman called the game. The city was surrounded with the civilians evacuated and a chemical ‘cure’ found so a successful game, this was the opposite to the previous run through of the game in London.
Remember the 6 Ps.
The Federal team’s table.
All in all a great day’s gaming, and we’re all looking forward to future megagames in Leeds.