Black Ops game Report.

Over the past two weeks I ran a game of Black Ops for Brian and Evan, they took the role of the SOF troops whilst I plumpired the opposition. The first week was taking up with planning whilst in the second week we played the scenario out.

I created an 80 point force using the fanatic list and prepared the following briefing for Evan and Brian:

Target for tonight: The Bomb maker.

Coalition Briefing

Date: 2009.
Location: Afghanistan, Helmand Province.
Situation: Recent attacks on coalition troops have been shown to be the work of a new IED maker recently arrived in the area from the Pakistan tribal areas. SIGINT has pinpointed his location and a SOF raid has been authorised to remove him.
Victory Conditions: Kill the Bomb maker.
Intel/ Suspected Enemy: The bomb-maker has been using a large walled compound as his factory before moving the IEDs to the local Taliban for planting. Drone surveillance has shown that when the target is present the facility is guarded by 6-8 fighters but his group may be as 18.

Forces:

You have 80 points to spend from the Special Ops list. Decided on the forces you want, the style of attack and the time of day.

 

I also made a rough sketch map of the table I intended to use. Brian and Evan took a hour or so to make up their forces to a combined total of 80 points.

Brian went for an NCO (Ace) with a silenced PDW (fancy new SMG) who had the linguist and B+E skills and two Soldiers (Jacks) one with an Auto Shotgun, the team medic, and the final one with a suppressed Assault Rifle, who was the demolitions specialist.

Evan took and NCO (Ace) with an Assault Rifle and Under barrel grenade launcher, a Soldier (Heavy, King) with a GPMG and a Soldier (Jack) with a suppressed Designated Marksman Rifle. Given that Evan’s team was to play a supportting role he elected not to buy any skills.

Both players agreed on a night attack so equipped the entire force with Night optics.

Here we took a week’s break, waiting till the next game night to play the raid out. This gave me a some time to paint up a few extra figures we needed for the game.

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The table set up for the game. The wall was considered to be contiguous and over head height with only one gate at the top middle of this photo. The guards are arranged around the compound with the balance of the forces split between the main centre building and the double building on the right.

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Another view of the table. Both Brian and Evan’s troops entered from the right hand side amongst the hills.

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Brian’s figures enter the table.

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The random moves of the guards kept both players movement cautious.

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Basic overview of the game and each players route to the main compound.

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Both NCO’s link up before beginning to clear the first building.

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The Demolitions expert pre places a breaching charge before joining the two NCOs.

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One of the guards wonders rather close to the two NCOs. In a bit of roleplaying Brian tries to get his linguist to call out to the guard to entice him closer. It’s a good idea but the role fails. Plan B is to quickly kill him then drag him inside.

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All four figures have no entered the first building. The stealth rules are still in effect as the guards haven’t noticed that there is one missing from their number.

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One of the guards is more observant than the others and notices Evan’s NCO lurking by a window and shots are exchanged. The guards spring into action and now come under umpire control. In the intial exchanged of fire the fanatics come out very badly.

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Between the figures in the building and the DMR on the hill the guards fair badly. They do manage to get a shot on target and take down one of Brian’s soldiers. The medic stabalizes the wound but he’ll play no further part in the game. Four more fighters rush from the building to try and take out Evan’s NCO. All they do is provide so easy target practise for the GPMG. A fanatic PKM in the doorway tries to suppress the SOF troops as much as possible (the black counters) to try and help out the group of four joing the fight. Given he had no optics he could suppress the main threat which was the GPMG on the far hill.

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With all the fanatics in the courtyard either dead of cowering Brian moves his figures up to the main building and deals with the PKM gunner

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Entering the main building two more fanatics who escaped the fire of the GPMG are seen lurking in an inner courtyard, still no sign of the bomb maker mind.

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As they move to engage a burst of AK fire down’s Brian’s medic with a fatal wound. Evban’s NCO can just be seen advancing in from the bottom of the shot.

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Finally cornered in a side room the bomb maker meets his end. By this stage of the game Evan’s DMR armed Soldier has entered the compound via the pre placed demo charge.

The final score was all but one of the fanatics taken out for one killed and one wounded amongst the Coalition SOF troops.

The game went really well. so much that I am planning a follow up game from the intel collected from the compound. There are a few clarifications regarding the stealth rules that we would like but overall this first proper scenario was a great success.

 

Cheers,

 

Pete.

 

 

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12 comments on “Black Ops game Report.

  1. TXWargamer says:

    Looked like a fun game.

  2. Ben B. says:

    I like the scenario and setup. Thanks for sharing!

  3. Was a fantastic game. Really looking forward to how far we can push the Black Ops rules. The two sides of the game, steal and action, really make it for me. Im hoping that at some point soon we will be able to play Payday 2 on the tabletop πŸ™‚ this ruleset would be perfect for it.

  4. Mathyoo says:

    Fantastic read, Pete!

    I have my mind set on fire teams for moderns, but I like how individual soldiers worked here – especially as they are the Special Forces. I was curious to see how the night fighting and stealth approach would work.

    • Pete S/ SP says:

      Thanks. Night fights are interesting but pretty much one sided when the better equipped faction has night vision gear, the Taliban in this game only got their first hit because they were very lucky and the second as they were at point blank range, the rest of the time they were just shooting to supress so others could get closer. Nice mechanic really.

      The stealth game is great fun, if the attackers do anything other than walking quietly they generate noise counters. The more that are on the table the higher chance of the guards getting suspicious and raising the alarm.

      Cheers,

      Pete.

      • Kurt Bowker says:

        Hi, I just play tested the game with four fellow members of our wargame club at a local game store. The observation rules were somewhat confusing. It seemed I always had to roll a 6 or 7 or worse and at night it was nearly impossible for the guards to spot anything. The number of noise counters generated didn’t seem right and I believe it stated that only the noise generated by the ‘target’ of the observation check counted. I have to reread that section completely and look at the different quick references I found to see if I was just doing them wrong. I have to run a demo game next weekend and I’m hoping to clear it up. Thx for your post. Look like a fun game. My post in on facebook.

        https://www.facebook.com/kurt.bowker/media_set?set=a.10154916991102480&type=3

      • Pete S/ SP says:

        I found the noise table a bit unsatifying too. I’ve written some house rules to try and get it to do something which I think is better. I’ve not had the time to playtest them though. A job for next week I think. I’ll post the results on my blog when I do.

        Cheers,

        Pete.

  5. Nick says:

    Thanks for this report. Been on the fence about this one but recently read a book on special forces work in Vietnam and it’s piqued my interest. I just put the rules on my wishlist. πŸ™‚

    • Pete S/ SP says:

      Go for it I’ve been looking to use it for ‘Nam inspired SOG ops in the future. The only difference would be body armour would be a rarity .

      Cheers,

      Pete.

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