28mm Rhodesian SAS

Bill of Under Fire Miniatures asked me to paint up some of his recent 28mm Bush War RhSAS for him.

 

I cleaned up the figures and got crking. Painting using my usual technique went OK until I completly over did the highlights and made the figures look far too white and chalky. I was on the verge of stripping them when I remembered that I’d bought a new green wash from Army Painter. I bathed it on and let it dry overnight. Fortunately it did the trick… so much so that I’m really plesed with how this quartet look.

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They have been painted in plain green fatigures to represent the sort worn on external operations into Mozambique.

 

I left the base unfinished as per Bill’s request.

You can by the figures here .

 

Cheers,

 

Pete.

 

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The latest additions to my 6mm (1/300th) Cold War forces.

I’ve been busy in the shed expanding my Cold War micro armour collection in preparation for a multiplayer game of 5core: Brigade Commander that I am planning.

6mm US

First up with have a mix of US Army vehicles: A Command stand and a company of M1A1s plus extra ATGM, mortars and Vulcan AA cannons mounted on the ubiquitous M113 chassis.

6mm Warthog

To give the US some air support I painted up a A10 Thunderbolt II aka The Warthog. Probably THE close air support aircraft for the Cold War period.

6mm Harrier

For the Brits I have done a Harrier GR3, for a change I decided to do it in the winter camo scheme often seen sported during deployments to Norway.

6mm jaguar

Also for the Brits I’ve painted up a SEPECAT Jaguar, one of my favourite Cold War era jets.

All the models are from Heroics and Ros apart from the infantry that are from Irregular.

 

Cheers,

 

Pete.

Necromunda Campaign Game 2

Yesterday I went down to the club for my second outing with ‘Tech Noir’. I was drawn against Mark’s Escher which I knew would be a tough fight as they have poisoned weapons. Lots of poisoned weapons. The only real counter to them is to be tough, tougher the better… something my pencil- necked techno geeks aren’t.

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Tech Noir lined up before deployment on to the table.

For the second cycle of the campaign the scenario was predetermined to be ‘The Hit’ with elements of the stronger gang trying to take out the leader of the weaker gang. Reading through the set up details I thought it was as good as it could be. The Escher would have to come to me and I would just try to put as many shots as I could at the as the advanced.

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We played in the bottom half of this 4 foot by 8 foot table. I set up in the tallest tower roughly in the middle of the full table.

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Taking the high ground and deploying in all round firing positions.

I set up on the high ground as is my preference and waited the onslaught. Mark being the canny player that he is pegged my Rad Cannon armed Champion, Popov, as the biggest threat on the table so took him out with the first shot of the game with his sniper. Slumping wounded Popov fell off his lofty perch and plummented downwards. In the rules you take damage for falling, and falling 10″ would hurt most people. Fortunately one of the upgrades I bought after my first game was grav shutes for key personnel. This meant- although seriously injured he suffered no further damage from the fall.

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My ganger, Egor’ev,  who came on as reinforcement tries to take out the pesky sniper. Whilst he could pin him it never converted into any damage.

I moved a ganger, Ferzen, down to aid Popov’s recovery as the posioned wapon shots gradually took out my gangers. The Rad Cannon Champion and the assisting ganger were both taken out of the game by a poisoned knife. However Smirnov, my other Champion, took out one of his opposite numbers with a well aimed shot.

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Here you can see the Escher (Mark is using Dark Elsar as proxies) about to charge two of Tech Noir.

At the top of the tower Ozerov, my leader, realising that the Escher Gang was gunning for him decided that it better the run away and live to fight another day moved out of the way of the sniper who was itching for a shot. The ganger I’d left up their to defend him proved to be pretty effective in keeping the Eschers from getting up to that level of the tower.

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At game end- the middle sees my remaining champion stuck in melee whilst at top left Ozerov hides whilst protected by the ganger Rodionov.

I was getting plenty of hits on Mark’s gang but getting that converted to taking people out of the game is something I struggled with my low powered weaponary. As it was both Mark and I needed to take bottle tests to see if we would continue fighting. Careful use of a tactics cards gave me the edge and I passed my roll.; Mark failed his which meant he called off the hit on my Leader. I scraped a win, I had 4 fighters down so it was something of a pyrrhic victory.

That said the cash, reputation lift and Rogue Doc that has now joined my gang will be useful for future fights. I think a challenge match is in order though to get some more experience for my gang as though I’m two wins for the campaign my gang is small compared to the others.

I will have to see what I can get sorted for next week.

 

By the way I took a shot of the club space. As you can see it has plenty of room and tables. Currently four are given over to Necromunda, with two for Infinity and one for the Batman game.

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Cheers,

 

Pete.

A ruined Italian house.

I picked up one of the Airfix resin buildings cheap a while back. It was one of their Italian/ mediterranean styled building. I thought the basic building ( as seen here ) was a bit plain so I jazzed it up a bit. I added the remains of a ceiling/ attic and based it with some rubble. I remembered to paint the underside black before I stuck it down too.

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I painted it with some cheap acrylics and then added some static grass and tufts. I’m quite pleased with how it has turned out. It should be a nice addition to my scenery collection for that part of the world. Just need to get it into a game next, now where did I put my 20mm partisans….

 

Cheers,

 

Pete.

Necromunda Campaign- Game 1.

Last night I went down to the club for my first scheduled campaign game. There are six gangs taking part and we each have a game against each over gang programmed, then a final multiplayer game to finish off the campaign. In between times you are free to challenge any other player for a match; useful if you want to steal a specific territory from them.

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The table complete with light up plasma ball.

My first game was against my old friend J with his Goliath gang ‘Golgotha’s Furnace Boys’ I’d seen some of the conversions he had done and I knew that they’d be monsters in close combat, something I was keen for my fragile little techno-nerds to avoid.

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My leader Ozerov organises the firing line.

As such I had no real plan other than to shoot them as much as possible and run away if they got close. Sadly the shooting part proved to be tricker than imagined given the weakness of my weapons’ strength against J’s roid- raging gym bunnies’s toughness.

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Over on my right flank I put my faith in the heavy weaponary.

A further complications was my run of bad luck in ammo checks: a one point all bar one of my gang was unloaded, fortunately at that time the Goliaths were too far away to take advantage of it.

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Two of the Goliaths advancing forward.

The game was a case of death by a thousands cuts for J. Lots of shots taken by me resulted in lots of flesh wounds slowing him down. The only ‘kill’ (out of game result) was my juve ‘Chagin’ taking down the champion Goliath ‘MC Slammer’. For the record all my gangers were named after Russian Admirals from thee Russo- Japanese War (I grabbed a book that was close at hand to crib them from).

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MC Slammer just before his encounter with twin laspistols.

J was on balance more unlucky than I was with three of his gangers going out of action with bad recovery rolls on his part. His juve ‘Twink’ made it all the way across the board before being riddled with lasgun fire before being dispatched with a shot in the back.

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The firing line held. Held, but with a lot of reloading.

With a lot of his gang down J decided to ‘bottle’ and leave the field leaving me the winner. In the post battle sequence I captured one of J’s fallen gangers meaning he could, if he wished, challenge my to rescue him back. As he declined I sold the ganger on for the cash. In the end I got quite abit of cash that I’ll think on how to spend before my next game. Looking forward to it already. Thanks to J for the great game and Marcus for coming down to open up the club for us both.

 

Cheers,

 

Pete.

 

 

Tech Noir take to the field.

I had my first game of Necromunda with my new gang yesterday. It was also my first time down at a local games club (great venue and great guys there, loads of really cool terrain too). Whilst I used the gang list I intended to use in the campaign it wasn’t a campaign game- the injuries and any experience gained would not carry through. It was quite good fun to create my gang- something I’d not done in years.

Marcus was a great player; introducing me to the system, and a very useful gang management program yaqtribe (would have loved it in the 90s). Interestingly Marcus had a Van Saar gang too so they game was more about trading shots than running in to close combat (something that Van Saars are terrible at).

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The game table. This is one of the ‘small’ tables set up for Necromunda.

The game went really well- I read through the rules so had a good idea of how it plays. That and the new version of the rules has a lot of similarities with the old version I’d played so much.

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Led by the Champion with the Rad Cannon Tech Noir move forwards.

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My leader figure is pinned but a ganger (in the foreground) offers covering fire.

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Champion with plasma pistol moves forward- the gun ran out of charge/ ammo so was reduced to chucking grenades by the end of the game.

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The opposition- Marcus made very similar colour choices to me with his gang.

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Marcus’ leader and ganger taking cover behind a barricade.

The game went in my favour with my opponent suffering some terrible luck but it did give me lots of ideas of how Tech Noir will play out in the campaign proper.

 

Now I’ve got a grasp of the rules I’m really looking forward to getting into the campaign, first game is on Thursday. I even went to the local game shop to buy tactics cards and game dice in preparation.

 

Cheers,

 

Pete.

Tech Noir- a Van Saar gang for Necromunda.

As I previously mentioned I was gifted a box of Van Saar gangers from GW a bit back. I also got invited to join a fortnightly campain which is starting this Thursday. Accordingly I worked over the weekend to get my gang finished for tonight’s practice game (which I really could do with).

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Here are the pics of the individual gang members:

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Leader with Combi- Weapon.

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Champion with Rad- Cannon.

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Champion with Plasma gun.

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Juve with twin Laspistols.

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Ganger with lasgun.

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Ganger with suppression laser.

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Ganger with lasgun and laspistol.

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Another Ganger with lasgun.

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Final Ganger with lasgun, I added an Skitari head for a bit of variety.

If you are wondering about the origin of their name:

Give I was unhappy with the previous GW Pox Walkers that I painted I fell back on the speed painting techniques that I know work for me. So, given the time I spent on them I’m happy at how they turned out.

Cheers,

 

Pete.