From the Shed: Russian Airborne Armour.

Following on from my post on VDV Air Assault Brigades I’ve done some light armour to give them some support.

asu85

First up we have the ASU85: a light self propelled gun on the PT76 chassis, designed to give the VDV some anti- tank support. It was a replacement for the much earlier ASU57. At the time of its introduction its 85mm gun (based on the WW2 tank gun) was barely adequate for the task by the 1980s when it was still in service it would have been useless at its intended role. Still any soft skins or light armoured cars would be vulnerable to its gun.

sprut

Next we have the little known 2S25 Sprut SD, the replacement to the ASU85. Mounting the usual Russian 125mm smoothbore gun it can fire all the same ammo as an MBT but from a lightly armoured chassis based on the BMD3. Given the ammo types it can fire it makes up a pretty potent support vehicle for the modern day VDV.

Pt76

Although not an airborne vehicle I painted up a few PT76 amphibious tanks. Developed after WW2 as a recce vehicle it is fully amphibious, accordingly it means it is not very well armed or armoured. Kept in service untill surprisingly recently in has seen combat in the Middle East, Vietnam, India, Africa and even Chechnya.

light armour

All models are 1/300th (6mm) scale and are from Heroics and Ros.

 

Cheers,

 

Pete.

 

 

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From the Shed: More Van Saar

With the start of the next Necromunda campaign at the club I decided to get my remaining Van Saar figures painted. I didn’t like using unpainted minis last time but needs must mid campaign.

I bought a second box of Van Saar models to use some of the Forge World arms. They add some great new weapon options and they allow me to give my new gang a better mix of weapons; one of the lessons I learnt from last time was short range and heavy hitting was the way to go.

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The 11 figures I’ve finished- same colour scheme as last time The rest of the photos are close ups showing them off in their speed painted glory- I should really go back and tidy up some of the eyes….

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A pair of Lascarbines.

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Plasma pistol and shield, Hand Flamer and knife, twin Las Pistol (added a Skittari head for a bit of a change).

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The heavy hitters: Rad Cannon and a Meltagun/ Shock Stave combo.

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A Radgun and a Juve with twin Las Pistols.

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A flamer (worth it for the blaze trait) and a Suppression Laser.

 

I didn’t use all the Forge World arms, and have a had a present of some more, so I think a third box is in order… The change to get more models with energy shields is too good to pass and a champion with a multimelta will be great for taking down all the monsters/ brutes people seem to be buying in this time.

 

Cheers,

 

Pete.

From the Shed: Winter Chechens.

A quick post… I had been rather pleased with the winter bases on the S.T.A.L.K.E.R. figures I recently finished so I churned out a handful of Under Fire Miniatures 20mm Chechen fighters.

chechens 1

The range has been sculpted wearing fairly substantial jackets and coats so it isn’t too much of a stretch to put the on winter bases. I went for a mixed of woodland and urban camo for them.

chechens 2

chechens 3

I really like how they have come out. I think some of the heavier support weapons on similar winter bases would look really good.

 

Cheers,

 

Pete.

From the Shed: bits and pieces (WW2, Science Fiction and Terrain).

Some more from my shed- some assorted bits that I had lying around finally finished, all in 20mm too…

 

Firstly:

 

commandos in denison smocks 1

A set of WW2 British Commandos, these are from Wartime Miniatures (seemingly defunct now). These ones are wearing the Denison camo jacket, a similar pattern to the airbourne one, making them emminently suitable for a game set on Walcheren Island as part of the operations to clear the Schelt esturary. Shame that it looks like more poses with different weapons won’t be forthcoming.

Sticking with WW2 we have these:

strelets hungarians

A small group of Honved (Hungarian Army) from this set of plastics. I did these as paint testers for a bigger Crossfire/ Megablitz project, more of which later. Not the best sculpts in the world but they paint up very nicely.

Staying with plastics I have done these:

stalker figures

A set of figures by Dark Alliance inspired by the popular S.T.A.L.K.E.R. PC games. I’ve got several of each pose in the box so for the first lot I picked out a few poses to do with a winter theme (I’ve a fondness for winter basing at the moment). Not sure what I’ll do with them but they make their way into a game some how.

 

Sticking with PC games I made this:

firing range targets

A set of firing range targets after seeing similar ones in the co-op shooter Insurgency that I played with friends a while back. Bits of foam, ground texture and scrap from the bits box went into making this. Should be good to suggest a camp or base somewhere in MENA.

 

Cheers,

 

Pete.

Inquisimunda game 1, narrative 40k

J, who had invited me down to the game, was in charge of the scenario for the game. The basic proviso was his Inquisitor character had stared into the abyss too long and had been drawn to chaos, in the last game- involving combat set on a damaged space ship – he had come to grief that resulted in him being rebuilt with a snake body/ tail for his lower half by dark Adeptus Mechanicus who were also tainted by chaos. This group had a gate to the chaos realm that they were trying to open to unleash all sorts of demonic entities into the world. My cultists were local muscle that were brought in to help defend the chaos gate. Against us were Grey Knight Space Marines, two Rogue Trader bands as well as some Dark Eldar who had been betrayed by J’s crew in the previous game. At least that is my understanding of the starting points, I think it was the fifth game for the others in the campaign… oh and parts of the damaged- now blown up – space ship were falling on to the planet’s surface randomly throughout the game.

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The table. The globe in the middle was the chaos gate I was to help defend.

I built a 1500 point force using the yaktribe website, going for the quantity rather than quality approach. In the end I was able to field 13 of the 15 cultist I own, I just left out the webber and one of the autogun armed ones.

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The scenario dictated a close in defence of the gate- it did leave us a little exposed.

The chaos aligned forces set up around the chaos gate in the centre, whilst the varied opposition entered from the board edges. Pretty quickly I was assailed by the Dark Eldar, tearing through my lightly armed cultist, still I figured I was there to provide the cannon fodder so was happy with that. Joe’s Rogue Trader force entered from my left; using the more freeform roleplay aspects of the game he tried to make radio contact with any faction on the board, he got me, going with the theme I claimed to be local forces/ planetary defence force and needed help against a xenos incursion. This succeeded and meant I didn’t have to fight two forces at once.

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Chaos Cultist and dark Ad Mech start to fall from being assailed by the various forces.

This reprieve only lasted a turn as contact was made between the two Rogue Trader teams and the really situation explained.

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The casualties mount, sacrficed to protect the precious thing.

Given the 2 to 1 outnumbering and exposed position we started in my and J’s forces dropped like flies. His attempts to open the chaos gate came to nought when his leader figures dropped. At this point he tried to persuade my forces to sacrifice ourselves whilst he fled. However, as he failed this roll I decided for narrative purposes to take umbrage with this and attempt to open the chaos gate myself.

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The Dark Eldar witch makes it to the centre and dispatches the chaotic leader.

This I did, but rather incompetently, spew dangerous energy everywhere and having one my fighters sucked into it. It seems that my cultist keenness is in inverse proportion to their competence.

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However the follow- up att ack into my heavy stubber amed cultist didn’t go as well. He promptly turned around and killed the witch.

With the main chaos personalities down and the gate open dangerously spewing random effects into the area the other forces beat a retreat. Thus, the game ended with my cultist in possession of the gate. It will make for an interesting jump off point for the next game. It was suggested that I come up with the next game which will be fun.

 

Again, it was another great game down at the clubs. I really enjoyed getting my chaos force on the table; I wouldn’t mind expanding it a bit with some of the new plastics from the Blackstone Fortress boxset that GW have just put out. Playing a narrative, non- competitive 40k where you could go deep into the backstory/ fluff and create your own is something that has been on my to do list for a while now and it didn’t disappoint.

 

Cheers,

 

Pete.

From the Shed: 40k Chaos Cultists.

A bit overa week ago I was asked by J (one of the guys that I played the necromunda campaign with) if I wanted to bring my Chaos Cultists along to a narrative 40k/ Inquisimunda game being run at the club. Obviously I said yes… then realised although I had 5 cultists painted the other were still on the sprues. Still I had time…

… I speed painted the Iraqis (see previous post) whilst I worked out what to do with the cultists. The GW set only has 5 poses and I already had a set of them, Brian had very kindly given me some Genestealer Cult and Skitari parts which I was thinking of using for conversion purposes, I also found some very old (1980s) parts so I got out the scalpel, clippers and plastic glue and got going.

cultist 1

cultist 2

 

Here are the converted but unpainted figures: the light grey parts are from Genestealer Cults and the red plastic bits from the Skitari. The Heavy Bolters (will count as heavy stubbers) are scraps left from my now AWOL  circa 1991 Squat army and the flamer conversion was made with parts from the RT01 set of Space Marines.

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Here are the 10 painted.

cultist 5

cultist 6

cultist 7

cultist 8

cultists 4

I’m pleased as this now makes 15 unqiue cultist models in my collection, thus making a second gang for use in Necromunda.

 

As for the game I’ll post that tomorrow.

 

Cheers,

 

Pete.

From the Shed: Iraqi Army Platoon.

These 20mm figures from Liberation miniatures were speed painted by me in a couple of days. The simple uniform that is being modelled here (good for the Iran- Iraq war, Gulf War and right up to the 2003 invasion) combined with the great painting style made for an enjoyable painting experience, even though I was painting so many at once.

Iraqis 1

The full group of 32 figures.

Iraqis 2

A Squad with a representative and varied mix of weapons.

 

Cheers,

 

Pete.