From the Shed: A Couple of quick tank barriers.

I’ve just finished this book on the war in the Ukraine. An interesting little read for the ‘other side’ as it were.

These tank traps come from that conflict and were printed by me. The snow is a mixture of white tectured paint and 1mm white static grass. The figure amongst them is a 20mm US infantryman from Elhiem. Some tufts were added to which the static grass was glued.

Cheers,

Pete

EDITED TO ADD LINK TO THE ACTUAL BOOK

From the shed: Kill Team terrain.

A quick post here to round off the month… I finished painting the last of my kill team terrain that I got from the Sector Sanctoris kill zone.

All were painted in acryllics then given an oil wash to bring out the details. A chaos cul;tist made his way intosome of the photos from a sense of scale. I may go back and add some zombie arms poking through one of the grates yet… undecided on that as it would involve basing it.

It will be good to game with fully painted terrain now.

Cheers,

Pete.

PS- here is a picture of me in my favourite Tshirt for IRO’s March challenge….

From the Shed: 6mm LCAC (Landing Craft Air Cushioned)

More from my printer: this time a rescaled (to 1/300th) LCAC from the ever prolific Mr. Bergman. The LAVs and M1 are also 3d printed. The sea spray is made from teased out teddy bear stuffing glued to the underside of the hovercraft before it was glued on its base.

The LCAC is used by the US Navy to transport troops, vehicles and Cargo from ship to shore, 1 MBT being at the upper end of its load limit. I’ll use mine for some US Marine landing in Norway I think, it should provide some interesting game scenarios.

Cheers,

Pete.

From the Shed: Cold War US Army Platoon.

One of my 20mm projects from my list was to finish off a platoon of infantry for my Cold War US forces, this way I’ve got tyhe infantry to make use of all the vehicles I’ve got and also mirror the 6mm collection I own.

All of the figures come from Elhiem Figures. In and amongst them I have the classic combinations of M16, M203s and M60s as well as a sniper with an M21 and Dragon ATGM teams. They should give me enough figures to make up a platoon organisation for the early 80s. The figures are from a relatively narrow historical window, after the adoption of woodland camo BDUs but still with Alice webbing and so before the issue of the improved PAGST body armour and Kevlar helmet and the M249 squad automatic weapon of the mid 80s.

As usual they were painted in Vallejo acrylics and then varnished. Basing was done with textured paint and flock from Geek Gaming’s base ready range.

One thing I am looking forward to being able to do is play out some Team Yankee inspired skirmishes from an old SOTCW journal that I’ve had for years.

Cheers,

Pete.

From the Shed: Servants of the Abyss for Kill Team.

GW briefly sold the sprue of the chaos models from the BlackStone Fortress game seperately. I picked a set up to use as a Kill Team as it has some interesting models in they should play different to what I already have. The mix of figures you can have really appeals to my in fluff/ lore terms as it seems to encapsulate the idea of a Chaos Warband really well in a way that hasn’t been done before.

I’ve just finished up the first half of that box.

The Rogue Psyker and Chaos Space Marine.

The Traitor guard (lovely figures these- wish more poses were available).

I’ll start work on the Beastmen and Negavolt Cultists as well as the bigger pack of cultist to go with them

Cheers,

Pete.

From the Shed: IDF Achzarit in 1/72pics.

The IDF was the first army to use heavy APCs and I figured it would be interesting to explore their tactical use on the table top… so given I’ve got some suitable figures knocking about I turned to my 3D printer and went to Wargaming 3D and bought this file

The Achzarit was built on the chassis on the T55 tank, the Israelis had captured so many of them in the 73 wars that they decided to convert them to APCs given the losses suffered by their M113s in Lebanon in 1982. The turret was removed, the engine turned sideways which allowed for a back door to be fitted and a whopping 14 extra tons of armour added. They were first used in combat in 2002. In IDF service it is slowly being replaced by the Namer APC that is purpose built on the Merkava IV chassis.

The 3D printer allowed this project to be done affordably given that the kit is either available from Butlers Printed Models for a rasonable price or Cromwell in resin for a high price, assuming you can get hold of it anyway. Printing time was about 18 hours at the finest resolution and some of the detail is a little over scaled after scalling it up so much but it is more than adequate for my purposes.

Cheers,

Pete.

From the Shed: Viking House.

Nicola and I have started to play the excellent new Viking skimish game from Little Wars TV Ravenfeast. I figured we would need a few houses to make the game more interesting and go with the one Dark Age building I already had from War Bases in MDF.

A quick browse on thingiverse found this file of an A frame house, so I ran 2 off and we painted one each.

A quick print on the coarsest setting and it has turned out great. Here is a 28mm plastic figure for scale.

Cheers,

Pete.

From the Shed: Varnishing disaster saved on Great War Tanks

I wanted to do some more Great War tanks in 15mm to go with my board game. I scaled up the Bergman design from 1/200th to 1/100th and ran off a pair of MKIVs. The plan was to paint them in German colours as captured tanks using the fancy new paint set I had got. The colours went on well and I was happy with the decals too… however, when it came to varnishing I got the dreaded white mist effect:

I was quite annoyed as you can imagine and nearly binned the models, such thoughts are only possible with the cheapness of 3d printing, but remembered that I had no more decals for them.

I risked revarnishing them on a dry day with gloss varnish, I vaguely remembered hearing somewhere that this work, and this managed to save them. See the reults here:

Really glad it did as they look pretty good now. Also it shows the limitations of scalling up a model to twice its size. Some of the detail is a little chunky now. At least it will survive game handling.

Cheers,

Pete.