The End of the Road for the Cellar Dwellers..?

To say that the events of the last 18 months have been transformational is a gross understatement. As we in the UK seem to be coming out of lockdown, hopefully for one last time, what we are coming out to remains to be seen. The high street for one thing won’t be the same, walking through my, now desolate, home town and seeing all of the shutdown shops is rather sobering. What will become of the hostelry trade I hate to think…

… on the gaming front the building in which Cellar Dwellers reside, the club in which I’ve played the epic Necromunda campaigns over the years, has been sold and the club won’t be able to meet there any more. It is a big shame as it was possible to leave tables set up there. There have been some discussions online on what wll happen to the club now. There is a big games shop in town where some people will go but the terrain can’t be left up. A gaming centre in the next town has offered to host the terrain and let it be set up so that is where Mark, who own most of it, is putting it. I guess that the time spent travelling will be the equivalent to what would be spent at the town centre venue setting it up and breaking it down but either way it is sub optimal. I know that some of the players who had quite a travel to get to the club are less keen to drive further* but what players we lose for potential campaign players we should hopefully pick up in the new place.

I thought I’d share some pictures of the Necromunda finale that I hadn’t posted here before. It was a race up to the top of the tower to switch off the chaos gate- represented by the plasma ball- with a restricted gang roster. There was much backstabbing, grasppling hooks and long falls with high damage in the game. Most of all however, it was a great evening with a great bunch of lads, all of us enjoying the game. It was the kind of gaming I’d missed, and was looking forward to getting back to after restrictions were lifted but that won’t be, or at least not in the old format. Still when gaming returns I’ll be able to try out all the new rules and models that have been relased throughout lockdown.

With the club having to move some of the clubs property has been sold off. I picked up these very nice mouse mat style neoprene mats – each one three foot square- from Urban Matz for 20 quid each. They should come in really useful for loads of skirmish games.

Cheers,

Pete.

  • The move is only 6 miles, nothing to the American and antipodean gamers amongst you but it would add a good half hour given the traffic at the time of day.

From the Shed: Servants of the Abyss. TAKE TWO

As it appears yesterday’d blog post was a faliure I’ll have another go at it….

I’ve just finished painting up the Servant/ Cultists of the Abyss from GW. They originally came in the Blackstone Fortress boxed game but were available seperately for a short while. Extra Chaos Cultists are always welcome round these parts and the Negavolt Cultist are rather nice, being as they are the first offical dark mechanicus figures that Gee Dub have produced, despite them being referenced in the lore/ fluff for years. Great to see more beastmen too, I remember the good old days when you could take them in Imperial Guard armies, it does seem that GeeDub are putting these little hints to the past in the box games recently, fan service for the long service gamers I guess, In recent months we’ve seen Zoats return as well as Squats and Beastmen as hired guns in Necromunda.

I’ve given these figures a quick run out with Kill Team, they weren’t particularly good but fun to play. Given I mostly go for narrative games rather than meta- chasing ultra competitative stuff.

Cheers,

Pete.

From the Shed: More additions to my Death Guard Forces….

Been a busy month this month so I’ve not got as much donews as I wanted still. I’ve finished the penultimate back of my death guard forces.

There is the new Lord of Virulance, a selection of Plague Marines and finally a Rhino that I resuced from scrap and detailed with parts from the bits box, I think it looks the part. Furthermore it should get my slow moving troops across the table a bit quicker too.

Cheers,

Pete.

From the Shed: A Couple of quick tank barriers.

I’ve just finished this book on the war in the Ukraine. An interesting little read for the ‘other side’ as it were.

These tank traps come from that conflict and were printed by me. The snow is a mixture of white tectured paint and 1mm white static grass. The figure amongst them is a 20mm US infantryman from Elhiem. Some tufts were added to which the static grass was glued.

Cheers,

Pete

EDITED TO ADD LINK TO THE ACTUAL BOOK

From the shed: Kill Team terrain.

A quick post here to round off the month… I finished painting the last of my kill team terrain that I got from the Sector Sanctoris kill zone.

All were painted in acryllics then given an oil wash to bring out the details. A chaos cul;tist made his way intosome of the photos from a sense of scale. I may go back and add some zombie arms poking through one of the grates yet… undecided on that as it would involve basing it.

It will be good to game with fully painted terrain now.

Cheers,

Pete.

PS- here is a picture of me in my favourite Tshirt for IRO’s March challenge….

From the Shed: 6mm LCAC (Landing Craft Air Cushioned)

More from my printer: this time a rescaled (to 1/300th) LCAC from the ever prolific Mr. Bergman. The LAVs and M1 are also 3d printed. The sea spray is made from teased out teddy bear stuffing glued to the underside of the hovercraft before it was glued on its base.

The LCAC is used by the US Navy to transport troops, vehicles and Cargo from ship to shore, 1 MBT being at the upper end of its load limit. I’ll use mine for some US Marine landing in Norway I think, it should provide some interesting game scenarios.

Cheers,

Pete.

From the Shed: Cold War US Army Platoon.

One of my 20mm projects from my list was to finish off a platoon of infantry for my Cold War US forces, this way I’ve got tyhe infantry to make use of all the vehicles I’ve got and also mirror the 6mm collection I own.

All of the figures come from Elhiem Figures. In and amongst them I have the classic combinations of M16, M203s and M60s as well as a sniper with an M21 and Dragon ATGM teams. They should give me enough figures to make up a platoon organisation for the early 80s. The figures are from a relatively narrow historical window, after the adoption of woodland camo BDUs but still with Alice webbing and so before the issue of the improved PAGST body armour and Kevlar helmet and the M249 squad automatic weapon of the mid 80s.

As usual they were painted in Vallejo acrylics and then varnished. Basing was done with textured paint and flock from Geek Gaming’s base ready range.

One thing I am looking forward to being able to do is play out some Team Yankee inspired skirmishes from an old SOTCW journal that I’ve had for years.

Cheers,

Pete.

From the Shed: Servants of the Abyss for Kill Team.

GW briefly sold the sprue of the chaos models from the BlackStone Fortress game seperately. I picked a set up to use as a Kill Team as it has some interesting models in they should play different to what I already have. The mix of figures you can have really appeals to my in fluff/ lore terms as it seems to encapsulate the idea of a Chaos Warband really well in a way that hasn’t been done before.

I’ve just finished up the first half of that box.

The Rogue Psyker and Chaos Space Marine.

The Traitor guard (lovely figures these- wish more poses were available).

I’ll start work on the Beastmen and Negavolt Cultists as well as the bigger pack of cultist to go with them

Cheers,

Pete.

From the Shed: IDF Achzarit in 1/72pics.

The IDF was the first army to use heavy APCs and I figured it would be interesting to explore their tactical use on the table top… so given I’ve got some suitable figures knocking about I turned to my 3D printer and went to Wargaming 3D and bought this file

The Achzarit was built on the chassis on the T55 tank, the Israelis had captured so many of them in the 73 wars that they decided to convert them to APCs given the losses suffered by their M113s in Lebanon in 1982. The turret was removed, the engine turned sideways which allowed for a back door to be fitted and a whopping 14 extra tons of armour added. They were first used in combat in 2002. In IDF service it is slowly being replaced by the Namer APC that is purpose built on the Merkava IV chassis.

The 3D printer allowed this project to be done affordably given that the kit is either available from Butlers Printed Models for a rasonable price or Cromwell in resin for a high price, assuming you can get hold of it anyway. Printing time was about 18 hours at the finest resolution and some of the detail is a little over scaled after scalling it up so much but it is more than adequate for my purposes.

Cheers,

Pete.