This first quarter I have painted 5 28mm and 53 20mm figures, finished off 3 1/72nd scale kits and read 35 books. It was a good quarter for reading.
Other than that I am busy with megagames development, I am involved with developing two games for next year. On the miniatures front I am busy with moderns in both 20mm and 6mm as well as getting some more of my 20mm WW2 stuff finished off. More pictures to follow when I’ve got stuff done.
MDF laser cut terrain has really taken off in the wargames world in recent years, I’ve been buying the odd bit for my 20mm collection for a few years now but have only just got round to getting some for my 6mm games.
I bought three buildings from Blotz to try. The bigger buildings come in sections and it is a nice touch that you are able to buy ruined levels to have the same building with different levels of destruction.
Construction was simple enough using PVA glue and following the online instructions. I took my time and let sub assemblies dry before moving on to the next stage. MDF can soak up paint due to its porus natures so the buildings got two coats of spray paint (from pound shop cans) before I went at them with hobby acrylics.
Overall I’m impressed with them and will order some more further down the line.
I recently pick up some small pieces of 6mm scatter terrain from Leven Miniatures to use as markers and objectives. I went for the fuel dumps, supply dumps and the sandbags.
The above strips of sandbags are intended to be put just infront of a company base (50mm square for 5core: Brigade Commander) to show that it is dug in. I’ll be after a few more bits from Leven next time I see them at a wargames show.
The 4th February saw Pennine Megagames host their first game of the year, reprising last year’s Very British Civil War game. Starting where the last game ended we saw four factions battle it out in the north of England. For those of you who are not familiar with the setting imagine an alternative 1930s where King Edward refuses to abdicate to marry Simpsons, this triggers a chain of events leading to Mosley being PM. Fascists battle Royalist battle The Anglican League battle the Socialists.
The game is a nice mix of political and military play, meaning that there is something for everyone’s preferred style. The game started with the fascists in the ascendency both politically and military but a strong socialist block in South Yorkshire. My role on the day was as the military umpire responsible for overseeing all the combats movement on the map generated as well as acting as ‘shop’ for any military themed supplies. I also had to feedback any pertinent results to the political umpires, for example air strikes of heavy artillery used against populated areas would have a detrimental effect on any political or financial support to the guilty party. At this point I should like to apologise to John Mizon as he had to read my barely legible scrawl to find out who had shelled who. After every turn there was a quick radio bulletin read by John Moley, who did a fantastic job again reprising his role from the original VBCW. This was great as it allowed umpires such as myself who had a pretty narrow view of the game the chance to catch up on the political manoeuvring that had gone on. ?I find this useful as it added a bit of context to the subsequent map moves and combats. The new venue in Sheffield was pretty much perfect- a working Army Reserve bases based in a stately home style house on the edge of Sheffield.
I had a pretty busy day- after a few turns the combats ran themselves: the board that the fights took place on was quite straightforward and many players had been in the first game too. A few changes were made to how the game was set up to hopefully generate a few more combats. In the last game many players were content to just sit tight and not attack each other. This worked a treat the game saw everything from bitter urban combat in the ruins of Manchester to large armoured clashes on the outskirts of Leeds and armoured trains supporting militia in the foothills of the Pennines.
For a strong start the fascists were quickly pushed into a corner, the game turning into a 3 v 1 knockdown, a result of some player deviating from the brief and some fairly unlikely alliances being formed: still that is megagame players for you… Towards the end of the day the Anglican League were taking to the field with some pretty substantial armies.
The most memorable part of the game was the death of Spode (a fascist former March Warden of the North) which prompted this Hitler rant parody video:
All in all the game went well, everybody seemed to enjoy themselves and their may well be a third part next year.
2016 wasa busy year IRL so I didn’t get much hobby stuff done. My biggest gaming achievement was running my first megagame, something I have wanted to do for a long time, so that is ticked off the list. Part of this year will be spent planning another megagame for 2018.
The SCW stuff stayed in their boxes so that needs to be rectified this year. Other plans include more naval (starting with the Russo- Japanese War) and some operational level gaming. Continuing with the 6mm Cold War project too.
Still I shall see what happens, hobby stuff is meant to be fun and not forced.
I’ve got these finally finished off since the new year (I’ll also do a looking forward/ looking backward post tomorrow) so I thought I’d do a big photo dump of a post to get them out there:
First up- a 6mm sized ruined factory made from bit of resin I got from a private seller on the Lead Adventure Forum.
A small house from Leven miniatures, again in 6mm.
A barricade from S and S model scaled for 20mm. I’m tempted to give the bus some more weathering.
A Armourfast 1/72 Valentine converted to a Bishop with an S and S aftermarket part; the short coming of the Armourfast suspension are evident in the photo more than in real life. I may yet do some remedial work on them.
A cheak FAI 1/72 diecast repainted and decaled into a Finnish scheme.
A trio of 1.72 Rhodesian Bush War vehicles from S and S.
A Rhodesian SAS conversion of a Unimog,
An armoured lorry.
Another Unimog conversion; this time a mortar carrier. I’ll add the crew at a later date.
Three diecast 1/72 BTR60PBs.
Firstly a simple repaint.
One converted into a command variant BTR60PAU, conversion kit by S and S.
Repainted with infantry seated on the outside Afghan style (they considered mines a bigger risk than snipers). Infantry by S and S again.
In the last quarter I:
Painted 1 28mm figure, finished 4 1/72nd scale vehicles and read 33 books.
Over the last year I have:
painted 91 20mm, 1 28mm, 104 6mm and 24 15mm figures; built and painted 12 1/72nd kits, 73 1/300th vehicles and 2 1/1200th boats.
Also I have read 108 books.
Totals have been down compared to previous years but I’ve been finishing of my MA.
Happy New Year btw; I’ll do a plans for 2017 post soon.
A few weekends ago I attended the last Pennine Megagame of the Year- Popes Poison and Perfidy run in Manchester and developed by Paul Howarth.
Set in Renaissance Italy and based very loosely on the old boardgame Machiavelli (the only real similarity was the map). It was, and still is, a period I know little about but the game was set just as the French were set to invade the Italian peninsular to capture Naples. Players represented either Italian city states of the major powers (France, Spain and the Holy Roman Empire- aka Austria) that were dabbling in Italian politics. Paul’s design had several sub games to it: there was a trading game very similar to shove ha’penny. A group of grognard condottieri battled it out for money on the military map whilst the usual scheming and politicking went on between the teams. Top to it all off there was a mechanism for city states to commission great works of art- paints public buildings etc. to compete to be the most cultured amongst the city states.
My role in the game was to be in charge of all the spying and assassination attempts, the lovely dark side of politics. Accordingly I had read ‘The Prince’ in the week prior to the game. The regional controls (Jerry taking care of the major powers, Rupert the northern half of Italy and John Moley the southern half of Italy) would come to me with requests for information from their spy networks, or assassination plots that they wished to press forward with. Players could attempt to take out a player’s support base or try to off the player themselves. With this remit I had to keep a fairly good track of the game, fortunately the other control players were really good at passing along any pertinent info. However I was ensconced in a side room without a direct line of sight to the maps so a bit of backwards and forwarding was needed.
After a bit of a slow start things really started to get busy. The assassinations came constantly. The mechanisms were based on rolling two dice based on the rating of the spy or assassin (the players had a qualitative grading of their asset but not access to the corresponding quantitative value). France’s Cardinal put a hit on the Pope 6 turns running; the Pope only finally succumbing to old wounds after the 6th attempt. The Viennese players ignored the main map and spent the majority of the game trying to assassinate each other. Matt broke away from Naples and proclaimed himself the ‘King of Regusa’; immediately leading to two assassination attempts (one from his old team) and the wrath of the Turks descending upon him.
The game worked really well, the players seemed to enjoy things and it was the most fun I had as control yet I think (at least in somebody else’s game). The pub discussion afterwards continued for a good few hours which is always the sign of a good game.